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authorBrian Paul <[email protected]>2015-02-24 09:39:51 -0700
committerBrian Paul <[email protected]>2015-02-24 14:44:19 -0700
commita2b366b92cecc5045293528aa0bb8b1f0678bbcc (patch)
tree6f8e8551b961404b4e8d101daf485c8781910734 /src/mesa/tnl
parentbbb2d8403256dd16fb55b4059f396c42cdc5008c (diff)
mesa: remove INV_SQRTF() macro
Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_rasterpos.c2
-rw-r--r--src/mesa/tnl/t_vb_points.c2
-rw-r--r--src/mesa/tnl/t_vb_texgen.c4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index 5945f64eb9c..9ecf947dfc8 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -272,7 +272,7 @@ compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye
rz = u[2] - normal[2] * two_nu;
m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F);
if (m > 0.0F)
- mInv = 0.5F * INV_SQRTF(m);
+ mInv = 0.5F * (1.0f / sqrtf(m));
else
mInv = 0.0F;
diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
index 273db76829d..0f8578daa18 100644
--- a/src/mesa/tnl/t_vb_points.c
+++ b/src/mesa/tnl/t_vb_points.c
@@ -65,7 +65,7 @@ run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
for (i = 0; i < VB->Count; i++) {
const GLfloat dist = fabsf(*eyeCoord);
const GLfloat q = p0 + dist * (p1 + dist * p2);
- const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F;
+ const GLfloat atten = (q != 0.0F) ? (1.0f / sqrtf(q)) : 1.0F;
size[i][0] = pointSize * atten; /* clamping done in rasterization */
eyeCoord += eyeCoordStride;
}
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 8f527e3436e..9a61ef2fe37 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -116,7 +116,7 @@ static void build_m3( GLfloat f[][3], GLfloat m[],
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F * INV_SQRTF(m[i]);
+ m[i] = 0.5F * (1.0f / sqrtf(m[i]));
}
}
}
@@ -145,7 +145,7 @@ static void build_m2( GLfloat f[][3], GLfloat m[],
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F * INV_SQRTF(m[i]);
+ m[i] = 0.5F * (1.0f / sqrtf(m[i]));
}
}
}