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authorKeith Whitwell <[email protected]>2005-01-22 14:38:00 +0000
committerKeith Whitwell <[email protected]>2005-01-22 14:38:00 +0000
commit36a35c5614336bffdac4827c1e04bcaa8ab2fa27 (patch)
treee7a41d044ac2998fe23e89b0f36868de67fa05d1 /src/mesa/tnl
parent8fca9bdc35bfb5220012cfa5041504b0a05d2440 (diff)
Determine ahead of time whether a display list will include vertices
which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems.
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_context.h1
-rw-r--r--src/mesa/tnl/t_save_api.c20
-rw-r--r--src/mesa/tnl/t_save_api.h2
-rw-r--r--src/mesa/tnl/t_save_playback.c9
4 files changed, 19 insertions, 13 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index 2d99c8576f0..56fc2013dc3 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -364,6 +364,7 @@ struct tnl_save {
GLfloat *buffer;
GLuint count;
GLuint wrap_count;
+ GLuint replay_flags;
struct tnl_prim *prim;
GLuint prim_count, prim_max;
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
index 81b68f77bea..6e737f400f4 100644
--- a/src/mesa/tnl/t_save_api.c
+++ b/src/mesa/tnl/t_save_api.c
@@ -248,7 +248,6 @@ static void _save_compile_vertex_list( GLcontext *ctx )
node->prim_count = tnl->save.prim_count;
node->vertex_store = tnl->save.vertex_store;
node->prim_store = tnl->save.prim_store;
- node->dangling_attr_ref = tnl->save.dangling_attr_ref;
node->normal_lengths = 0;
node->vertex_store->refcount++;
@@ -257,13 +256,17 @@ static void _save_compile_vertex_list( GLcontext *ctx )
assert(node->attrsz[_TNL_ATTRIB_POS] != 0 ||
node->count == 0);
+ if (tnl->save.dangling_attr_ref)
+ ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS;
+
/* Maybe calculate normal lengths:
*/
if (tnl->CalcDListNormalLengths &&
node->attrsz[_TNL_ATTRIB_NORMAL] == 3 &&
- !node->dangling_attr_ref)
+ !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS))
build_normal_lengths( node );
+
tnl->save.vertex_store->used += tnl->save.vertex_size * node->count;
tnl->save.prim_store->used += node->prim_count;
@@ -1189,8 +1192,6 @@ static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
do { \
TNLcontext *tnl = TNL_CONTEXT(ctx); \
\
- /*fprintf(stderr, "fallback %s inside begin/end\n", __FUNCTION__);*/ \
- \
if (tnl->save.initial_counter != tnl->save.counter || \
tnl->save.prim_count) \
_save_compile_vertex_list( ctx ); \
@@ -1577,14 +1578,19 @@ void _tnl_EndList( GLcontext *ctx )
assert(TNL_CONTEXT(ctx)->save.vertex_size == 0);
}
-void _tnl_BeginCallList( GLcontext *ctx, GLuint list )
+void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
{
- (void) ctx; (void) list;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->save.replay_flags |= dlist->flags;
+ tnl->save.replay_flags |= tnl->LoopbackDListCassettes;
}
void _tnl_EndCallList( GLcontext *ctx )
{
- (void) ctx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ if (ctx->ListState.CallDepth == 1)
+ tnl->save.replay_flags = 0;
}
diff --git a/src/mesa/tnl/t_save_api.h b/src/mesa/tnl/t_save_api.h
index eec2d685b00..8ffb7f57331 100644
--- a/src/mesa/tnl/t_save_api.h
+++ b/src/mesa/tnl/t_save_api.h
@@ -43,7 +43,7 @@ extern void _tnl_EndList( GLcontext *ctx );
extern void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
extern void _tnl_EndCallList( GLcontext *ctx );
-extern void _tnl_BeginCallList( GLcontext *ctx, GLuint list );
+extern void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
extern void _tnl_SaveFlushVertices( GLcontext *ctx );
diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c
index 26c77bd7d8e..d5fcbe6c02a 100644
--- a/src/mesa/tnl/t_save_playback.c
+++ b/src/mesa/tnl/t_save_playback.c
@@ -178,7 +178,7 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
if (node->prim_count > 0 && node->count > 0) {
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
- (node->prim[0].mode & PRIM_BEGIN)) {
+ (node->prim[0].mode & PRIM_BEGIN)) {
/* Degenerate case: list is called inside begin/end pair and
* includes operations such as glBegin or glDrawArrays.
@@ -187,10 +187,9 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
_tnl_loopback_vertex_list( ctx, node );
return;
}
- else if (tnl->LoopbackDListCassettes ||
- node->dangling_attr_ref) {
- /* Degenerate case: list references current data and would
- * require fixup. Take the easier option & loop it back.
+ else if (tnl->save.replay_flags) {
+ /* Various degnerate cases: translate into immediate mode
+ * calls rather than trying to execute in place.
*/
_tnl_loopback_vertex_list( ctx, node );
return;