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authorKenneth Graunke <[email protected]>2015-08-18 01:48:34 -0700
committerKenneth Graunke <[email protected]>2015-08-25 11:12:35 -0700
commitd4d5b430a52aab148c8697deaedd8864e1749f3c (patch)
treeef0d69d5b22fb224bab921cb1b897935f9f3d62e /src/mesa/tnl
parentdfacae3a56463e2df3a67e245f868e9f2be64dcd (diff)
nir: Store gl_shader_stage in nir_shader.
This makes it easy for NIR passes to inspect what kind of shader they're operating on. Thanks to Michel Dänzer for helping me figure out where TGSI stores the shader stage information. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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