diff options
author | Kenneth Graunke <[email protected]> | 2011-12-23 20:24:46 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2011-12-27 14:33:38 -0800 |
commit | 07ee9f374f2946f852896e9264c7fa83eafc3f16 (patch) | |
tree | ed1587848cfaf737542a990ae537e938bd18c4f8 /src/mesa/tnl | |
parent | 443c8d1ab7ddad9392046e041e4e9a4fda7cd6e7 (diff) |
i965/vs: Properly clear cur_value when propagating direct copies.
Consider the following code:
MOV A.x, B.x
MOV B.x, C.x
After the first line, cur_value[A][0] == B, indicating that A.x's
current value came from register B.
When processing the second line, we update cur_value[B][0] to C.
However, for drect copies, we fail to reset cur_value[A][0] to NULL.
This is necessary because the value of A is no longer the value of B.
Fixes Counter-Strike: Source in Wine (where the menu rendered completely
black in DX9 mode), completely white textures in Civilization V, and the
new Piglit test glsl-vs-copy-propagation-1.shader_test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42032
Tested-by: Matt Turner <[email protected]>
Tested-by: Christopher James Halse Rogers <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/tnl')
0 files changed, 0 insertions, 0 deletions