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authorBrian Paul <[email protected]>2001-12-14 02:50:01 +0000
committerBrian Paul <[email protected]>2001-12-14 02:50:01 +0000
commit86b842790b720cd6b1499ce8edca8a4e9c8dc029 (patch)
treeabb453fefb2beb047768c7077edc449f1d58fcef /src/mesa/tnl
parent680522f74c8b7bf982eab1bc127269521c48a632 (diff)
vertex program check-in
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_array_import.c44
-rw-r--r--src/mesa/tnl/t_context.h157
-rw-r--r--src/mesa/tnl/t_imm_alloc.c3
-rw-r--r--src/mesa/tnl/t_imm_api.c81
-rw-r--r--src/mesa/tnl/t_imm_api.h9
-rw-r--r--src/mesa/tnl/t_imm_debug.c44
-rw-r--r--src/mesa/tnl/t_imm_dlist.c18
-rw-r--r--src/mesa/tnl/t_imm_elt.c30
-rw-r--r--src/mesa/tnl/t_imm_eval.c38
-rw-r--r--src/mesa/tnl/t_imm_exec.c83
-rw-r--r--src/mesa/tnl/t_imm_fixup.c133
-rw-r--r--src/mesa/tnl/t_pipeline.c5
-rw-r--r--src/mesa/tnl/t_pipeline.h3
-rw-r--r--src/mesa/tnl/t_vb_fog.c26
-rw-r--r--src/mesa/tnl/t_vb_light.c29
-rw-r--r--src/mesa/tnl/t_vb_lighttmp.h14
-rw-r--r--src/mesa/tnl/t_vb_normals.c13
-rw-r--r--src/mesa/tnl/t_vb_points.c6
-rw-r--r--src/mesa/tnl/t_vb_program.c1028
-rw-r--r--src/mesa/tnl/t_vb_render.c23
-rw-r--r--src/mesa/tnl/t_vb_texgen.c19
-rw-r--r--src/mesa/tnl/t_vb_texmat.c23
-rw-r--r--src/mesa/tnl/t_vb_vertex.c16
23 files changed, 1483 insertions, 362 deletions
diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c
index 513e8931fc1..3393ea1a7a6 100644
--- a/src/mesa/tnl/t_array_import.c
+++ b/src/mesa/tnl/t_array_import.c
@@ -1,4 +1,4 @@
-/* $Id: t_array_import.c,v 1.18 2001/08/13 22:15:54 keithw Exp $ */
+/* $Id: t_array_import.c,v 1.19 2001/12/14 02:51:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -247,45 +247,45 @@ static void _tnl_upgrade_client_data( GLcontext *ctx,
if (writeable || stride) ca_flags |= CA_CLIENT_DATA;
if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr)
- required |= VERT_OBJ;
+ required |= VERT_OBJ_BIT;
/* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */
- if ((required & VERT_OBJ) && (VB->ObjPtr->flags & flags)) {
+ if ((required & VERT_OBJ_BIT) && (VB->ObjPtr->flags & flags)) {
ASSERT(VB->ObjPtr == &inputs->Obj);
_tnl_import_vertex( ctx, writeable, stride );
- VB->importable_data &= ~(VERT_OBJ|VERT_CLIP);
+ VB->importable_data &= ~(VERT_OBJ_BIT|VERT_CLIP);
}
- if ((required & VERT_NORM) && (VB->NormalPtr->flags & flags)) {
+ if ((required & VERT_NORMAL_BIT) && (VB->NormalPtr->flags & flags)) {
ASSERT(VB->NormalPtr == &inputs->Normal);
_tnl_import_normal( ctx, writeable, stride );
- VB->importable_data &= ~VERT_NORM;
+ VB->importable_data &= ~VERT_NORMAL_BIT;
}
- if ((required & VERT_RGBA) && (VB->ColorPtr[0]->Flags & ca_flags)) {
+ if ((required & VERT_COLOR0_BIT) && (VB->ColorPtr[0]->Flags & ca_flags)) {
ASSERT(VB->ColorPtr[0] == &inputs->Color);
_tnl_import_color( ctx, GL_FLOAT, writeable, stride );
- VB->importable_data &= ~VERT_RGBA;
+ VB->importable_data &= ~VERT_COLOR0_BIT;
}
- if ((required & VERT_SPEC_RGB) &&
+ if ((required & VERT_COLOR1_BIT) &&
(VB->SecondaryColorPtr[0]->Flags & ca_flags)) {
ASSERT(VB->SecondaryColorPtr[0] == &inputs->SecondaryColor);
_tnl_import_secondarycolor( ctx, GL_FLOAT, writeable, stride );
- VB->importable_data &= ~VERT_SPEC_RGB;
+ VB->importable_data &= ~VERT_COLOR1_BIT;
}
- if ((required & VERT_FOG_COORD) && (VB->FogCoordPtr->flags & flags)) {
+ if ((required & VERT_FOG_BIT) && (VB->FogCoordPtr->flags & flags)) {
ASSERT(VB->FogCoordPtr == &inputs->FogCoord);
_tnl_import_fogcoord( ctx, writeable, stride );
- VB->importable_data &= ~VERT_FOG_COORD;
+ VB->importable_data &= ~VERT_FOG_BIT;
}
- if ((required & VERT_INDEX) && (VB->IndexPtr[0]->flags & flags)) {
+ if ((required & VERT_INDEX_BIT) && (VB->IndexPtr[0]->flags & flags)) {
ASSERT(VB->IndexPtr[0] == &inputs->Index);
_tnl_import_index( ctx, writeable, stride );
- VB->importable_data &= ~VERT_INDEX;
+ VB->importable_data &= ~VERT_INDEX_BIT;
}
if (required & VERT_TEX_ANY)
@@ -332,19 +332,19 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
_ac_import_range( ctx, start, count );
- if (inputs & VERT_OBJ) {
+ if (inputs & VERT_OBJ_BIT) {
_tnl_import_vertex( ctx, 0, 0 );
tmp->Obj.count = VB->Count;
VB->ObjPtr = &tmp->Obj;
}
- if (inputs & VERT_NORM) {
+ if (inputs & VERT_NORMAL_BIT) {
_tnl_import_normal( ctx, 0, 0 );
tmp->Normal.count = VB->Count;
VB->NormalPtr = &tmp->Normal;
}
- if (inputs & VERT_RGBA) {
+ if (inputs & VERT_COLOR0_BIT) {
_tnl_import_color( ctx, 0, 0, 0 );
VB->ColorPtr[0] = &tmp->Color;
VB->ColorPtr[1] = 0;
@@ -360,26 +360,26 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
}
}
- if (inputs & (VERT_INDEX|VERT_FOG_COORD|VERT_EDGE|VERT_SPEC_RGB)) {
- if (inputs & VERT_INDEX) {
+ if (inputs & (VERT_INDEX_BIT|VERT_FOG_BIT|VERT_EDGEFLAG_BIT|VERT_COLOR1_BIT)) {
+ if (inputs & VERT_INDEX_BIT) {
_tnl_import_index( ctx, 0, 0 );
tmp->Index.count = VB->Count;
VB->IndexPtr[0] = &tmp->Index;
VB->IndexPtr[1] = 0;
}
- if (inputs & VERT_FOG_COORD) {
+ if (inputs & VERT_FOG_BIT) {
_tnl_import_fogcoord( ctx, 0, 0 );
tmp->FogCoord.count = VB->Count;
VB->FogCoordPtr = &tmp->FogCoord;
}
- if (inputs & VERT_EDGE) {
+ if (inputs & VERT_EDGEFLAG_BIT) {
_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag.data;
}
- if (inputs & VERT_SPEC_RGB) {
+ if (inputs & VERT_COLOR1_BIT) {
_tnl_import_secondarycolor( ctx, 0, 0, 0 );
VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
VB->SecondaryColorPtr[1] = 0;
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index ed8eafe635d..dd0bfad5b61 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -1,4 +1,4 @@
-/* $Id: t_context.h,v 1.32 2001/09/14 21:30:31 brianp Exp $ */
+/* $Id: t_context.h,v 1.33 2001/12/14 02:51:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -71,43 +71,45 @@
* 5 spare flags, rearrangement of eval flags can secure at least 3
* more.
*/
-#define VERT_OBJ _NEW_ARRAY_VERTEX
-#define VERT_RGBA _NEW_ARRAY_COLOR
-#define VERT_NORM _NEW_ARRAY_NORMAL
-#define VERT_INDEX _NEW_ARRAY_INDEX
-#define VERT_EDGE _NEW_ARRAY_EDGEFLAG
-#define VERT_SPEC_RGB _NEW_ARRAY_SECONDARYCOLOR
-#define VERT_FOG_COORD _NEW_ARRAY_FOGCOORD
-#define VERT_TEX0 _NEW_ARRAY_TEXCOORD_0
-#define VERT_TEX1 _NEW_ARRAY_TEXCOORD_1
-#define VERT_TEX2 _NEW_ARRAY_TEXCOORD_2
-#define VERT_TEX3 _NEW_ARRAY_TEXCOORD_3
-#define VERT_TEX4 _NEW_ARRAY_TEXCOORD_4
-#define VERT_TEX5 _NEW_ARRAY_TEXCOORD_5
-#define VERT_TEX6 _NEW_ARRAY_TEXCOORD_6
-#define VERT_TEX7 _NEW_ARRAY_TEXCOORD_7
-#define VERT_EVAL_C1 0x8000 /* imm only */
-#define VERT_EVAL_C2 0x10000 /* imm only */
-#define VERT_EVAL_P1 0x20000 /* imm only */
-#define VERT_EVAL_P2 0x40000 /* imm only */
-#define VERT_OBJ_3 0x80000 /* imm only */
-#define VERT_OBJ_4 0x100000 /* imm only */
-#define VERT_MATERIAL 0x200000 /* imm only, but tested in vb code */
-#define VERT_ELT 0x400000 /* imm only */
-#define VERT_BEGIN 0x800000 /* imm only, but tested in vb code */
-#define VERT_END 0x1000000 /* imm only, but tested in vb code */
-#define VERT_END_VB 0x2000000 /* imm only, but tested in vb code */
-#define VERT_POINT_SIZE 0x4000000 /* vb only, could reuse a bit */
+#define VERT_OBJ_BIT _NEW_ARRAY_VERTEX
+#define VERT_WEIGHT_BIT _NEW_ARRAY_WEIGHT /* unused */
+#define VERT_NORMAL_BIT _NEW_ARRAY_NORMAL
+#define VERT_COLOR0_BIT _NEW_ARRAY_COLOR0
+#define VERT_COLOR1_BIT _NEW_ARRAY_COLOR1
+#define VERT_FOG_BIT _NEW_ARRAY_FOGCOORD
+#define VERT_INDEX_BIT _NEW_ARRAY_INDEX
+#define VERT_EDGEFLAG_BIT _NEW_ARRAY_EDGEFLAG
+#define VERT_TEX0_BIT _NEW_ARRAY_TEXCOORD_0
+#define VERT_TEX1_BIT _NEW_ARRAY_TEXCOORD_1
+#define VERT_TEX2_BIT _NEW_ARRAY_TEXCOORD_2
+#define VERT_TEX3_BIT _NEW_ARRAY_TEXCOORD_3
+#define VERT_TEX4_BIT _NEW_ARRAY_TEXCOORD_4
+#define VERT_TEX5_BIT _NEW_ARRAY_TEXCOORD_5
+#define VERT_TEX6_BIT _NEW_ARRAY_TEXCOORD_6
+#define VERT_TEX7_BIT _NEW_ARRAY_TEXCOORD_7
+#define VERT_EVAL_C1 0x10000 /* imm only */
+#define VERT_EVAL_C2 0x20000 /* imm only */
+#define VERT_EVAL_P1 0x40000 /* imm only */
+#define VERT_EVAL_P2 0x80000 /* imm only */
+#define VERT_OBJ_3 0x100000 /* imm only */
+#define VERT_OBJ_4 0x200000 /* imm only */
+#define VERT_MATERIAL 0x400000 /* imm only, but tested in vb code */
+#define VERT_ELT 0x800000 /* imm only */
+#define VERT_BEGIN 0x1000000 /* imm only, but tested in vb code */
+#define VERT_END 0x2000000 /* imm only, but tested in vb code */
+#define VERT_END_VB 0x4000000 /* imm only, but tested in vb code */
+#define VERT_POINT_SIZE 0x8000000 /* vb only, could reuse a bit */
#define VERT_EYE VERT_BEGIN /* vb only, reuse imm bit */
#define VERT_CLIP VERT_END /* vb only, reuse imm bit*/
+
/* Flags for IM->TexCoordSize. Enough flags for 16 units.
*/
-#define TEX_0_SIZE_3 (GLuint) 0x1
-#define TEX_0_SIZE_4 (GLuint) 0x1001
-#define TEX_SIZE_3(unit) (TEX_0_SIZE_3<<unit)
-#define TEX_SIZE_4(unit) (TEX_0_SIZE_4<<unit)
+#define TEX_0_SIZE_3 0x1
+#define TEX_0_SIZE_4 0x10001
+#define TEX_SIZE_3(unit) (TEX_0_SIZE_3 << (unit))
+#define TEX_SIZE_4(unit) (TEX_0_SIZE_4 << (unit))
/* Shorthands.
@@ -115,41 +117,41 @@
#define VERT_EVAL_ANY (VERT_EVAL_C1|VERT_EVAL_P1| \
VERT_EVAL_C2|VERT_EVAL_P2)
-#define VERT_OBJ_23 (VERT_OBJ_3|VERT_OBJ)
+#define VERT_OBJ_23 (VERT_OBJ_3|VERT_OBJ_BIT)
#define VERT_OBJ_234 (VERT_OBJ_4|VERT_OBJ_23)
-#define VERT_TEX0_SHIFT 11
+#define VERT_TEX0_BIT_SHIFT 11
-#define VERT_TEX(i) (VERT_TEX0 << i)
+#define VERT_TEX(i) (VERT_TEX0_BIT << (i))
-#define VERT_TEX_ANY (VERT_TEX0 | \
- VERT_TEX1 | \
- VERT_TEX2 | \
- VERT_TEX3 | \
- VERT_TEX4 | \
- VERT_TEX5 | \
- VERT_TEX6 | \
- VERT_TEX7)
+#define VERT_TEX_ANY (VERT_TEX0_BIT | \
+ VERT_TEX1_BIT | \
+ VERT_TEX2_BIT | \
+ VERT_TEX3_BIT | \
+ VERT_TEX4_BIT | \
+ VERT_TEX5_BIT | \
+ VERT_TEX6_BIT | \
+ VERT_TEX7_BIT)
#define VERT_FIXUP (VERT_TEX_ANY | \
- VERT_RGBA | \
- VERT_SPEC_RGB | \
- VERT_FOG_COORD | \
- VERT_INDEX | \
- VERT_EDGE | \
- VERT_NORM)
+ VERT_COLOR0_BIT | \
+ VERT_COLOR1_BIT | \
+ VERT_FOG_BIT | \
+ VERT_INDEX_BIT | \
+ VERT_EDGEFLAG_BIT | \
+ VERT_NORMAL_BIT)
#define VERT_CURRENT_DATA (VERT_FIXUP | \
VERT_MATERIAL)
#define VERT_DATA (VERT_TEX_ANY | \
- VERT_RGBA | \
- VERT_SPEC_RGB | \
- VERT_FOG_COORD | \
- VERT_INDEX | \
- VERT_EDGE | \
- VERT_NORM | \
- VERT_OBJ | \
+ VERT_COLOR0_BIT | \
+ VERT_COLOR1_BIT | \
+ VERT_FOG_BIT | \
+ VERT_INDEX_BIT | \
+ VERT_EDGEFLAG_BIT | \
+ VERT_NORMAL_BIT | \
+ VERT_OBJ_BIT | \
VERT_MATERIAL | \
VERT_ELT | \
VERT_EVAL_ANY)
@@ -200,21 +202,24 @@ struct immediate
GLuint MaterialOrMask;
GLuint MaterialAndMask;
- GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4];
-
GLuint Primitive[IMM_SIZE]; /* BEGIN/END */
GLuint PrimitiveLength[IMM_SIZE]; /* BEGIN/END */
GLuint Flag[IMM_SIZE]; /* VERT_* flags */
- GLfloat Color[IMM_SIZE][4];
- GLfloat Obj[IMM_SIZE][4];
- GLfloat Normal[IMM_SIZE][3];
+
+ GLfloat Obj[IMM_SIZE][4]; /* attrib 0 */
+ GLfloat Normal[IMM_SIZE][3]; /* attrib 2 */
GLfloat *NormalLengthPtr;
- GLfloat TexCoord0[IMM_SIZE][4]; /* just VERT_TEX0 */
+ GLfloat Color[IMM_SIZE][4]; /* attrib 3 */
+ GLfloat SecondaryColor[IMM_SIZE][4]; /* attrib 4 */
+ GLfloat FogCoord[IMM_SIZE]; /* attrib 5 */
+ GLfloat TexCoord0[IMM_SIZE][4]; /* just VERT_TEX0_BIT */
+ GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4]; /* attribs 8..15 */
+
GLuint Elt[IMM_SIZE];
GLubyte EdgeFlag[IMM_SIZE];
GLuint Index[IMM_SIZE];
- GLfloat SecondaryColor[IMM_SIZE][4];
- GLfloat FogCoord[IMM_SIZE];
+
+ GLfloat Attrib[16][IMM_SIZE][4]; /* GL_NV_vertex_program */
};
@@ -229,6 +234,7 @@ struct vertex_arrays
GLvector4f TexCoord[MAX_TEXTURE_UNITS];
GLvector1ui Elt;
GLvector1f FogCoord;
+ GLvector4f Attribs[16];
};
@@ -244,27 +250,27 @@ typedef struct vertex_buffer
/* Constant over the pipeline.
*/
- GLuint Count; /* for everything except Elts */
- GLuint FirstClipped; /* temp verts for clipping */
- GLuint FirstPrimitive; /* usually zero */
+ GLuint Count; /* for everything except Elts */
+ GLuint FirstClipped; /* temp verts for clipping */
+ GLuint FirstPrimitive; /* usually zero */
/* Pointers to current data.
*/
GLuint *Elts; /* VERT_ELT */
- GLvector4f *ObjPtr; /* VERT_OBJ */
+ GLvector4f *ObjPtr; /* VERT_OBJ_BIT */
GLvector4f *EyePtr; /* VERT_EYE */
GLvector4f *ClipPtr; /* VERT_CLIP */
GLvector4f *ProjectedClipPtr; /* VERT_CLIP (2) */
GLubyte ClipOrMask; /* VERT_CLIP (3) */
GLubyte *ClipMask; /* VERT_CLIP (4) */
- GLvector3f *NormalPtr; /* VERT_NORM */
- GLfloat *NormalLengthPtr; /* VERT_NORM */
- GLboolean *EdgeFlag; /* VERT_EDGE */
+ GLvector3f *NormalPtr; /* VERT_NORMAL_BIT */
+ GLfloat *NormalLengthPtr; /* VERT_NORMAL_BIT */
+ GLboolean *EdgeFlag; /* VERT_EDGEFLAG_BIT */
GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS]; /* VERT_TEX_0..n */
- GLvector1ui *IndexPtr[2]; /* VERT_INDEX */
- struct gl_client_array *ColorPtr[2]; /* VERT_RGBA */
- struct gl_client_array *SecondaryColorPtr[2]; /* VERT_SPEC_RGB */
- GLvector1f *FogCoordPtr; /* VERT_FOG_COORD */
+ GLvector1ui *IndexPtr[2]; /* VERT_INDEX_BIT */
+ struct gl_client_array *ColorPtr[2]; /* VERT_COLOR0_BIT */
+ struct gl_client_array *SecondaryColorPtr[2];/* VERT_COLOR1_BIT */
+ GLvector1f *FogCoordPtr; /* VERT_FOG_BIT */
GLvector1f *PointSizePtr; /* VERT_POINT_SIZE */
GLmaterial (*Material)[2]; /* VERT_MATERIAL, optional */
GLuint *MaterialMask; /* VERT_MATERIAL, optional */
@@ -272,6 +278,7 @@ typedef struct vertex_buffer
GLuint *Primitive; /* GL_(mode)|PRIM_* flags */
GLuint *PrimitiveLength; /* integers */
+ GLvector4f *AttribPtr[16]; /* GL_NV_vertex_program */
GLuint importable_data;
void *import_source;
diff --git a/src/mesa/tnl/t_imm_alloc.c b/src/mesa/tnl/t_imm_alloc.c
index 302d739c7f3..ff9c902171a 100644
--- a/src/mesa/tnl/t_imm_alloc.c
+++ b/src/mesa/tnl/t_imm_alloc.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_alloc.c,v 1.10 2001/09/07 06:55:59 joukj Exp $ */
+/* $Id: t_imm_alloc.c,v 1.11 2001/12/14 02:51:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -62,7 +62,6 @@ static struct immediate *real_alloc_immediate( GLcontext *ctx )
IM->CopyTexSize = 0;
IM->CopyStart = IM->Start;
-
/* TexCoord0 is special.
*/
IM->TexCoord[0] = IM->TexCoord0;
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c
index c4e7cfcb2e8..a4cb4845beb 100644
--- a/src/mesa/tnl/t_imm_api.c
+++ b/src/mesa/tnl/t_imm_api.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_api.c,v 1.19 2001/12/04 23:43:31 brianp Exp $ */
+/* $Id: t_imm_api.c,v 1.20 2001/12/14 02:51:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -46,6 +46,9 @@
#include "t_imm_dlist.h"
+extern void _tnl_vprog_vtxfmt_init( GLcontext *ctx );
+
+
/* A cassette is full or flushed on a statechange.
*/
void _tnl_flush_immediate( struct immediate *IM )
@@ -96,6 +99,13 @@ _tnl_begin( GLcontext *ctx, GLenum p )
if (ctx->NewState)
_mesa_update_state(ctx);
+ /* Either install the normal vertex functions or the vertex program funcs */
+ if (ctx->VertexProgram.Enabled)
+ _tnl_vprog_vtxfmt_init(ctx);
+ else
+ _tnl_imm_vtxfmt_init(ctx);
+ _mesa_init_exec_vtxfmt(ctx);
+
/* if only a very few slots left, might as well flush now
*/
if (IM->Count > IMM_MAXDATA-8) {
@@ -161,7 +171,8 @@ _tnl_save_Begin( GLenum mode )
ctx->Driver.CurrentSavePrimitive = mode;
}
-static void
+
+void
_tnl_Begin( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
@@ -313,11 +324,11 @@ _tnl_end( GLcontext *ctx )
/* You can set this flag to get the old 'flush_vb on glEnd()'
* behaviour.
*/
- if (1/*(MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH)*/)
+ if (1 /*(MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH)*/ )
_tnl_flush_immediate( IM );
}
-static void
+void
_tnl_End(void)
{
GET_CURRENT_CONTEXT(ctx);
@@ -335,7 +346,7 @@ _tnl_End(void)
#define COLOR( IM, r, g, b, a ) \
{ \
GLuint count = IM->Count; \
- IM->Flag[count] |= VERT_RGBA; \
+ IM->Flag[count] |= VERT_COLOR0_BIT; \
IM->Color[count][0] = r; \
IM->Color[count][1] = g; \
IM->Color[count][2] = b; \
@@ -420,7 +431,7 @@ _tnl_Color4ubv( const GLubyte *v)
#define SECONDARY_COLOR( IM, r, g, b ) \
{ \
GLuint count = IM->Count; \
- IM->Flag[count] |= VERT_SPEC_RGB; \
+ IM->Flag[count] |= VERT_COLOR1_BIT; \
IM->SecondaryColor[count][0] = r; \
IM->SecondaryColor[count][1] = g; \
IM->SecondaryColor[count][2] = b; \
@@ -470,7 +481,7 @@ _tnl_EdgeFlag( GLboolean flag )
GET_IMMEDIATE;
count = IM->Count;
IM->EdgeFlag[count] = flag;
- IM->Flag[count] |= VERT_EDGE;
+ IM->Flag[count] |= VERT_EDGEFLAG_BIT;
}
@@ -481,7 +492,7 @@ _tnl_EdgeFlagv( const GLboolean *flag )
GET_IMMEDIATE;
count = IM->Count;
IM->EdgeFlag[count] = *flag;
- IM->Flag[count] |= VERT_EDGE;
+ IM->Flag[count] |= VERT_EDGEFLAG_BIT;
}
@@ -492,7 +503,7 @@ _tnl_FogCoordfEXT( GLfloat f )
GET_IMMEDIATE;
count = IM->Count;
IM->FogCoord[count] = f;
- IM->Flag[count] |= VERT_FOG_COORD;
+ IM->Flag[count] |= VERT_FOG_BIT;
}
static void
@@ -502,7 +513,7 @@ _tnl_FogCoordfvEXT( const GLfloat *v )
GET_IMMEDIATE;
count = IM->Count;
IM->FogCoord[count] = v[0];
- IM->Flag[count] |= VERT_FOG_COORD;
+ IM->Flag[count] |= VERT_FOG_BIT;
}
@@ -513,7 +524,7 @@ _tnl_Indexi( GLint c )
GET_IMMEDIATE;
count = IM->Count;
IM->Index[count] = c;
- IM->Flag[count] |= VERT_INDEX;
+ IM->Flag[count] |= VERT_INDEX_BIT;
}
@@ -524,7 +535,7 @@ _tnl_Indexiv( const GLint *c )
GET_IMMEDIATE;
count = IM->Count;
IM->Index[count] = *c;
- IM->Flag[count] |= VERT_INDEX;
+ IM->Flag[count] |= VERT_INDEX_BIT;
}
@@ -534,7 +545,7 @@ _tnl_Indexiv( const GLint *c )
GLfloat *normal; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_NORM; \
+ IM->Flag[count] |= VERT_NORMAL_BIT; \
normal = IM->Normal[count]; \
ASSIGN_3V(normal, x,y,z); \
}
@@ -546,7 +557,7 @@ _tnl_Indexiv( const GLint *c )
fi_type *normal; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_NORM; \
+ IM->Flag[count] |= VERT_NORMAL_BIT; \
normal = (fi_type *)IM->Normal[count]; \
normal[0].i = ((fi_type *)&(x))->i; \
normal[1].i = ((fi_type *)&(y))->i; \
@@ -577,7 +588,7 @@ _tnl_Normal3fv( const GLfloat *v )
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0; \
+ IM->Flag[count] |= VERT_TEX0_BIT; \
tc = IM->TexCoord0[count]; \
ASSIGN_4V(tc,s,0,0,1); \
}
@@ -588,7 +599,7 @@ _tnl_Normal3fv( const GLfloat *v )
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0; \
+ IM->Flag[count] |= VERT_TEX0_BIT; \
tc = IM->TexCoord0[count]; \
ASSIGN_4V(tc, s,t,0,1); \
}
@@ -599,7 +610,7 @@ _tnl_Normal3fv( const GLfloat *v )
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0; \
+ IM->Flag[count] |= VERT_TEX0_BIT; \
IM->TexSize |= TEX_0_SIZE_3; \
tc = IM->TexCoord0[count]; \
ASSIGN_4V(tc, s,t,u,1); \
@@ -611,7 +622,7 @@ _tnl_Normal3fv( const GLfloat *v )
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0; \
+ IM->Flag[count] |= VERT_TEX0_BIT; \
IM->TexSize |= TEX_0_SIZE_4; \
tc = IM->TexCoord0[count]; \
ASSIGN_4V(tc, s,t,u,v); \
@@ -624,7 +635,7 @@ _tnl_Normal3fv( const GLfloat *v )
fi_type *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0; \
+ IM->Flag[count] |= VERT_TEX0_BIT; \
tc = (fi_type *)IM->TexCoord0[count]; \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
@@ -694,7 +705,7 @@ _tnl_TexCoord4fv( const GLfloat *v )
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Obj[count]; \
- IM->Flag[count] |= VERT_OBJ; \
+ IM->Flag[count] |= VERT_OBJ_BIT; \
ASSIGN_4V(dest, x, y, 0, 1); \
/* ASSERT(IM->Flag[IM->Count]==0); */\
if (count == IMM_MAXDATA - 1) \
@@ -727,7 +738,7 @@ _tnl_TexCoord4fv( const GLfloat *v )
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Obj[count]; \
- IM->Flag[count] |= VERT_OBJ; \
+ IM->Flag[count] |= VERT_OBJ_BIT; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = 0; \
@@ -1100,6 +1111,30 @@ _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y )
+/*
+ * NV_vertex_program
+ */
+
+static void
+_tnl_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ /* no-op? */
+ printf("%s(%d, %f, %f, %f, %f)\n", __FUNCTION__, index, x, y, z, w);
+ (void) index;
+ (void) x;
+ (void) y;
+ (void) z;
+ (void) w;
+}
+
+static void
+_tnl_VertexAttrib4fvNV(GLuint index, const GLfloat *v)
+{
+ /* no-op? */
+ (void) index;
+ (void) v;
+}
+
/* Execute a glRectf() function. _tnl_hard_begin() ensures the check
@@ -1206,6 +1241,8 @@ void _tnl_imm_vtxfmt_init( GLcontext *ctx )
{
GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
+ printf("%s()\n", __FUNCTION__);
+
/* All begin/end operations are handled by this vertex format:
*/
vfmt->ArrayElement = _tnl_ArrayElement;
@@ -1260,6 +1297,8 @@ void _tnl_imm_vtxfmt_init( GLcontext *ctx )
vfmt->Vertex3fv = _tnl_Vertex3fv;
vfmt->Vertex4f = _tnl_Vertex4f;
vfmt->Vertex4fv = _tnl_Vertex4fv;
+ vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV;
/* Outside begin/end functions (from t_varray.c, t_eval.c, ...):
*/
diff --git a/src/mesa/tnl/t_imm_api.h b/src/mesa/tnl/t_imm_api.h
index ad1827f1f8a..c13dde77aa1 100644
--- a/src/mesa/tnl/t_imm_api.h
+++ b/src/mesa/tnl/t_imm_api.h
@@ -1,8 +1,8 @@
-/* $Id: t_imm_api.h,v 1.3 2001/03/12 00:48:43 gareth Exp $ */
+/* $Id: t_imm_api.h,v 1.4 2001/12/14 02:51:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -34,6 +34,11 @@
extern void _tnl_save_Begin( GLenum mode );
+extern void _tnl_Begin( GLenum mode );
+
+extern void _tnl_End(void);
+
+
/* TNL-private internal functions for building higher-level operations:
*/
extern GLboolean _tnl_hard_begin( GLcontext *ctx, GLenum p );
diff --git a/src/mesa/tnl/t_imm_debug.c b/src/mesa/tnl/t_imm_debug.c
index 78121f9e5a6..2bd36aa16e7 100644
--- a/src/mesa/tnl/t_imm_debug.c
+++ b/src/mesa/tnl/t_imm_debug.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_debug.c,v 1.4 2001/08/01 05:10:42 keithw Exp $ */
+/* $Id: t_imm_debug.c,v 1.5 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -35,29 +35,29 @@ void _tnl_print_vert_flags( const char *name, GLuint flags )
name,
flags,
(flags & VERT_CLIP) ? "clip/proj-clip/glend, " : "",
- (flags & VERT_EDGE) ? "edgeflag, " : "",
+ (flags & VERT_EDGEFLAG_BIT) ? "edgeflag, " : "",
(flags & VERT_ELT) ? "array-elt, " : "",
(flags & VERT_END_VB) ? "end-vb, " : "",
(flags & VERT_EVAL_ANY) ? "eval-coord, " : "",
(flags & VERT_EYE) ? "eye/glbegin, " : "",
- (flags & VERT_FOG_COORD) ? "fog-coord, " : "",
- (flags & VERT_INDEX) ? "index, " : "",
+ (flags & VERT_FOG_BIT) ? "fog-coord, " : "",
+ (flags & VERT_INDEX_BIT) ? "index, " : "",
(flags & VERT_MATERIAL) ? "material, " : "",
- (flags & VERT_NORM) ? "normals, " : "",
- (flags & VERT_OBJ) ? "obj, " : "",
+ (flags & VERT_NORMAL_BIT) ? "normals, " : "",
+ (flags & VERT_OBJ_BIT) ? "obj, " : "",
(flags & VERT_OBJ_3) ? "obj-3, " : "",
(flags & VERT_OBJ_4) ? "obj-4, " : "",
(flags & VERT_POINT_SIZE) ? "point-size, " : "",
- (flags & VERT_RGBA) ? "colors, " : "",
- (flags & VERT_SPEC_RGB) ? "specular, " : "",
- (flags & VERT_TEX0) ? "texcoord0, " : "",
- (flags & VERT_TEX1) ? "texcoord1, " : "",
- (flags & VERT_TEX2) ? "texcoord2, " : "",
- (flags & VERT_TEX3) ? "texcoord3, " : "",
- (flags & VERT_TEX4) ? "texcoord4, " : "",
- (flags & VERT_TEX5) ? "texcoord5, " : "",
- (flags & VERT_TEX6) ? "texcoord6, " : "",
- (flags & VERT_TEX7) ? "texcoord7, " : ""
+ (flags & VERT_COLOR0_BIT) ? "colors, " : "",
+ (flags & VERT_COLOR1_BIT) ? "specular, " : "",
+ (flags & VERT_TEX0_BIT) ? "texcoord0, " : "",
+ (flags & VERT_TEX1_BIT) ? "texcoord1, " : "",
+ (flags & VERT_TEX2_BIT) ? "texcoord2, " : "",
+ (flags & VERT_TEX3_BIT) ? "texcoord3, " : "",
+ (flags & VERT_TEX4_BIT) ? "texcoord4, " : "",
+ (flags & VERT_TEX5_BIT) ? "texcoord5, " : "",
+ (flags & VERT_TEX6_BIT) ? "texcoord6, " : "",
+ (flags & VERT_TEX7_BIT) ? "texcoord7, " : ""
);
}
@@ -107,7 +107,7 @@ void _tnl_print_cassette( struct immediate *IM )
if (req & flags[i] & VERT_ELT)
fprintf(stderr, " Elt %u\t", IM->Elt[i]);
- if (req & flags[i] & VERT_NORM)
+ if (req & flags[i] & VERT_NORMAL_BIT)
fprintf(stderr, " Norm %f %f %f ",
IM->Normal[i][0], IM->Normal[i][1], IM->Normal[i][2]);
@@ -124,23 +124,23 @@ void _tnl_print_cassette( struct immediate *IM )
}
}
- if (req & flags[i] & VERT_RGBA)
+ if (req & flags[i] & VERT_COLOR0_BIT)
fprintf(stderr, " Rgba %f %f %f %f ",
IM->Color[i][0], IM->Color[i][1],
IM->Color[i][2], IM->Color[i][3]);
- if (req & flags[i] & VERT_SPEC_RGB)
+ if (req & flags[i] & VERT_COLOR1_BIT)
fprintf(stderr, " Spec %f %f %f ",
IM->SecondaryColor[i][0], IM->SecondaryColor[i][1],
IM->SecondaryColor[i][2]);
- if (req & flags[i] & VERT_FOG_COORD)
+ if (req & flags[i] & VERT_FOG_BIT)
fprintf(stderr, " Fog %f ", IM->FogCoord[i]);
- if (req & flags[i] & VERT_INDEX)
+ if (req & flags[i] & VERT_INDEX_BIT)
fprintf(stderr, " Index %u ", IM->Index[i]);
- if (req & flags[i] & VERT_EDGE)
+ if (req & flags[i] & VERT_EDGEFLAG_BIT)
fprintf(stderr, " Edgeflag %d ", IM->EdgeFlag[i]);
if (req & flags[i] & VERT_MATERIAL)
diff --git a/src/mesa/tnl/t_imm_dlist.c b/src/mesa/tnl/t_imm_dlist.c
index d89d9292dff..04212a6480f 100644
--- a/src/mesa/tnl/t_imm_dlist.c
+++ b/src/mesa/tnl/t_imm_dlist.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_dlist.c,v 1.32 2001/12/13 10:49:04 keithw Exp $ */
+/* $Id: t_imm_dlist.c,v 1.33 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -86,7 +86,7 @@ static void build_normal_lengths( struct immediate *IM )
for (i = 0 ; i < count ; ) {
dest[i] = len;
- if (flags[++i] & VERT_NORM) {
+ if (flags[++i] & VERT_NORMAL_BIT) {
len = (GLfloat) LEN_3FV( data[i] );
if (len > 0.0F) len = 1.0F / len;
}
@@ -108,7 +108,7 @@ static void fixup_normal_lengths( struct immediate *IM )
}
if (i < IM->Count) {
- while (!(flags[i] & (VERT_NORM|VERT_END_VB))) {
+ while (!(flags[i] & (VERT_NORMAL_BIT|VERT_END_VB))) {
dest[i] = len;
i++;
}
@@ -611,28 +611,28 @@ static void loopback_compiled_cassette( GLcontext *ctx, struct immediate *IM )
}
}
- if (flags[i] & VERT_NORM) {
+ if (flags[i] & VERT_NORMAL_BIT) {
/* fprintf(stderr, "normal %d: %f %f %f\n", i, */
/* IM->Normal[i][0], IM->Normal[i][1], IM->Normal[i][2]); */
glNormal3fv(IM->Normal[i]);
}
- if (flags[i] & VERT_RGBA) {
+ if (flags[i] & VERT_COLOR0_BIT) {
/* fprintf(stderr, "color %d: %f %f %f\n", i, */
/* IM->Color[i][0], IM->Color[i][1], IM->Color[i][2]); */
glColor4fv( IM->Color[i] );
}
- if (flags[i] & VERT_SPEC_RGB)
+ if (flags[i] & VERT_COLOR1_BIT)
glSecondaryColor3fvEXT( IM->SecondaryColor[i] );
- if (flags[i] & VERT_FOG_COORD)
+ if (flags[i] & VERT_FOG_BIT)
glFogCoordfEXT( IM->FogCoord[i] );
- if (flags[i] & VERT_INDEX)
+ if (flags[i] & VERT_INDEX_BIT)
glIndexi( IM->Index[i] );
- if (flags[i] & VERT_EDGE)
+ if (flags[i] & VERT_EDGEFLAG_BIT)
glEdgeFlag( IM->EdgeFlag[i] );
if (flags[i] & VERT_MATERIAL)
diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c
index 0a891733e9a..d585f63c47b 100644
--- a/src/mesa/tnl/t_imm_elt.c
+++ b/src/mesa/tnl/t_imm_elt.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_elt.c,v 1.12 2001/09/14 21:30:31 brianp Exp $ */
+/* $Id: t_imm_elt.c,v 1.13 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -757,10 +757,10 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
- if (translate & VERT_OBJ) {
+ if (translate & VERT_OBJ_BIT) {
_tnl_trans_elt_4f( IM->Obj,
&ctx->Array.Vertex,
- flags, elts, (VERT_ELT|VERT_OBJ),
+ flags, elts, (VERT_ELT|VERT_OBJ_BIT),
start, count);
if (ctx->Array.Vertex.Size == 4)
@@ -770,42 +770,42 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
}
- if (translate & VERT_NORM)
+ if (translate & VERT_NORMAL_BIT)
_tnl_trans_elt_3f( IM->Normal,
&ctx->Array.Normal,
- flags, elts, (VERT_ELT|VERT_NORM),
+ flags, elts, (VERT_ELT|VERT_NORMAL_BIT),
start, count);
- if (translate & VERT_EDGE)
+ if (translate & VERT_EDGEFLAG_BIT)
_tnl_trans_elt_1ub( IM->EdgeFlag,
&ctx->Array.EdgeFlag,
- flags, elts, (VERT_ELT|VERT_EDGE),
+ flags, elts, (VERT_ELT|VERT_EDGEFLAG_BIT),
start, count);
- if (translate & VERT_RGBA) {
+ if (translate & VERT_COLOR0_BIT) {
_tnl_trans_elt_4f( IM->Color,
&ctx->Array.Color,
- flags, elts, (VERT_ELT|VERT_RGBA),
+ flags, elts, (VERT_ELT|VERT_COLOR0_BIT),
start, count);
}
- if (translate & VERT_SPEC_RGB) {
+ if (translate & VERT_COLOR1_BIT) {
_tnl_trans_elt_4f( IM->SecondaryColor,
&ctx->Array.SecondaryColor,
- flags, elts, (VERT_ELT|VERT_SPEC_RGB),
+ flags, elts, (VERT_ELT|VERT_COLOR1_BIT),
start, count);
}
- if (translate & VERT_FOG_COORD)
+ if (translate & VERT_FOG_BIT)
_tnl_trans_elt_1f( IM->FogCoord,
&ctx->Array.FogCoord,
- flags, elts, (VERT_ELT|VERT_FOG_COORD),
+ flags, elts, (VERT_ELT|VERT_FOG_BIT),
start, count);
- if (translate & VERT_INDEX)
+ if (translate & VERT_INDEX_BIT)
_tnl_trans_elt_1ui( IM->Index,
&ctx->Array.Index,
- flags, elts, (VERT_ELT|VERT_INDEX),
+ flags, elts, (VERT_ELT|VERT_INDEX_BIT),
start, count);
if (translate & VERT_TEX_ANY) {
diff --git a/src/mesa/tnl/t_imm_eval.c b/src/mesa/tnl/t_imm_eval.c
index d90884d9426..662cfb936a8 100644
--- a/src/mesa/tnl/t_imm_eval.c
+++ b/src/mesa/tnl/t_imm_eval.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_eval.c,v 1.18 2001/09/14 21:30:31 brianp Exp $ */
+/* $Id: t_imm_eval.c,v 1.19 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -379,34 +379,34 @@ static void update_eval( GLcontext *ctx )
GLuint eval1 = 0, eval2 = 0;
if (ctx->Eval.Map1Index)
- eval1 |= VERT_INDEX;
+ eval1 |= VERT_INDEX_BIT;
if (ctx->Eval.Map2Index)
- eval2 |= VERT_INDEX;
+ eval2 |= VERT_INDEX_BIT;
if (ctx->Eval.Map1Color4)
- eval1 |= VERT_RGBA;
+ eval1 |= VERT_COLOR0_BIT;
if (ctx->Eval.Map2Color4)
- eval2 |= VERT_RGBA;
+ eval2 |= VERT_COLOR0_BIT;
if (ctx->Eval.Map1Normal)
- eval1 |= VERT_NORM;
+ eval1 |= VERT_NORMAL_BIT;
if (ctx->Eval.Map2Normal)
- eval2 |= VERT_NORM;
+ eval2 |= VERT_NORMAL_BIT;
if (ctx->Eval.Map1TextureCoord4 ||
ctx->Eval.Map1TextureCoord3 ||
ctx->Eval.Map1TextureCoord2 ||
ctx->Eval.Map1TextureCoord1)
- eval1 |= VERT_TEX0;
+ eval1 |= VERT_TEX0_BIT;
if (ctx->Eval.Map2TextureCoord4 ||
ctx->Eval.Map2TextureCoord3 ||
ctx->Eval.Map2TextureCoord2 ||
ctx->Eval.Map2TextureCoord1)
- eval2 |= VERT_TEX0;
+ eval2 |= VERT_TEX0_BIT;
if (ctx->Eval.Map1Vertex4)
eval1 |= VERT_OBJ_234;
@@ -416,13 +416,13 @@ static void update_eval( GLcontext *ctx )
if (ctx->Eval.Map2Vertex4) {
if (ctx->Eval.AutoNormal)
- eval2 |= VERT_OBJ_234 | VERT_NORM;
+ eval2 |= VERT_OBJ_234 | VERT_NORMAL_BIT;
else
eval2 |= VERT_OBJ_234;
}
else if (ctx->Eval.Map2Vertex3) {
if (ctx->Eval.AutoNormal)
- eval2 |= VERT_OBJ_23 | VERT_NORM;
+ eval2 |= VERT_OBJ_23 | VERT_NORMAL_BIT;
else
eval2 |= VERT_OBJ_23;
}
@@ -507,7 +507,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
/* Perform the evaluations on active data elements.
*/
- if (req & VERT_INDEX)
+ if (req & VERT_INDEX_BIT)
{
GLuint generated = 0;
@@ -528,7 +528,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
}
}
- if (req & VERT_RGBA)
+ if (req & VERT_COLOR0_BIT)
{
GLuint generated = 0;
@@ -541,7 +541,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
tmp->Color.Ptr = store->Color + IM->CopyStart;
tmp->Color.StrideB = 4 * sizeof(GLfloat);
tmp->Color.Flags = 0;
- tnl->vb.importable_data &= ~VERT_RGBA;
+ tnl->vb.importable_data &= ~VERT_COLOR0_BIT;
if (ctx->Eval.Map1Color4 && any_eval1) {
eval1_4f_ca( &tmp->Color, coord, flags, 4, &ctx->EvalMap.Map1Color4 );
@@ -616,7 +616,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
}
- if (req & VERT_NORM)
+ if (req & VERT_NORMAL_BIT)
{
GLuint generated = 0;
@@ -647,7 +647,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
/* In the AutoNormal case, the copy and assignment of tmp->NormalPtr
* are done above.
*/
- if (req & VERT_OBJ)
+ if (req & VERT_OBJ_BIT)
{
if (copycount) {
/* This copy may already have occurred when eliminating
@@ -678,7 +678,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
if (any_eval2) {
if (ctx->Eval.Map2Vertex4)
{
- if (ctx->Eval.AutoNormal && (req & VERT_NORM))
+ if (ctx->Eval.AutoNormal && (req & VERT_NORMAL_BIT))
eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
&ctx->EvalMap.Map2Vertex4 );
else
@@ -687,7 +687,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
}
else if (ctx->Eval.Map2Vertex3)
{
- if (ctx->Eval.AutoNormal && (req & VERT_NORM))
+ if (ctx->Eval.AutoNormal && (req & VERT_NORMAL_BIT))
eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3,
&ctx->EvalMap.Map2Vertex3 );
else
@@ -704,7 +704,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
* must be ignored.
*/
if (purge_flags) {
- GLuint vertex = VERT_OBJ|(VERT_EVAL_ANY & ~purge_flags);
+ GLuint vertex = VERT_OBJ_BIT|(VERT_EVAL_ANY & ~purge_flags);
GLuint last_new_prim = 0;
GLuint new_prim_length = 0;
GLuint next_old_prim = 0;
diff --git a/src/mesa/tnl/t_imm_exec.c b/src/mesa/tnl/t_imm_exec.c
index 5b6d5d3d3c7..58c46c4777c 100644
--- a/src/mesa/tnl/t_imm_exec.c
+++ b/src/mesa/tnl/t_imm_exec.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_exec.c,v 1.30 2001/11/30 15:43:53 alanh Exp $ */
+/* $Id: t_imm_exec.c,v 1.31 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -96,6 +96,7 @@ void _tnl_reset_exec_input( GLcontext *ctx,
reset_input( ctx, start, beginstate, savedbeginstate );
IM->CopyStart = start - tnl->ExecCopyCount;
+
IM->Primitive[IM->CopyStart] = ctx->Driver.CurrentExecPrimitive;
if (tnl->ExecParity)
IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
@@ -117,40 +118,44 @@ void _tnl_reset_compile_input( GLcontext *ctx,
}
+/*
+ * Copy the last specified normal, color, texcoord, edge flag, etc
+ * from the immediate struct into the ctx->Current attribute group.
+ */
void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
GLuint flag, GLuint count )
{
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
_tnl_print_vert_flags("copy to current", flag);
- if (flag & VERT_NORM)
- COPY_3FV( ctx->Current.Normal, IM->Normal[count]);
+ if (flag & VERT_NORMAL_BIT)
+ COPY_3FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], IM->Normal[count]);
- if (flag & VERT_INDEX)
+ if (flag & VERT_INDEX_BIT)
ctx->Current.Index = IM->Index[count];
- if (flag & VERT_EDGE)
+ if (flag & VERT_EDGEFLAG_BIT)
ctx->Current.EdgeFlag = IM->EdgeFlag[count];
- if (flag & VERT_RGBA) {
- COPY_4FV(ctx->Current.Color, IM->Color[count]);
+ if (flag & VERT_COLOR0_BIT) {
+ COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], IM->Color[count]);
if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material( ctx, ctx->Current.Color );
+ _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
_mesa_validate_all_lighting_tables( ctx );
}
}
- if (flag & VERT_SPEC_RGB)
- COPY_4FV(ctx->Current.SecondaryColor, IM->SecondaryColor[count]);
+ if (flag & VERT_COLOR1_BIT)
+ COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR1], IM->SecondaryColor[count]);
- if (flag & VERT_FOG_COORD)
- ctx->Current.FogCoord = IM->FogCoord[count];
+ if (flag & VERT_FOG_BIT)
+ ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = IM->FogCoord[count];
if (flag & VERT_TEX_ANY) {
GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (flag & VERT_TEX(i)) {
- COPY_4FV( ctx->Current.Texcoord[0], IM->TexCoord[0][count]);
+ COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], IM->TexCoord[i][count]);
}
}
}
@@ -202,13 +207,11 @@ void _tnl_compute_orflag( struct immediate *IM, GLuint start )
}
-
-
-
-
-
-
-/* Note: The 'start' member of the GLvector structs is now redundant
+/*
+ * This is where the vertex data is transfered from the 'struct immediate
+ * into the 'struct vertex_buffer'.
+ *
+ * Note: The 'start' member of the GLvector structs is now redundant
* because we always re-transform copied vertices, and the vectors
* below are set up so that the first copied vertex (if any) appears
* at position zero.
@@ -263,7 +266,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
/* Setup the initial values of array pointers in the vb.
*/
- if (inputs & VERT_OBJ) {
+ if (inputs & VERT_OBJ_BIT) {
tmp->Obj.data = IM->Obj + start;
tmp->Obj.start = (GLfloat *)(IM->Obj + start);
tmp->Obj.count = count;
@@ -276,7 +279,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
tmp->Obj.size = 2;
}
- if (inputs & VERT_NORM) {
+ if (inputs & VERT_NORMAL_BIT) {
tmp->Normal.data = IM->Normal + start;
tmp->Normal.start = (GLfloat *)(IM->Normal + start);
tmp->Normal.count = count;
@@ -285,40 +288,41 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
VB->NormalLengthPtr = IM->NormalLengthPtr + start;
}
- if (inputs & VERT_INDEX) {
+ if (inputs & VERT_INDEX_BIT) {
tmp->Index.count = count;
tmp->Index.data = IM->Index + start;
tmp->Index.start = IM->Index + start;
VB->IndexPtr[0] = &tmp->Index;
}
- if (inputs & VERT_FOG_COORD) {
+ if (inputs & VERT_FOG_BIT) {
tmp->FogCoord.data = IM->FogCoord + start;
tmp->FogCoord.start = IM->FogCoord + start;
tmp->FogCoord.count = count;
VB->FogCoordPtr = &tmp->FogCoord;
}
- if (inputs & VERT_SPEC_RGB) {
+ if (inputs & VERT_COLOR1_BIT) {
tmp->SecondaryColor.Ptr = IM->SecondaryColor + start;
VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
}
- if (inputs & VERT_EDGE) {
+ if (inputs & VERT_EDGEFLAG_BIT) {
VB->EdgeFlag = IM->EdgeFlag + start;
}
- if (inputs & VERT_RGBA) {
- if (IM->CopyOrFlag & VERT_RGBA) {
+ if (inputs & VERT_COLOR0_BIT) {
+ if (IM->CopyOrFlag & VERT_COLOR0_BIT) {
tmp->Color.Ptr = IM->Color + start;
tmp->Color.StrideB = 4 * sizeof(GLfloat);
tmp->Color.Flags = 0;
- } else {
- tmp->Color.Ptr = ctx->Current.Color;
+ }
+ else {
+ tmp->Color.Ptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
tmp->Color.StrideB = 0;
tmp->Color.Flags = CA_CLIENT_DATA; /* hack */
VB->import_source = IM;
- VB->importable_data |= VERT_RGBA;
+ VB->importable_data |= VERT_COLOR0_BIT;
VB->import_data = _tnl_upgrade_current_data;
}
VB->ColorPtr[0] = &tmp->Color;
@@ -347,6 +351,18 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
VB->MaterialMask = IM->MaterialMask + start;
VB->Material = IM->Material + start;
}
+
+ /* GL_NV_vertex_program */
+ if (ctx->VertexProgram.Enabled) {
+ GLuint attr;
+ for (attr = 0; attr < 16; attr++) {
+ tmp->Attribs[attr].count = count;
+ tmp->Attribs[attr].data = IM->Attrib[attr] + start;
+ tmp->Attribs[attr].start = (GLfloat *) (IM->Attrib[attr] + start);
+ tmp->Attribs[attr].size = 4;
+ VB->AttribPtr[attr] = &(tmp->Attribs[attr]);
+ }
+ }
}
@@ -359,8 +375,6 @@ void _tnl_run_cassette( GLcontext *ctx, struct immediate *IM )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
-/* fprintf(stderr, "%s\n", __FUNCTION__); */
-
_tnl_vb_bind_immediate( ctx, IM );
if (IM->OrFlag & VERT_EVAL_ANY)
@@ -449,6 +463,7 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ printf("enter %s()\n", __FUNCTION__);
_tnl_compute_orflag( IM, IM->Start );
_tnl_copy_immediate_vertices( ctx, IM );
_tnl_get_exec_copy_verts( ctx, IM );
@@ -456,6 +471,7 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
if (tnl->pipeline.build_state_changes)
_tnl_validate_pipeline( ctx );
+ printf(" CopyStart %d == Count %d ?\n", IM->CopyStart, IM->Count);
if (IM->CopyStart == IM->Count) {
exec_empty_cassette( ctx, IM );
}
@@ -488,6 +504,7 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1)
ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
+ printf("leave %s()\n", __FUNCTION__);
}
diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c
index ce593343a90..8da694a9e3c 100644
--- a/src/mesa/tnl/t_imm_fixup.c
+++ b/src/mesa/tnl/t_imm_fixup.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_fixup.c,v 1.28 2001/12/03 17:47:04 keithw Exp $ */
+/* $Id: t_imm_fixup.c,v 1.29 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -194,37 +194,41 @@ fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match,
data[i] = dflt;
}
+/*
+ * Copy vertex attributes from the ctx->Current group into the immediate
+ * struct at the given position according to copyMask.
+ */
static void copy_from_current( GLcontext *ctx, struct immediate *IM,
- GLuint start, GLuint copy )
+ GLuint pos, GLuint copyMask )
{
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
- _tnl_print_vert_flags("copy from current", copy);
+ _tnl_print_vert_flags("copy from current", copyMask);
- if (copy & VERT_NORM) {
- COPY_3V( IM->Normal[start], ctx->Current.Normal );
+ if (copyMask & VERT_NORMAL_BIT) {
+ COPY_3V(IM->Normal[pos], ctx->Current.Attrib[VERT_ATTRIB_NORMAL]);
}
- if (copy & VERT_RGBA) {
- COPY_4FV( IM->Color[start], ctx->Current.Color);
+ if (copyMask & VERT_COLOR0_BIT) {
+ COPY_4FV( IM->Color[pos], ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
}
- if (copy & VERT_SPEC_RGB)
- COPY_4FV( IM->SecondaryColor[start], ctx->Current.SecondaryColor);
+ if (copyMask & VERT_COLOR1_BIT)
+ COPY_4FV( IM->SecondaryColor[pos], ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
- if (copy & VERT_FOG_COORD)
- IM->FogCoord[start] = ctx->Current.FogCoord;
+ if (copyMask & VERT_FOG_BIT)
+ IM->FogCoord[pos] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- if (copy & VERT_INDEX)
- IM->Index[start] = ctx->Current.Index;
+ if (copyMask & VERT_INDEX_BIT)
+ IM->Index[pos] = ctx->Current.Index;
- if (copy & VERT_EDGE)
- IM->EdgeFlag[start] = ctx->Current.EdgeFlag;
+ if (copyMask & VERT_EDGEFLAG_BIT)
+ IM->EdgeFlag[pos] = ctx->Current.EdgeFlag;
- if (copy & VERT_TEX_ANY) {
+ if (copyMask & VERT_TEX_ANY) {
GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
- if (copy & VERT_TEX(i))
- COPY_4FV( IM->TexCoord[i][start], ctx->Current.Texcoord[i] );
+ if (copyMask & VERT_TEX(i))
+ COPY_4FV(IM->TexCoord[i][pos], ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]);
}
}
}
@@ -254,7 +258,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
if (!ctx->ExecuteFlag)
fixup &= orflag;
- if ((orflag & (VERT_OBJ|VERT_EVAL_ANY)) == 0)
+ if ((orflag & (VERT_OBJ_BIT|VERT_EVAL_ANY)) == 0)
fixup = 0;
if (fixup) {
@@ -285,50 +289,50 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
}
- if (fixup & VERT_EDGE) {
- if (orflag & VERT_EDGE)
- _tnl_fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGE );
+ if (fixup & VERT_EDGEFLAG_BIT) {
+ if (orflag & VERT_EDGEFLAG_BIT)
+ _tnl_fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGEFLAG_BIT );
else
fixup_first_1ub( IM->EdgeFlag, IM->Flag, VERT_END_VB, start,
IM->EdgeFlag[start] );
}
- if (fixup & VERT_INDEX) {
- if (orflag & VERT_INDEX)
- _tnl_fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX );
+ if (fixup & VERT_INDEX_BIT) {
+ if (orflag & VERT_INDEX_BIT)
+ _tnl_fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX_BIT );
else
fixup_first_1ui( IM->Index, IM->Flag, VERT_END_VB, start,
IM->Index[start] );
}
- if (fixup & VERT_RGBA) {
- if (orflag & VERT_RGBA)
- _tnl_fixup_4f( IM->Color, IM->Flag, start, VERT_RGBA );
+ if (fixup & VERT_COLOR0_BIT) {
+ if (orflag & VERT_COLOR0_BIT)
+ _tnl_fixup_4f( IM->Color, IM->Flag, start, VERT_COLOR0_BIT );
/* No need for else case as the drivers understand stride
* zero here. (TODO - propogate this)
*/
}
- if (fixup & VERT_SPEC_RGB) {
- if (orflag & VERT_SPEC_RGB)
+ if (fixup & VERT_COLOR1_BIT) {
+ if (orflag & VERT_COLOR1_BIT)
_tnl_fixup_4f( IM->SecondaryColor, IM->Flag, start,
- VERT_SPEC_RGB );
+ VERT_COLOR1_BIT );
else
fixup_first_4f( IM->SecondaryColor, IM->Flag, VERT_END_VB, start,
IM->SecondaryColor[start] );
}
- if (fixup & VERT_FOG_COORD) {
- if (orflag & VERT_FOG_COORD)
- _tnl_fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_COORD );
+ if (fixup & VERT_FOG_BIT) {
+ if (orflag & VERT_FOG_BIT)
+ _tnl_fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_BIT );
else
fixup_first_1f( IM->FogCoord, IM->Flag, VERT_END_VB, start,
IM->FogCoord[start] );
}
- if (fixup & VERT_NORM) {
- if (orflag & VERT_NORM)
- _tnl_fixup_3f( IM->Normal, IM->Flag, start, VERT_NORM );
+ if (fixup & VERT_NORMAL_BIT) {
+ if (orflag & VERT_NORMAL_BIT)
+ _tnl_fixup_3f( IM->Normal, IM->Flag, start, VERT_NORMAL_BIT );
else
fixup_first_3f( IM->Normal, IM->Flag, VERT_END_VB, start,
IM->Normal[start] );
@@ -417,6 +421,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
}
next->CopyStart = next->Start - count;
+ printf("%s() CopyStart = %d\n", __FUNCTION__, next->CopyStart);
if ((prev->CopyOrFlag & VERT_DATA) == VERT_ELT &&
ctx->Array.LockCount &&
@@ -472,7 +477,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
*/
COPY_4FV( next->Obj[dst], inputs->Obj.data[isrc] );
- if (copy & VERT_NORM) {
+ if (copy & VERT_NORMAL_BIT) {
/* fprintf(stderr, "copy vert norm %d to %d (%p): %f %f %f\n", */
/* isrc, dst, */
/* next->Normal[dst], */
@@ -482,11 +487,11 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
COPY_3FV( next->Normal[dst], inputs->Normal.data[isrc] );
}
- if (copy & VERT_RGBA)
+ if (copy & VERT_COLOR0_BIT)
COPY_4FV( next->Color[dst],
((GLfloat (*)[4])inputs->Color.Ptr)[isrc] );
- if (copy & VERT_INDEX)
+ if (copy & VERT_INDEX_BIT)
next->Index[dst] = inputs->Index.data[isrc];
if (copy & VERT_TEX_ANY) {
@@ -501,7 +506,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
/* Remaining values should be the same in the 'input' struct and the
* original immediate.
*/
- if (copy & (VERT_ELT|VERT_EDGE|VERT_SPEC_RGB|VERT_FOG_COORD|
+ if (copy & (VERT_ELT|VERT_EDGEFLAG_BIT|VERT_COLOR1_BIT|VERT_FOG_BIT|
VERT_MATERIAL)) {
if (prev->Flag[src] & VERT_MATERIAL)
@@ -516,7 +521,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
next->Flag[dst] = flag;
next->CopyOrFlag |= prev->Flag[src] & (VERT_FIXUP|
VERT_MATERIAL|
- VERT_OBJ);
+ VERT_OBJ_BIT);
}
}
@@ -580,37 +585,37 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (fixup & VERT_TEX(i))
fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_TEX(i), start,
- ctx->Current.Texcoord[i] );
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i] );
}
}
- if (fixup & VERT_EDGE)
- fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGE, start,
+ if (fixup & VERT_EDGEFLAG_BIT)
+ fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGEFLAG_BIT, start,
ctx->Current.EdgeFlag );
- if (fixup & VERT_INDEX)
- fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX, start,
+ if (fixup & VERT_INDEX_BIT)
+ fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX_BIT, start,
ctx->Current.Index );
- if (fixup & VERT_RGBA) {
- if (IM->CopyOrFlag & VERT_RGBA)
- fixup_first_4f(IM->Color, IM->Flag, VERT_RGBA, start,
- ctx->Current.Color );
+ if (fixup & VERT_COLOR0_BIT) {
+ if (IM->CopyOrFlag & VERT_COLOR0_BIT)
+ fixup_first_4f(IM->Color, IM->Flag, VERT_COLOR0_BIT, start,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
else
- fixup &= ~VERT_RGBA;
+ fixup &= ~VERT_COLOR0_BIT;
}
- if (fixup & VERT_SPEC_RGB)
- fixup_first_4f(IM->SecondaryColor, IM->Flag, VERT_SPEC_RGB, start,
- ctx->Current.SecondaryColor );
+ if (fixup & VERT_COLOR1_BIT)
+ fixup_first_4f(IM->SecondaryColor, IM->Flag, VERT_COLOR1_BIT, start,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1] );
- if (fixup & VERT_FOG_COORD)
- fixup_first_1f(IM->FogCoord, IM->Flag, VERT_FOG_COORD, start,
- ctx->Current.FogCoord );
+ if (fixup & VERT_FOG_BIT)
+ fixup_first_1f(IM->FogCoord, IM->Flag, VERT_FOG_BIT, start,
+ ctx->Current.Attrib[VERT_ATTRIB_FOG][0] );
- if (fixup & VERT_NORM) {
- fixup_first_3f(IM->Normal, IM->Flag, VERT_NORM, start,
- ctx->Current.Normal );
+ if (fixup & VERT_NORMAL_BIT) {
+ fixup_first_3f(IM->Normal, IM->Flag, VERT_NORMAL_BIT, start,
+ ctx->Current.Attrib[VERT_ATTRIB_NORMAL] );
}
IM->CopyOrFlag |= fixup;
@@ -795,7 +800,7 @@ void _tnl_upgrade_current_data( GLcontext *ctx,
/* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */
- if ((required & VERT_RGBA) && (VB->ColorPtr[0]->Flags & CA_CLIENT_DATA)) {
+ if ((required & VERT_COLOR0_BIT) && (VB->ColorPtr[0]->Flags & CA_CLIENT_DATA)) {
struct gl_client_array *tmp = &tnl->imm_inputs.Color;
GLuint start = IM->CopyStart;
@@ -803,7 +808,7 @@ void _tnl_upgrade_current_data( GLcontext *ctx,
tmp->StrideB = 4 * sizeof(GLfloat);
tmp->Flags = 0;
- COPY_4FV( IM->Color[start], ctx->Current.Color);
+ COPY_4FV( IM->Color[start], ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
/*
ASSERT(IM->Flag[IM->LastData+1] & VERT_END_VB);
@@ -812,7 +817,7 @@ void _tnl_upgrade_current_data( GLcontext *ctx,
fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start,
IM->Color[start] );
- VB->importable_data &= ~VERT_RGBA;
+ VB->importable_data &= ~VERT_COLOR0_BIT;
}
}
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index acca9d85b6a..6e39788f9d6 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -1,4 +1,4 @@
-/* $Id: t_pipeline.c,v 1.19 2001/05/21 16:33:41 gareth Exp $ */
+/* $Id: t_pipeline.c,v 1.20 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -131,6 +131,8 @@ void _tnl_run_pipeline( GLcontext *ctx )
pipe->run_state_changes = 0;
pipe->run_input_changes = 0;
+ printf("%s()\n", __FUNCTION__);
+
/* Done elsewhere.
*/
ASSERT(pipe->build_state_changes == 0);
@@ -203,6 +205,7 @@ const struct gl_pipeline_stage *_tnl_default_pipeline[] = {
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
+ &_tnl_vertex_program_stage,
&_tnl_render_stage,
0
};
diff --git a/src/mesa/tnl/t_pipeline.h b/src/mesa/tnl/t_pipeline.h
index cb057df8105..6138df32d5b 100644
--- a/src/mesa/tnl/t_pipeline.h
+++ b/src/mesa/tnl/t_pipeline.h
@@ -1,4 +1,4 @@
-/* $Id: t_pipeline.h,v 1.8 2001/07/12 22:09:22 keithw Exp $ */
+/* $Id: t_pipeline.h,v 1.9 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -54,6 +54,7 @@ extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage;
extern const struct gl_pipeline_stage _tnl_texgen_stage;
extern const struct gl_pipeline_stage _tnl_texture_transform_stage;
extern const struct gl_pipeline_stage _tnl_point_attenuation_stage;
+extern const struct gl_pipeline_stage _tnl_vertex_program_stage;
extern const struct gl_pipeline_stage _tnl_render_stage;
/* Shorthand to plug in the default pipeline:
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 6fad9528cda..9e3d440b6a0 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_fog.c,v 1.12 2001/09/14 21:30:31 brianp Exp $ */
+/* $Id: t_vb_fog.c,v 1.13 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -166,8 +166,7 @@ static GLboolean run_fog_stage( GLcontext *ctx,
input->count = VB->ObjPtr->count;
}
- else
- {
+ else {
input = &store->input;
if (VB->EyePtr->size < 2)
@@ -178,7 +177,8 @@ static GLboolean run_fog_stage( GLcontext *ctx,
input->stride = VB->EyePtr->stride;
input->count = VB->EyePtr->count;
}
- } else {
+ }
+ else {
/* use glFogCoord() coordinates */
/* source = VB->FogCoordPtr */
input = VB->FogCoordPtr;
@@ -190,14 +190,15 @@ static GLboolean run_fog_stage( GLcontext *ctx,
return GL_TRUE;
}
+
static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
- stage->active = ctx->Fog.Enabled;
+ stage->active = ctx->Fog.Enabled && !ctx->VertexProgram.Enabled;
if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
stage->inputs = VERT_EYE;
else
- stage->inputs = VERT_FOG_COORD;
+ stage->inputs = VERT_FOG_BIT;
}
@@ -239,11 +240,14 @@ static void free_fog_data( struct gl_pipeline_stage *stage )
const struct gl_pipeline_stage _tnl_fog_coordinate_stage =
{
- "build fog coordinates",
- _NEW_FOG,
- _NEW_FOG,
- 0, 0, VERT_FOG_COORD, /* active, inputs, outputs */
- 0, 0, /* changed_inputs, private_data */
+ "build fog coordinates", /* name */
+ _NEW_FOG, /* check_state */
+ _NEW_FOG, /* run_state */
+ GL_FALSE, /* active? */
+ 0, /* inputs */
+ VERT_FOG_BIT, /* outputs */
+ 0, /* changed_inputs */
+ NULL, /* private_data */
free_fog_data, /* dtr */
check_fog_stage, /* check */
alloc_fog_data /* run -- initially set to init. */
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index d0f4981cbd8..bbf43468c03 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_light.c,v 1.15 2001/07/17 19:39:32 keithw Exp $ */
+/* $Id: t_vb_light.c,v 1.16 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -168,12 +168,12 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* Make sure we can talk about elements 0..2 in the vector we are
* lighting.
*/
- if (stage->changed_inputs & (VERT_EYE|VERT_OBJ)) {
+ if (stage->changed_inputs & (VERT_EYE|VERT_OBJ_BIT)) {
if (input->size <= 2) {
if (input->flags & VEC_NOT_WRITEABLE) {
- ASSERT(VB->importable_data & VERT_OBJ);
+ ASSERT(VB->importable_data & VERT_OBJ_BIT);
- VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE );
+ VB->import_data( ctx, VERT_OBJ_BIT, VEC_NOT_WRITEABLE );
input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
ASSERT((input->flags & VEC_NOT_WRITEABLE) == 0);
@@ -295,19 +295,19 @@ static GLboolean run_init_lighting( GLcontext *ctx,
*/
static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
- stage->active = ctx->Light.Enabled;
+ stage->active = ctx->Light.Enabled && !ctx->VertexProgram.Enabled;
if (stage->active) {
if (stage->privatePtr)
stage->run = run_validate_lighting;
- stage->inputs = VERT_NORM|VERT_MATERIAL;
+ stage->inputs = VERT_NORMAL_BIT|VERT_MATERIAL;
if (ctx->Light._NeedVertices)
stage->inputs |= VERT_EYE; /* effectively, even when lighting in obj */
if (ctx->Light.ColorMaterialEnabled)
- stage->inputs |= VERT_RGBA;
+ stage->inputs |= VERT_COLOR0_BIT;
- stage->outputs = VERT_RGBA;
+ stage->outputs = VERT_COLOR0_BIT;
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- stage->outputs |= VERT_SPEC_RGB;
+ stage->outputs |= VERT_COLOR1_BIT;
}
}
@@ -334,13 +334,16 @@ static void dtr( struct gl_pipeline_stage *stage )
const struct gl_pipeline_stage _tnl_lighting_stage =
{
- "lighting",
+ "lighting", /* name */
_NEW_LIGHT, /* recheck */
_NEW_LIGHT|_NEW_MODELVIEW, /* recalc -- modelview dependency
* otherwise not captured by inputs
- * (which may be VERT_OBJ) */
- 0,0,0, /* active, inputs, outputs */
- 0,0, /* changed_inputs, private_data */
+ * (which may be VERT_OBJ_BIT) */
+ GL_FALSE, /* active? */
+ 0, /* inputs */
+ 0, /* outputs */
+ 0, /* changed_inputs */
+ NULL, /* private_data */
dtr, /* destroy */
check_lighting, /* check */
run_init_lighting /* run -- initially set to ctr */
diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h
index 25e29ce606f..691d9716aca 100644
--- a/src/mesa/tnl/t_vb_lighttmp.h
+++ b/src/mesa/tnl/t_vb_lighttmp.h
@@ -1,4 +1,4 @@
-/* $Id: t_vb_lighttmp.h,v 1.19 2001/10/20 00:13:45 keithw Exp $ */
+/* $Id: t_vb_lighttmp.h,v 1.20 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -37,20 +37,20 @@
# define CHECK_END_VB(x) (flags[x] & VERT_END_VB)
# if (IDX & LIGHT_COLORMATERIAL)
# define CMSTRIDE STRIDE_F(CMcolor, CMstride)
-# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_RGBA)
-# define CHECK_VALIDATE(x) (flags[x] & (VERT_RGBA|VERT_MATERIAL))
+# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_COLOR0_BIT)
+# define CHECK_VALIDATE(x) (flags[x] & (VERT_COLOR0_BIT|VERT_MATERIAL))
# define DO_ANOTHER_NORMAL(x) \
- ((flags[x] & (VERT_RGBA|VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == VERT_NORM)
+ ((flags[x] & (VERT_COLOR0_BIT|VERT_NORMAL_BIT|VERT_END_VB|VERT_MATERIAL)) == VERT_NORMAL_BIT)
# define REUSE_LIGHT_RESULTS(x) \
- ((flags[x] & (VERT_RGBA|VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == 0)
+ ((flags[x] & (VERT_COLOR0_BIT|VERT_NORMAL_BIT|VERT_END_VB|VERT_MATERIAL)) == 0)
# else
# define CMSTRIDE (void)0
# define CHECK_COLOR_MATERIAL(x) 0
# define CHECK_VALIDATE(x) (flags[x] & (VERT_MATERIAL))
# define DO_ANOTHER_NORMAL(x) \
- ((flags[x] & (VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == VERT_NORM)
+ ((flags[x] & (VERT_NORMAL_BIT|VERT_END_VB|VERT_MATERIAL)) == VERT_NORMAL_BIT)
# define REUSE_LIGHT_RESULTS(x) \
- ((flags[x] & (VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == 0)
+ ((flags[x] & (VERT_NORMAL_BIT|VERT_END_VB|VERT_MATERIAL)) == 0)
# endif
#else
# define VSTRIDE vstride
diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c
index 1a71b13be32..aff84b08485 100644
--- a/src/mesa/tnl/t_vb_normals.c
+++ b/src/mesa/tnl/t_vb_normals.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_normals.c,v 1.9 2001/06/28 17:34:14 keithw Exp $ */
+/* $Id: t_vb_normals.c,v 1.10 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -128,7 +128,7 @@ static GLboolean run_validate_normal_stage( GLcontext *ctx,
static void check_normal_transform( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
- stage->active = ctx->_NeedNormals;
+ stage->active = ctx->_NeedNormals && !ctx->VertexProgram.Enabled;
/* Don't clobber the initialize function:
*/
if (stage->privatePtr)
@@ -175,11 +175,14 @@ static void free_normal_data( struct gl_pipeline_stage *stage )
const struct gl_pipeline_stage _tnl_normal_transform_stage =
{
- "normal transform",
+ "normal transform", /* name */
_TNL_NEW_NORMAL_TRANSFORM, /* re-check */
_TNL_NEW_NORMAL_TRANSFORM, /* re-run */
- 0,VERT_NORM,VERT_NORM, /* active, inputs, outputs */
- 0, 0, /* changed_inputs, private */
+ GL_FALSE, /* active? */
+ VERT_NORMAL_BIT, /* inputs */
+ VERT_NORMAL_BIT, /* outputs */
+ 0, /* changed_inputs */
+ NULL, /* private data */
free_normal_data, /* destructor */
check_normal_transform, /* check */
alloc_normal_data /* run -- initially set to alloc */
diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
index 2c35d436109..c60a0f56b12 100644
--- a/src/mesa/tnl/t_vb_points.c
+++ b/src/mesa/tnl/t_vb_points.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_points.c,v 1.4 2001/03/12 00:48:44 gareth Exp $ */
+/* $Id: t_vb_points.c,v 1.5 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -113,11 +113,11 @@ const struct gl_pipeline_stage _tnl_point_attenuation_stage =
"point size attenuation", /* name */
_NEW_POINT, /* build_state_change */
_NEW_POINT, /* run_state_change */
- 0, /* active */
+ GL_FALSE, /* active */
VERT_EYE, /* inputs */
VERT_POINT_SIZE, /* outputs */
0, /* changed_inputs (temporary value) */
- 0, /* stage private data */
+ NULL, /* stage private data */
free_point_data, /* destructor */
check_point_size, /* check */
alloc_point_data /* run -- initially set to alloc data */
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
new file mode 100644
index 00000000000..29a6ca5e65d
--- /dev/null
+++ b/src/mesa/tnl/t_vb_program.c
@@ -0,0 +1,1028 @@
+/* $Id: t_vb_program.c,v 1.1 2001/12/14 02:51:45 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * -------- Regarding NV_vertex_program --------
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * o Redistribution of the source code must contain a copyright notice
+ * and this list of conditions;
+ *
+ * o Redistribution in binary and source code form must contain the
+ * following Notice in the software and any documentation and/or other
+ * materials provided with the distribution; and
+ *
+ * o The name of Nvidia may not be used to promote or endorse software
+ * derived from the software.
+ *
+ * NOTICE: Nvidia hereby grants to each recipient a non-exclusive worldwide
+ * royalty free patent license under patent claims that are licensable by
+ * Nvidia and which are necessarily required and for which no commercially
+ * viable non infringing alternative exists to make, use, sell, offer to sell,
+ * import and otherwise transfer the vertex extension for the Mesa 3D Graphics
+ * Library as distributed in source code and object code form. No hardware or
+ * hardware implementation (including a semiconductor implementation and chips)
+ * are licensed hereunder. If a recipient makes a patent claim or institutes
+ * patent litigation against Nvidia or Nvidia's customers for use or sale of
+ * Nvidia products, then this license grant as to such recipient shall
+ * immediately terminate and recipient immediately agrees to cease use and
+ * distribution of the Mesa Program and derivatives thereof.
+ *
+ * THE MESA 3D GRAPHICS LIBRARY IS PROVIDED ON AN "AS IS BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING,
+ * WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-NFRINGEMENT
+ * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * NVIDIA SHALL NOT HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION
+ * LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE MESA 3D GRAPHICS
+ * LIBRARY OR EVIDENCE OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDR, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * If you do not comply with this agreement, then Nvidia may cancel the license
+ * and rights granted herein.
+ * ---------------------------------------------
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include "glheader.h"
+#include "api_noop.h"
+#include "colormac.h"
+#include "context.h"
+#include "dlist.h"
+#include "hash.h"
+#include "light.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "simple_list.h"
+#include "mtypes.h"
+#include "vpexec.h"
+
+#include "math/m_translate.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+#include "t_imm_api.h"
+#include "t_imm_exec.h"
+
+
+
+static void
+_vp_ArrayElement( GLint i )
+{
+ /* XXX to do */
+}
+
+static void
+_vp_Color3f( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
+ ASSIGN_4V(attrib, r, g, b, 1.0F);
+ IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
+}
+
+static void
+_vp_Color3fv( const GLfloat *color )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
+ ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F);
+ IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
+}
+
+static void
+_vp_Color3ub( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
+ attrib[0] = UBYTE_TO_FLOAT(r);
+ attrib[1] = UBYTE_TO_FLOAT(g);
+ attrib[2] = UBYTE_TO_FLOAT(b);
+ attrib[3] = 1.0F;
+ IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
+}
+
+static void
+_vp_Color3ubv( const GLubyte *color )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
+ attrib[0] = UBYTE_TO_FLOAT(color[0]);
+ attrib[1] = UBYTE_TO_FLOAT(color[1]);
+ attrib[2] = UBYTE_TO_FLOAT(color[2]);
+ attrib[3] = 1.0F;
+ IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
+}
+
+static void
+_vp_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
+ ASSIGN_4V(attrib, r, g, b, a);
+ IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
+}
+
+static void
+_vp_Color4fv( const GLfloat *color )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
+ COPY_4V(attrib, color);
+ IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
+}
+
+static void
+_vp_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
+ attrib[0] = UBYTE_TO_FLOAT(r);
+ attrib[1] = UBYTE_TO_FLOAT(g);
+ attrib[2] = UBYTE_TO_FLOAT(b);
+ attrib[3] = UBYTE_TO_FLOAT(a);
+ IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
+}
+
+static void
+_vp_Color4ubv( const GLubyte *color )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
+ attrib[0] = UBYTE_TO_FLOAT(color[0]);
+ attrib[1] = UBYTE_TO_FLOAT(color[1]);
+ attrib[2] = UBYTE_TO_FLOAT(color[2]);
+ attrib[3] = UBYTE_TO_FLOAT(color[3]);
+ IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
+}
+
+static void
+_vp_EdgeFlag( GLboolean flag )
+{
+ GET_IMMEDIATE;
+ IM->EdgeFlag[IM->Count] = flag;
+ IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT;
+}
+
+static void
+_vp_EdgeFlagv( const GLboolean *flag )
+{
+ GET_IMMEDIATE;
+ IM->EdgeFlag[IM->Count] = *flag;
+ IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT;
+}
+
+static void
+_vp_EvalCoord1f( GLfloat s )
+{
+ (void) s;
+ /* XXX no-op? */
+}
+
+static void
+_vp_EvalCoord1fv( const GLfloat *v )
+{
+ (void) v;
+ /* XXX no-op? */
+}
+
+static void
+_vp_EvalCoord2f( GLfloat s, GLfloat t )
+{
+ (void) s;
+ (void )t;
+ /* XXX no-op? */
+}
+
+static void
+_vp_EvalCoord2fv( const GLfloat *v )
+{
+ (void) v;
+ /* XXX no-op? */
+}
+
+static void
+_vp_EvalPoint1( GLint i )
+{
+ (void) i;
+}
+
+static void
+_vp_EvalPoint2( GLint i, GLint j )
+{
+ (void) i;
+ (void) j;
+}
+
+static void
+_vp_FogCoordf( GLfloat f )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count];
+ ASSIGN_4V(attrib, f, 0.0F, 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= VERT_FOG_BIT;
+}
+
+static void
+_vp_FogCoordfv( const GLfloat *f )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count];
+ ASSIGN_4V(attrib, f[0], 0.0F, 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= VERT_FOG_BIT;
+}
+
+static void
+_vp_Indexi( GLint i )
+{
+ (void) i;
+}
+
+static void
+_vp_Indexiv( const GLint *i )
+{
+ (void) i;
+}
+
+static void
+_vp_Materialfv( GLenum face, GLenum pname, const GLfloat *v)
+{
+ /* XXX no-op? */
+}
+
+static void
+_vp_MultiTexCoord1f( GLenum unit, GLfloat s )
+{
+ const GLint u = (GLint) unit - GL_TEXTURE0_ARB;
+ if (u >=0 && u < 8) {
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
+ ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
+ }
+}
+
+static void
+_vp_MultiTexCoord1fv( GLenum unit, const GLfloat *c )
+{
+ const GLint u = unit - GL_TEXTURE0_ARB;
+ if (u >=0 && u < 8) {
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
+ ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
+ }
+}
+
+static void
+_vp_MultiTexCoord2f( GLenum unit, GLfloat s, GLfloat t )
+{
+ const GLint u = unit - GL_TEXTURE0_ARB;
+ if (u >=0 && u < 8) {
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
+ ASSIGN_4V(attrib, s, t, 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
+ }
+}
+
+static void
+_vp_MultiTexCoord2fv( GLenum unit, const GLfloat *c )
+{
+ const GLint u = unit - GL_TEXTURE0_ARB;
+ if (u >=0 && u < 8) {
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
+ ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
+ }
+}
+
+static void
+_vp_MultiTexCoord3f( GLenum unit, GLfloat s, GLfloat t, GLfloat r )
+{
+ const GLint u = unit - GL_TEXTURE0_ARB;
+ if (u >=0 && u < 8) {
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
+ ASSIGN_4V(attrib, s, t, r, 1.0F);
+ IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
+ }
+}
+
+static void
+_vp_MultiTexCoord3fv( GLenum unit, const GLfloat *c )
+{
+ const GLint u = unit - GL_TEXTURE0_ARB;
+ if (u >=0 && u < 8) {
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
+ ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F);
+ IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
+ }
+}
+
+static void
+_vp_MultiTexCoord4f( GLenum unit, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
+{
+ const GLint u = unit - GL_TEXTURE0_ARB;
+ if (u >=0 && u < 8) {
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
+ ASSIGN_4V(attrib, s, t, r, q);
+ IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
+ }
+}
+
+static void
+_vp_MultiTexCoord4fv( GLenum unit, const GLfloat *c )
+{
+ const GLint u = unit - GL_TEXTURE0_ARB;
+ if (u >=0 && u < 8) {
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
+ COPY_4V(attrib, c);
+ IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
+ }
+}
+
+static void
+_vp_Normal3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count];
+ ASSIGN_4V(attrib, x, y, z, 1.0F);
+ IM->Flag[IM->Count] |= VERT_NORMAL_BIT;
+}
+
+static void
+_vp_Normal3fv( const GLfloat *n )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count];
+ ASSIGN_4V(attrib, n[0], n[1], n[2], 1.0F);
+ IM->Flag[IM->Count] |= VERT_NORMAL_BIT;
+}
+
+static void
+_vp_SecondaryColor3f( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
+ ASSIGN_4V(attrib, r, g, b, 1.0F);
+ IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
+}
+
+static void
+_vp_SecondaryColor3fv( const GLfloat *color )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
+ ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F);
+ IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
+}
+
+static void
+_vp_SecondaryColor3ub( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
+ attrib[0] = UBYTE_TO_FLOAT(r);
+ attrib[1] = UBYTE_TO_FLOAT(g);
+ attrib[2] = UBYTE_TO_FLOAT(b);
+ attrib[3] = 1.0F;
+ IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
+}
+
+static void
+_vp_SecondaryColor3ubv( const GLubyte *color )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
+ attrib[0] = UBYTE_TO_FLOAT(color[0]);
+ attrib[1] = UBYTE_TO_FLOAT(color[1]);
+ attrib[2] = UBYTE_TO_FLOAT(color[2]);
+ attrib[3] = 1.0F;
+ IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
+}
+
+static void
+_vp_TexCoord1f( GLfloat s )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
+ ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= VERT_TEX0_BIT;
+}
+
+static void
+_vp_TexCoord1fv( const GLfloat *c )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
+ ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= VERT_TEX0_BIT;
+}
+
+static void
+_vp_TexCoord2f( GLfloat s, GLfloat t )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
+ ASSIGN_4V(attrib, s, t, 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= VERT_TEX0_BIT;
+}
+
+static void
+_vp_TexCoord2fv( const GLfloat *c )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
+ ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F);
+ IM->Flag[IM->Count] |= VERT_TEX0_BIT;
+}
+
+static void
+_vp_TexCoord3f( GLfloat s, GLfloat t, GLfloat r )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
+ ASSIGN_4V(attrib, s, t, r, 1.0F);
+ IM->Flag[IM->Count] |= VERT_TEX0_BIT;
+}
+
+static void
+_vp_TexCoord3fv( const GLfloat *c )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
+ ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F);
+ IM->Flag[IM->Count] |= VERT_TEX0_BIT;
+}
+
+static void
+_vp_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
+ ASSIGN_4V(attrib, s, t, r, 1.0F);
+ IM->Flag[IM->Count] |= VERT_TEX0_BIT;
+}
+
+static void
+_vp_TexCoord4fv( const GLfloat *c )
+{
+ GET_IMMEDIATE;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
+ COPY_4V(attrib, c);
+ IM->Flag[IM->Count] |= VERT_TEX0_BIT;
+}
+
+static void
+_vp_Vertex2f( GLfloat x, GLfloat y )
+{
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count++;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
+ ASSIGN_4V(attrib, x, y, 0.0F, 1.0F);
+ IM->Flag[count] |= VERT_OBJ_BIT;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+}
+
+static void
+_vp_Vertex2fv( const GLfloat *v )
+{
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count++;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
+ ASSIGN_4V(attrib, v[0], v[1], 0.0F, 1.0F);
+ IM->Flag[count] |= VERT_OBJ_BIT;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+}
+
+static void
+_vp_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count++;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
+ ASSIGN_4V(attrib, x, y, z, 1.0F);
+ IM->Flag[count] |= VERT_OBJ_BIT;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+}
+
+static void
+_vp_Vertex3fv( const GLfloat *v )
+{
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count++;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
+ ASSIGN_4V(attrib, v[0], v[1], v[2], 1.0F);
+ IM->Flag[count] |= VERT_OBJ_BIT;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+}
+
+static void
+_vp_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count++;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
+ ASSIGN_4V(attrib, x, y, z, w);
+ IM->Flag[count] |= VERT_OBJ_BIT;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+}
+
+static void
+_vp_Vertex4fv( const GLfloat *v )
+{
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count++;
+ GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
+ COPY_4V(attrib, v);
+ IM->Flag[count] |= VERT_OBJ_BIT;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+}
+
+static void
+_vp_VertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ if (index < 16) {
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count;
+ GLfloat *attrib = IM->Attrib[index][count];
+ ASSIGN_4V(attrib, x, y, z, w);
+ IM->Flag[count] |= (1 << index);
+ if (index == 0) {
+ IM->Count++;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+ }
+ }
+}
+
+static void
+_vp_VertexAttrib4fv( GLuint index, const GLfloat *v )
+{
+ if (index < 16) {
+ GET_IMMEDIATE;
+ const GLuint count = IM->Count;
+ GLfloat *attrib = IM->Attrib[index][count];
+ COPY_4V(attrib, v);
+ IM->Flag[count] |= (1 << index);
+ if (index == 0) {
+ IM->Count++;
+ if (count == IMM_MAXDATA - 1)
+ _tnl_flush_immediate( IM );
+ }
+ }
+}
+
+
+/*
+ * When vertex program mode is enabled we hook in different per-vertex
+ * functions.
+ */
+void _tnl_vprog_vtxfmt_init( GLcontext *ctx )
+{
+ GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
+
+ printf("%s()\n", __FUNCTION__);
+
+ /* All begin/end operations are handled by this vertex format:
+ */
+ vfmt->ArrayElement = _vp_ArrayElement;
+ vfmt->Begin = _tnl_Begin;
+ vfmt->Color3f = _vp_Color3f;
+ vfmt->Color3fv = _vp_Color3fv;
+ vfmt->Color3ub = _vp_Color3ub;
+ vfmt->Color3ubv = _vp_Color3ubv;
+ vfmt->Color4f = _vp_Color4f;
+ vfmt->Color4fv = _vp_Color4fv;
+ vfmt->Color4ub = _vp_Color4ub;
+ vfmt->Color4ubv = _vp_Color4ubv;
+ vfmt->EdgeFlag = _vp_EdgeFlag;
+ vfmt->EdgeFlagv = _vp_EdgeFlagv;
+ vfmt->End = _tnl_End;
+ vfmt->EvalCoord1f = _vp_EvalCoord1f;
+ vfmt->EvalCoord1fv = _vp_EvalCoord1fv;
+ vfmt->EvalCoord2f = _vp_EvalCoord2f;
+ vfmt->EvalCoord2fv = _vp_EvalCoord2fv;
+ vfmt->EvalPoint1 = _vp_EvalPoint1;
+ vfmt->EvalPoint2 = _vp_EvalPoint2;
+ vfmt->FogCoordfEXT = _vp_FogCoordf;
+ vfmt->FogCoordfvEXT = _vp_FogCoordfv;
+ vfmt->Indexi = _vp_Indexi;
+ vfmt->Indexiv = _vp_Indexiv;
+ vfmt->Materialfv = _vp_Materialfv;
+ vfmt->MultiTexCoord1fARB = _vp_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = _vp_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = _vp_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = _vp_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = _vp_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = _vp_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = _vp_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = _vp_MultiTexCoord4fv;
+ vfmt->Normal3f = _vp_Normal3f;
+ vfmt->Normal3fv = _vp_Normal3fv;
+ vfmt->SecondaryColor3fEXT = _vp_SecondaryColor3f;
+ vfmt->SecondaryColor3fvEXT = _vp_SecondaryColor3fv;
+ vfmt->SecondaryColor3ubEXT = _vp_SecondaryColor3ub;
+ vfmt->SecondaryColor3ubvEXT = _vp_SecondaryColor3ubv;
+ vfmt->TexCoord1f = _vp_TexCoord1f;
+ vfmt->TexCoord1fv = _vp_TexCoord1fv;
+ vfmt->TexCoord2f = _vp_TexCoord2f;
+ vfmt->TexCoord2fv = _vp_TexCoord2fv;
+ vfmt->TexCoord3f = _vp_TexCoord3f;
+ vfmt->TexCoord3fv = _vp_TexCoord3fv;
+ vfmt->TexCoord4f = _vp_TexCoord4f;
+ vfmt->TexCoord4fv = _vp_TexCoord4fv;
+ vfmt->Vertex2f = _vp_Vertex2f;
+ vfmt->Vertex2fv = _vp_Vertex2fv;
+ vfmt->Vertex3f = _vp_Vertex3f;
+ vfmt->Vertex3fv = _vp_Vertex3fv;
+ vfmt->Vertex4f = _vp_Vertex4f;
+ vfmt->Vertex4fv = _vp_Vertex4fv;
+ vfmt->VertexAttrib4fNV = _vp_VertexAttrib4f;
+ vfmt->VertexAttrib4fvNV = _vp_VertexAttrib4fv;
+
+ /* Outside begin/end functions (from t_varray.c, t_eval.c, ...):
+ */
+ vfmt->Rectf = _mesa_noop_Rectf;
+
+ /* Just use the core function:
+ */
+ vfmt->CallList = _mesa_CallList;
+
+ vfmt->prefer_float_colors = GL_TRUE;
+}
+
+
+
+struct vp_stage_data {
+ GLvector4f clipCoords; /* resulting vertex positions */
+ struct gl_client_array color0[2]; /* front and back */
+ struct gl_client_array color1[2]; /* front and back */
+ GLvector4f texCoord[MAX_TEXTURE_UNITS];
+ GLvector1f fogCoord;
+ GLvector1f pointSize;
+};
+
+
+#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
+
+
+static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vp_stage_data *store = VP_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &tnl->vb;
+ struct vp_machine *machine = &(ctx->VertexProgram.Machine);
+ struct vp_program *program;
+ GLfloat (*clip)[4];
+ GLfloat (*color0)[4], (*color1)[4];
+ GLfloat (*bfcolor0)[4], (*bfcolor1)[4];
+ GLfloat *fog, *pointSize;
+ GLfloat (*texture0)[4];
+ GLfloat (*texture1)[4];
+ GLfloat (*texture2)[4];
+ GLfloat (*texture3)[4];
+ GLint i;
+
+ /* convenience pointers */
+ store->clipCoords.size = 4;
+ clip = (GLfloat (*)[4]) store->clipCoords.data;
+ color0 = (GLfloat (*)[4]) store->color0[0].Ptr;
+ color1 = (GLfloat (*)[4]) store->color1[0].Ptr;
+ bfcolor0 = (GLfloat (*)[4]) store->color0[1].Ptr;
+ bfcolor1 = (GLfloat (*)[4]) store->color1[1].Ptr;
+ fog = (GLfloat *) store->fogCoord.data;
+ pointSize = (GLfloat *) store->pointSize.data;
+ texture0 = (GLfloat (*)[4]) store->texCoord[0].data;
+ texture1 = (GLfloat (*)[4]) store->texCoord[1].data;
+ texture2 = (GLfloat (*)[4]) store->texCoord[2].data;
+ texture3 = (GLfloat (*)[4]) store->texCoord[3].data;
+
+
+ printf("In %s()\n", __FUNCTION__);
+
+ program = (struct vp_program *) _mesa_HashLookup(ctx->VertexProgram.HashTable, ctx->VertexProgram.Binding);
+ assert(program);
+
+ _mesa_init_tracked_matrices(ctx);
+ _mesa_init_vp_registers(ctx); /* sets temp regs to (0,0,0,1) */
+
+ for (i = 0; i < VB->Count; i++) {
+ GLuint attr;
+
+ printf("Input %d: %f, %f, %f, %f\n", i,
+ VB->AttribPtr[0]->data[i][0],
+ VB->AttribPtr[0]->data[i][1],
+ VB->AttribPtr[0]->data[i][2],
+ VB->AttribPtr[0]->data[i][3]);
+ printf(" color: %f, %f, %f, %f\n",
+ VB->AttribPtr[3]->data[i][0],
+ VB->AttribPtr[3]->data[i][1],
+ VB->AttribPtr[3]->data[i][2],
+ VB->AttribPtr[3]->data[i][3]);
+
+ /* load the input attribute registers */
+ for (attr = 0; attr < 16; attr++) {
+ if (VB->Flag[i] & (1 << attr)) {
+ COPY_4V(machine->Registers[VP_INPUT_REG_START + attr],
+ VB->AttribPtr[attr]->data[i]);
+ }
+ }
+
+ /* execute the program */
+ _mesa_exec_program(ctx, program);
+
+ printf("Output %d: %f, %f, %f, %f\n", i,
+ machine->Registers[VP_OUTPUT_REG_START + 0][0],
+ machine->Registers[VP_OUTPUT_REG_START + 0][1],
+ machine->Registers[VP_OUTPUT_REG_START + 0][2],
+ machine->Registers[VP_OUTPUT_REG_START + 0][3]);
+ printf(" color: %f, %f, %f, %f\n",
+ machine->Registers[VP_OUTPUT_REG_START + 1][0],
+ machine->Registers[VP_OUTPUT_REG_START + 1][1],
+ machine->Registers[VP_OUTPUT_REG_START + 1][2],
+ machine->Registers[VP_OUTPUT_REG_START + 1][3]);
+
+ /* store the attribute output registers into the VB arrays */
+ COPY_4V(clip[i], machine->Registers[VP_OUT_HPOS]);
+ COPY_4V(color0[i], machine->Registers[VP_OUT_COL0]);
+ COPY_4V(color1[i], machine->Registers[VP_OUT_COL1]);
+ COPY_4V(bfcolor0[i], machine->Registers[VP_OUT_BFC0]);
+ COPY_4V(bfcolor1[i], machine->Registers[VP_OUT_BFC1]);
+ fog[i] = machine->Registers[VP_OUT_FOGC][0];
+ pointSize[i] = machine->Registers[VP_OUT_PSIZ][0];
+ COPY_4V(texture0[i], machine->Registers[VP_OUT_TEX0]);
+ COPY_4V(texture1[i], machine->Registers[VP_OUT_TEX0]);
+ COPY_4V(texture2[i], machine->Registers[VP_OUT_TEX0]);
+ COPY_4V(texture3[i], machine->Registers[VP_OUT_TEX0]);
+ }
+
+ VB->ColorPtr[0] = &store->color0[0];
+ VB->ColorPtr[1] = &store->color0[1];
+ VB->SecondaryColorPtr[0] = &store->color1[0];
+ VB->SecondaryColorPtr[1] = &store->color1[1];
+ VB->ProjectedClipPtr = &store->clipCoords;
+ VB->FogCoordPtr = &store->fogCoord;
+ VB->PointSizePtr = &store->pointSize;
+ VB->TexCoordPtr[0] = &store->texCoord[0];
+ VB->TexCoordPtr[1] = &store->texCoord[1];
+ VB->TexCoordPtr[2] = &store->texCoord[2];
+ VB->TexCoordPtr[3] = &store->texCoord[3];
+
+#if 000
+
+ GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
+ GLuint ind;
+
+/* _tnl_print_vert_flags( __FUNCTION__, stage->changed_inputs ); */
+
+ /* Make sure we can talk about elements 0..2 in the vector we are
+ * lighting.
+ */
+ if (stage->changed_inputs & (VERT_EYE|VERT_OBJ_BIT)) {
+ if (input->size <= 2) {
+ if (input->flags & VEC_NOT_WRITEABLE) {
+ ASSERT(VB->importable_data & VERT_OBJ_BIT);
+
+ VB->import_data( ctx, VERT_OBJ_BIT, VEC_NOT_WRITEABLE );
+ input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
+
+ ASSERT((input->flags & VEC_NOT_WRITEABLE) == 0);
+ }
+
+ _mesa_vector4f_clean_elem(input, VB->Count, 2);
+ }
+ }
+
+ if (VB->Flag)
+ ind = LIGHT_FLAGS;
+ else
+ ind = 0;
+
+ /* The individual functions know about replaying side-effects
+ * vs. full re-execution.
+ */
+ store->light_func_tab[ind]( ctx, VB, stage, input );
+#endif
+
+ return GL_TRUE;
+}
+
+
+/* Called in place of do_lighting when the light table may have changed.
+ */
+static GLboolean run_validate_program( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+#if 000
+ GLuint ind = 0;
+ light_func *tab;
+
+ if (ctx->Visual.rgbMode) {
+ if (ctx->Light._NeedVertices) {
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ tab = _tnl_light_spec_tab;
+ else
+ tab = _tnl_light_tab;
+ }
+ else {
+ if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
+ tab = _tnl_light_fast_single_tab;
+ else
+ tab = _tnl_light_fast_tab;
+ }
+ }
+ else
+ tab = _tnl_light_ci_tab;
+
+ if (ctx->Light.ColorMaterialEnabled)
+ ind |= LIGHT_COLORMATERIAL;
+
+ if (ctx->Light.Model.TwoSide)
+ ind |= LIGHT_TWOSIDE;
+
+ VP_STAGE_DATA(stage)->light_func_tab = &tab[ind];
+
+ /* This and the above should only be done on _NEW_LIGHT:
+ */
+ _mesa_validate_all_lighting_tables( ctx );
+#endif
+
+ /* Now run the stage...
+ */
+ stage->run = run_vp;
+ return stage->run( ctx, stage );
+}
+
+
+
+#if 0
+static void alloc_4chan( struct gl_client_array *a, GLuint sz )
+{
+ a->Ptr = ALIGN_MALLOC( sz * sizeof(GLchan) * 4, 32 );
+ a->Size = 4;
+ a->Type = CHAN_TYPE;
+ a->Stride = 0;
+ a->StrideB = sizeof(GLchan) * 4;
+ a->Enabled = 0;
+ a->Flags = 0;
+}
+#endif
+
+static void alloc_4float( struct gl_client_array *a, GLuint sz )
+{
+ a->Ptr = ALIGN_MALLOC( sz * sizeof(GLfloat) * 4, 32 );
+ a->Size = 4;
+ a->Type = GL_FLOAT;
+ a->Stride = 0;
+ a->StrideB = sizeof(GLfloat) * 4;
+ a->Enabled = 0;
+ a->Flags = 0;
+}
+
+
+/* Called the first time stage->run is called. In effect, don't
+ * allocate data until the first time the stage is run.
+ */
+static GLboolean run_init_vp( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &(tnl->vb);
+ struct vp_stage_data *store;
+ const GLuint size = VB->Size;
+ GLuint i;
+
+ stage->privatePtr = MALLOC(sizeof(*store));
+ store = VP_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ /* The output of a vertex program is: */
+ _mesa_vector4f_alloc( &store->clipCoords, 0, size, 32 );
+ alloc_4float( &store->color0[0], size );
+ alloc_4float( &store->color0[1], size );
+ alloc_4float( &store->color1[0], size );
+ alloc_4float( &store->color1[1], size );
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ _mesa_vector4f_alloc( &store->texCoord[i], 0, VB->Size, 32 );
+ _mesa_vector1f_alloc( &store->fogCoord, 0, size, 32 );
+ _mesa_vector1f_alloc( &store->pointSize, 0, size, 32 );
+
+
+ /* Now validate the stage derived data...
+ */
+ stage->run = run_validate_program;
+ return stage->run( ctx, stage );
+}
+
+
+
+/*
+ * Check if vertex program mode is enabled.
+ * If so, configure the pipeline stage's type, inputs, and outputs.
+ */
+static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ stage->active = ctx->VertexProgram.Enabled;
+ printf("check_vp() active = %d\n", stage->active);
+ if (stage->active) {
+#if 000
+ if (stage->privatePtr)
+ stage->run = run_validate_program;
+ stage->inputs = VERT_NORMAL_BIT|VERT_MATERIAL;
+ if (ctx->Light._NeedVertices)
+ stage->inputs |= VERT_EYE; /* effectively, even when lighting in obj */
+ if (ctx->Light.ColorMaterialEnabled)
+ stage->inputs |= VERT_COLOR0_BIT;
+
+ stage->outputs = VERT_COLOR0_BIT;
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ stage->outputs |= VERT_COLOR1_BIT;
+#endif
+ }
+}
+
+
+static void dtr( struct gl_pipeline_stage *stage )
+{
+ struct vp_stage_data *store = VP_STAGE_DATA(stage);
+
+ if (store) {
+ GLuint i;
+ _mesa_vector4f_free( &store->clipCoords );
+ ALIGN_FREE( store->color0[0].Ptr );
+ ALIGN_FREE( store->color0[1].Ptr );
+ ALIGN_FREE( store->color1[0].Ptr );
+ ALIGN_FREE( store->color1[1].Ptr );
+ for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ if (store->texCoord[i].data)
+ _mesa_vector4f_free( &store->texCoord[i] );
+ _mesa_vector1f_free( &store->fogCoord );
+ _mesa_vector1f_free( &store->pointSize );
+
+ FREE( store );
+ stage->privatePtr = 0;
+ }
+}
+
+const struct gl_pipeline_stage _tnl_vertex_program_stage =
+{
+ "vertex-program",
+ _NEW_ALL, /*XXX FIX */ /* recheck */
+ _NEW_ALL, /*XXX FIX */ /* recalc -- modelview dependency
+ * otherwise not captured by inputs
+ * (which may be VERT_OBJ_BIT) */
+ GL_FALSE, /* active */
+ 0, /* inputs */
+ VERT_CLIP | VERT_COLOR0_BIT, /* outputs */
+ 0, /* changed_inputs */
+ NULL, /* private_data */
+ dtr, /* destroy */
+ check_vp, /* check */
+ run_init_vp /* run -- initially set to ctr */
+};
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
index de57eaf2021..cc8deff464b 100644
--- a/src/mesa/tnl/t_vb_render.c
+++ b/src/mesa/tnl/t_vb_render.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_render.c,v 1.24 2001/12/03 17:48:58 keithw Exp $ */
+/* $Id: t_vb_render.c,v 1.25 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -282,7 +282,6 @@ static GLboolean run_render( GLcontext *ctx,
render_func *tab;
GLint pass = 0;
-
/* Allow the drivers to lock before projected verts are built so
* that window coordinates are guarenteed not to change before
* rendering.
@@ -354,10 +353,10 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
GLuint i;
if (ctx->Visual.rgbMode) {
- inputs |= VERT_RGBA;
+ inputs |= VERT_COLOR0_BIT;
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
- inputs |= VERT_SPEC_RGB;
+ inputs |= VERT_COLOR1_BIT;
if (ctx->Texture._ReallyEnabled) {
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
@@ -367,7 +366,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
}
}
else {
- inputs |= VERT_INDEX;
+ inputs |= VERT_INDEX_BIT;
}
if (ctx->Point._Attenuated)
@@ -376,10 +375,10 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* How do drivers turn this off?
*/
if (ctx->Fog.Enabled)
- inputs |= VERT_FOG_COORD;
+ inputs |= VERT_FOG_BIT;
if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
- inputs |= VERT_EDGE;
+ inputs |= VERT_EDGEFLAG_BIT;
if (ctx->RenderMode==GL_FEEDBACK)
inputs |= VERT_TEX_ANY;
@@ -397,7 +396,7 @@ static void dtr( struct gl_pipeline_stage *stage )
const struct gl_pipeline_stage _tnl_render_stage =
{
- "render",
+ "render", /* name */
(_NEW_BUFFERS |
_DD_NEW_SEPARATE_SPECULAR |
_DD_NEW_FLATSHADE |
@@ -408,9 +407,11 @@ const struct gl_pipeline_stage _tnl_render_stage =
_DD_NEW_TRI_UNFILLED |
_NEW_RENDERMODE), /* re-check (new inputs, interp function) */
0, /* re-run (always runs) */
- GL_TRUE, /* active */
- 0, 0, /* inputs (set in check_render), outputs */
- 0, 0, /* changed_inputs, private */
+ GL_TRUE, /* active? */
+ 0, /* inputs (set in check_render) */
+ 0, /* outputs */
+ 0, /* changed_inputs */
+ NULL, /* private data */
dtr, /* destructor */
check_render, /* check */
run_render /* run */
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index bdf5c63786d..90dff30752a 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_texgen.c,v 1.9 2001/04/26 14:53:48 keithw Exp $ */
+/* $Id: t_vb_texgen.c,v 1.10 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -529,7 +529,7 @@ static GLboolean run_texgen_stage( GLcontext *ctx,
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) {
- if (stage->changed_inputs & (VERT_EYE | VERT_NORM | VERT_TEX(i)))
+ if (stage->changed_inputs & (VERT_EYE | VERT_NORMAL_BIT | VERT_TEX(i)))
store->TexgenFunc[i]( ctx, store, i );
VB->TexCoordPtr[i] = &store->texcoord[i];
@@ -591,18 +591,18 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
GLuint i;
stage->active = 0;
- if (ctx->Texture._TexGenEnabled) {
+ if (ctx->Texture._TexGenEnabled && !ctx->VertexProgram.Enabled) {
GLuint inputs = 0;
GLuint outputs = 0;
if (ctx->Texture._GenFlags & TEXGEN_OBJ_LINEAR)
- inputs |= VERT_OBJ;
+ inputs |= VERT_OBJ_BIT;
if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)
inputs |= VERT_EYE;
if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
- inputs |= VERT_NORM;
+ inputs |= VERT_NORMAL_BIT;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i))
@@ -678,11 +678,14 @@ static void free_texgen_data( struct gl_pipeline_stage *stage )
const struct gl_pipeline_stage _tnl_texgen_stage =
{
- "texgen",
+ "texgen", /* name */
_NEW_TEXTURE, /* when to call check() */
_NEW_TEXTURE, /* when to invalidate stored data */
- 0,0,0, /* active, inputs, outputs */
- 0,0, /* changed_inputs, private */
+ GL_FALSE, /* active? */
+ 0, /* inputs */
+ 0, /* outputs */
+ 0, /* changed_inputs */
+ NULL, /* private data */
free_texgen_data, /* destructor */
check_texgen, /* check */
alloc_texgen_data /* run -- initially set to alloc data */
diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c
index 2eb6c943d79..a0ed3e58990 100644
--- a/src/mesa/tnl/t_vb_texmat.c
+++ b/src/mesa/tnl/t_vb_texmat.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_texmat.c,v 1.5 2001/03/29 21:16:26 keithw Exp $ */
+/* $Id: t_vb_texmat.c,v 1.6 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -60,7 +60,7 @@ static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage )
GLuint i;
stage->active = 0;
- if (ctx->Texture._TexMatEnabled) {
+ if (ctx->Texture._TexMatEnabled && !ctx->VertexProgram.Enabled) {
GLuint flags = 0;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
@@ -137,12 +137,15 @@ static void free_texmat_data( struct gl_pipeline_stage *stage )
const struct gl_pipeline_stage _tnl_texture_transform_stage =
{
- "texture transform",
- _NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
- _NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
- 0,0,0, /* active, inputs, outputs */
- 0,0, /* changed_inputs, private */
- free_texmat_data, /* destructor */
- check_texmat, /* check */
- alloc_texmat_data, /* run -- initially set to init */
+ "texture transform", /* name */
+ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* check_state */
+ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* run_state */
+ GL_FALSE, /* active? */
+ 0, /* inputs */
+ 0, /* outputs */
+ 0, /* changed_inputs */
+ NULL, /* private data */
+ free_texmat_data, /* destructor */
+ check_texmat, /* check */
+ alloc_texmat_data, /* run -- initially set to init */
};
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index d9baed3b0ca..f54d73bd628 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_vertex.c,v 1.9 2001/05/30 10:01:41 keithw Exp $ */
+/* $Id: t_vb_vertex.c,v 1.10 2001/12/14 02:51:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -170,7 +170,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
if (VB->ClipPtr->size < 4) {
if (VB->ClipPtr->flags & VEC_NOT_WRITEABLE) {
ASSERT(VB->ClipPtr == VB->ObjPtr);
- VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE );
+ VB->import_data( ctx, VERT_OBJ_BIT, VEC_NOT_WRITEABLE );
VB->ClipPtr = VB->ObjPtr;
}
if (VB->ClipPtr->size == 2)
@@ -222,7 +222,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
VB->ClipOrMask = store->ormask;
VB->ClipMask = store->clipmask;
- if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ))
+ if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ_BIT))
VB->importable_data |= VERT_CLIP;
store->save_eyeptr = VB->EyePtr;
@@ -237,7 +237,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
VB->ProjectedClipPtr = store->save_projptr;
VB->ClipMask = store->clipmask;
VB->ClipOrMask = store->ormask;
- if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ))
+ if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ_BIT))
VB->importable_data |= VERT_CLIP;
if (store->andmask)
return GL_FALSE;
@@ -249,8 +249,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
static void check_vertex( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
- (void) ctx;
- (void) stage;
+ stage->active = !ctx->VertexProgram.Enabled;
}
static GLboolean init_vertex_stage( GLcontext *ctx,
@@ -308,9 +307,10 @@ const struct gl_pipeline_stage _tnl_vertex_transform_stage =
_NEW_PROJECTION|
_NEW_TRANSFORM, /* re-run */
GL_TRUE, /* active */
- VERT_OBJ, /* inputs */
+ VERT_OBJ_BIT, /* inputs */
VERT_EYE|VERT_CLIP, /* outputs */
- 0, 0, /* changed_inputs, private */
+ 0, /* changed_inputs */
+ NULL, /* private data */
dtr, /* destructor */
check_vertex, /* check */
init_vertex_stage /* run -- initially set to init */