diff options
author | Gareth Hughes <[email protected]> | 2001-03-30 14:44:43 +0000 |
---|---|---|
committer | Gareth Hughes <[email protected]> | 2001-03-30 14:44:43 +0000 |
commit | 5e23af22f708a66695c0e44e599c26f02d8d4dcd (patch) | |
tree | c01158b3ff58369e296a395c91c2dd6be0a12071 /src/mesa/tnl | |
parent | afc5699b08b7eb4d29f2872c308800f2ae43d6b0 (diff) |
Remove all traces of CULL_MASK_ACTIVE.
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_vb_fog.c | 7 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_normals.c | 17 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_texgen.c | 80 |
3 files changed, 51 insertions, 53 deletions
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index 79d72e45676..5f16e7e4317 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_fog.c,v 1.9 2001/03/19 02:25:37 keithw Exp $ */ +/* $Id: t_vb_fog.c,v 1.10 2001/03/30 14:44:44 gareth Exp $ */ /* * Mesa 3-D graphics library @@ -160,8 +160,9 @@ static GLboolean run_fog_stage( GLcontext *ctx, /* Full eye coords weren't required, just calculate the * eye Z values. */ - _mesa_dotprod_tab[0][VB->ObjPtr->size](input->data, sizeof(GLfloat), - VB->ObjPtr, plane, 0 ); + _mesa_dotprod_tab[VB->ObjPtr->size]( input->data, + sizeof(GLfloat), + VB->ObjPtr, plane ); input->count = VB->ObjPtr->count; } diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c index 93e3908c804..ce3f0b7b268 100644 --- a/src/mesa/tnl/t_vb_normals.c +++ b/src/mesa/tnl/t_vb_normals.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_normals.c,v 1.7 2001/03/12 00:48:44 gareth Exp $ */ +/* $Id: t_vb_normals.c,v 1.8 2001/03/30 14:44:44 gareth Exp $ */ /* * Mesa 3-D graphics library @@ -44,7 +44,7 @@ struct normal_stage_data { - normal_func *NormalTransform; + normal_func NormalTransform; GLvector3f normal; }; @@ -62,12 +62,11 @@ static GLboolean run_normal_stage( GLcontext *ctx, ASSERT(store->NormalTransform); if (stage->changed_inputs) - (store->NormalTransform[0])(&ctx->ModelView, - ctx->_ModelViewInvScale, - VB->NormalPtr, - 0, - 0, - &store->normal); + store->NormalTransform( &ctx->ModelView, + ctx->_ModelViewInvScale, + VB->NormalPtr, + 0, + &store->normal ); VB->NormalPtr = &store->normal; return GL_TRUE; @@ -75,7 +74,7 @@ static GLboolean run_normal_stage( GLcontext *ctx, static GLboolean run_validate_normal_stage( GLcontext *ctx, - struct gl_pipeline_stage *stage) + struct gl_pipeline_stage *stage ) { struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index 78ac09db25e..11c3b33edde 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_texgen.c,v 1.7 2001/03/29 21:16:26 keithw Exp $ */ +/* $Id: t_vb_texgen.c,v 1.8 2001/03/30 14:44:44 gareth Exp $ */ /* * Mesa 3-D graphics library @@ -96,9 +96,9 @@ static GLuint all_bits[5] = { /* */ -static void build_m3(GLfloat f[][3], GLfloat m[], - const GLvector3f *normal, - const GLvector4f *eye ) +static void build_m3( GLfloat f[][3], GLfloat m[], + const GLvector3f *normal, + const GLvector4f *eye ) { GLuint stride = eye->stride; GLfloat *coord = (GLfloat *)eye->start; @@ -106,7 +106,6 @@ static void build_m3(GLfloat f[][3], GLfloat m[], const GLfloat *norm = normal->start; GLuint i; - /* KW: Had to rearrange this loop to avoid a compiler bug with gcc * 2.7.3.1 at -O3 optimization. Using -fno-strength-reduce * also fixed the bug - is this generally necessary? @@ -130,9 +129,9 @@ static void build_m3(GLfloat f[][3], GLfloat m[], -static void build_m2(GLfloat f[][3], GLfloat m[], - const GLvector3f *normal, - const GLvector4f *eye ) +static void build_m2( GLfloat f[][3], GLfloat m[], + const GLvector3f *normal, + const GLvector4f *eye ) { GLuint stride = eye->stride; GLfloat *coord = eye->start; @@ -162,11 +161,10 @@ static void build_m2(GLfloat f[][3], GLfloat m[], -typedef void (*build_m_func)(GLfloat f[][3], - GLfloat m[], - const GLvector3f *normal, - const GLvector4f *eye ); - +typedef void (*build_m_func)( GLfloat f[][3], + GLfloat m[], + const GLvector3f *normal, + const GLvector4f *eye ); static build_m_func build_m_tab[5] = { @@ -275,7 +273,7 @@ static void texgen_reflection_map_nv( GLcontext *ctx, out->count = in->count; out->size = MAX2(in->size, 3); if (in->size == 4) - _mesa_copy_tab[0][0x8](out, in, 0); + _mesa_copy_tab[0x8]( out, in ); } else { out->flags |= VEC_SIZE_3; @@ -312,7 +310,7 @@ static void texgen_normal_map_nv( GLcontext *ctx, out->count = in->count; out->size = MAX2(in->size, 3); if (in->size == 4) - _mesa_copy_tab[0][0x8](out, in, 0); + _mesa_copy_tab[0x8]( out, in ); } else { out->flags |= VEC_SIZE_3; @@ -350,7 +348,7 @@ static void texgen_sphere_map( GLcontext *ctx, out->count = in->count; out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2; if (in->size > 2) - _mesa_copy_tab[0][all_bits[in->size] & ~0x3](out, in, 0); + _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in ); } else { out->size = 2; out->flags |= VEC_SIZE_2; @@ -399,7 +397,7 @@ static void texgen( GLcontext *ctx, else { GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled); if (copy) - _mesa_copy_tab[0][copy](out, in, 0); + _mesa_copy_tab[copy]( out, in ); out->size = MAX2(in->size, store->TexgenSize[unit]); out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled; @@ -418,14 +416,14 @@ static void texgen( GLcontext *ctx, GLuint i; switch (texUnit->GenModeS) { case GL_OBJECT_LINEAR: - (_mesa_dotprod_tab[0][obj->size])((GLfloat *)out->data, - sizeof(out->data[0]), obj, - texUnit->ObjectPlaneS, 0); + _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data, + sizeof(out->data[0]), obj, + texUnit->ObjectPlaneS ); break; case GL_EYE_LINEAR: - (_mesa_dotprod_tab[0][eye->size])((GLfloat *)out->data, - sizeof(out->data[0]), eye, - texUnit->EyePlaneS, 0); + _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data, + sizeof(out->data[0]), eye, + texUnit->EyePlaneS ); break; case GL_SPHERE_MAP: for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride)) @@ -451,14 +449,14 @@ static void texgen( GLcontext *ctx, GLuint i; switch (texUnit->GenModeT) { case GL_OBJECT_LINEAR: - (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][1]), - sizeof(out->data[0]), obj, - texUnit->ObjectPlaneT, 0); + _mesa_dotprod_tab[obj->size]( &(out->data[0][1]), + sizeof(out->data[0]), obj, + texUnit->ObjectPlaneT ); break; case GL_EYE_LINEAR: - (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][1]), - sizeof(out->data[0]), eye, - texUnit->EyePlaneT, 0); + _mesa_dotprod_tab[eye->size]( &(out->data[0][1]), + sizeof(out->data[0]), eye, + texUnit->EyePlaneT ); break; case GL_SPHERE_MAP: for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride)) @@ -484,14 +482,14 @@ static void texgen( GLcontext *ctx, GLuint i; switch (texUnit->GenModeR) { case GL_OBJECT_LINEAR: - (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][2]), - sizeof(out->data[0]), obj, - texUnit->ObjectPlaneR, 0); + _mesa_dotprod_tab[obj->size]( &(out->data[0][2]), + sizeof(out->data[0]), obj, + texUnit->ObjectPlaneR ); break; case GL_EYE_LINEAR: - (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][2]), - sizeof(out->data[0]), eye, - texUnit->EyePlaneR, 0); + _mesa_dotprod_tab[eye->size]( &(out->data[0][2]), + sizeof(out->data[0]), eye, + texUnit->EyePlaneR ); break; case GL_REFLECTION_MAP_NV: for (i=0;i<count;i++) @@ -512,14 +510,14 @@ static void texgen( GLcontext *ctx, if (texUnit->TexGenEnabled & Q_BIT) { switch (texUnit->GenModeQ) { case GL_OBJECT_LINEAR: - (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][3]), - sizeof(out->data[0]), obj, - texUnit->ObjectPlaneQ, 0); + _mesa_dotprod_tab[obj->size]( &(out->data[0][3]), + sizeof(out->data[0]), obj, + texUnit->ObjectPlaneQ ); break; case GL_EYE_LINEAR: - (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][3]), - sizeof(out->data[0]), eye, - texUnit->EyePlaneQ, 0); + _mesa_dotprod_tab[eye->size]( &(out->data[0][3]), + sizeof(out->data[0]), eye, + texUnit->EyePlaneQ ); break; default: _mesa_problem(ctx, "Bad Q texgen"); |