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authorBrian Paul <[email protected]>2003-11-10 19:08:37 +0000
committerBrian Paul <[email protected]>2003-11-10 19:08:37 +0000
commita2b9bad251b058f6255fa037b842c5465c0609a2 (patch)
treec0f889c4d572ffde55491e7508d3badb32f70d3c /src/mesa/tnl
parent5e99ad19f5737fff6aaad623a97fc61ef7fcf273 (diff)
Redo array element checking for vertex array buffers.
Now, compute ctx->Array._MaxElement as the min of enabled array's max element. Test against ctx->Array._MaxElement in glDrawArrays/Elements. Note: testing in glArrayElement not done yet. Only do element checking if ctx->Const.CheckArrayBounds is set.
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_imm_api.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c
index b4e67d8f025..52c20285cc9 100644
--- a/src/mesa/tnl/t_imm_api.c
+++ b/src/mesa/tnl/t_imm_api.c
@@ -1129,6 +1129,8 @@ _tnl_EvalPoint2( GLint i, GLint j )
/* Need to use the default array-elt outside begin/end for strict
* conformance.
+ * XXX If ctx->Const.CheckArrayBounds is true, we need to test i against
+ * ctx->Array._MaxElement
*/
#define ARRAY_ELT( IM, i ) \
{ \