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authorEric Anholt <[email protected]>2009-11-17 23:27:13 -0800
committerEric Anholt <[email protected]>2009-11-19 11:47:05 +0100
commit165b860da6f16ef4817a4959774a57f57ba3756d (patch)
treef128c15d5c799eab290fedeb968d79675bb9e9ea /src/mesa/tnl
parentdf582ca767a38f185f9b4c449e7ed4266c414ae2 (diff)
tnl: Replace deprecated ObjPtr with AttribPtr[_TNL_ATTRIB_POS]
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_context.h1
-rw-r--r--src/mesa/tnl/t_draw.c1
-rw-r--r--src/mesa/tnl/t_vb_fog.c13
-rw-r--r--src/mesa/tnl/t_vb_light.c10
-rw-r--r--src/mesa/tnl/t_vb_texgen.c2
-rw-r--r--src/mesa/tnl/t_vb_vertex.c6
6 files changed, 16 insertions, 17 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index d2b13f1b020..bfba09fd560 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -203,7 +203,6 @@ struct vertex_buffer
* such as FogCoordPtr, etc.
*/
GLuint *Elts;
- GLvector4f *ObjPtr; /* _TNL_BIT_POS */
GLvector4f *EyePtr; /* _TNL_BIT_POS */
GLvector4f *ClipPtr; /* _TNL_BIT_POS */
GLvector4f *NdcPtr; /* _TNL_BIT_POS */
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index 202c6ae3ce6..2a293243e5a 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -254,7 +254,6 @@ static void bind_inputs( GLcontext *ctx,
/* Legacy pointers -- remove one day.
*/
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
VB->ColorPtr[1] = NULL;
VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index f3a7bd49f40..a68310de4d2 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -156,7 +156,7 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
GLuint i;
GLfloat *coord;
/* Fog is computed from vertex or fragment Z values */
- /* source = VB->ObjPtr or VB->EyePtr coords */
+ /* source = VB->AttribPtr[_TNL_ATTRIB_POS] or VB->EyePtr coords */
/* dest = VB->AttribPtr[_TNL_ATTRIB_FOG] = fog stage private storage */
VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord;
@@ -176,11 +176,12 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
/* Full eye coords weren't required, just calculate the
* eye Z values.
*/
- _mesa_dotprod_tab[VB->ObjPtr->size]( (GLfloat *) input->data,
- 4 * sizeof(GLfloat),
- VB->ObjPtr, plane );
+ _mesa_dotprod_tab[VB->AttribPtr[_TNL_ATTRIB_POS]->size]
+ ( (GLfloat *) input->data,
+ 4 * sizeof(GLfloat),
+ VB->AttribPtr[_TNL_ATTRIB_POS], plane );
- input->count = VB->ObjPtr->count;
+ input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
/* make sure coords are really positive
NOTE should avoid going through array twice */
@@ -213,7 +214,7 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
/* input->count may be one if glFogCoord was only called once
* before glBegin. But we need to compute fog for all vertices.
*/
- input->count = VB->ObjPtr->count;
+ input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord; /* dest data */
}
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index f47f99397c9..360452192d5 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -200,7 +200,7 @@ static GLboolean run_lighting( GLcontext *ctx,
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
+ GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS];
GLuint idx;
if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
@@ -208,13 +208,13 @@ static GLboolean run_lighting( GLcontext *ctx,
/* Make sure we can talk about position x,y and z:
*/
- if (input->size <= 2 && input == VB->ObjPtr) {
+ if (input->size <= 2 && input == VB->AttribPtr[_TNL_ATTRIB_POS]) {
_math_trans_4f( store->Input.data,
- VB->ObjPtr->data,
- VB->ObjPtr->stride,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->data,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->stride,
GL_FLOAT,
- VB->ObjPtr->size,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->size,
0,
VB->Count );
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 83b74c0ebf3..9ef13bc96d8 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -341,7 +341,7 @@ static void texgen( GLcontext *ctx,
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- const GLvector4f *obj = VB->ObjPtr;
+ const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
const GLvector4f *eye = VB->EyePtr;
const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
const GLfloat *m = store->tmp_m;
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index 4734754ea40..bc7e0951ec8 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -152,16 +152,16 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
* Use combined ModelProject to avoid some depth artifacts
*/
if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY)
- VB->EyePtr = VB->ObjPtr;
+ VB->EyePtr = VB->AttribPtr[_TNL_ATTRIB_POS];
else
VB->EyePtr = TransformRaw( &store->eye,
ctx->ModelviewMatrixStack.Top,
- VB->ObjPtr);
+ VB->AttribPtr[_TNL_ATTRIB_POS]);
}
VB->ClipPtr = TransformRaw( &store->clip,
&ctx->_ModelProjectMatrix,
- VB->ObjPtr );
+ VB->AttribPtr[_TNL_ATTRIB_POS] );
/* Drivers expect this to be clean to element 4...
*/