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authorBrian Paul <[email protected]>2006-04-25 00:53:25 +0000
committerBrian Paul <[email protected]>2006-04-25 00:53:25 +0000
commit94b30dc390f1fdd526c080080830016fad3e2ee2 (patch)
tree92643c41eae15bcf373a9777ca04e73cfe46c7c3 /src/mesa/tnl/t_vtx_eval.c
parent5bdc6fdebc0ab59a888fba15136eb4a0ee2790e1 (diff)
Put color index attribute into the 6th attribute slot.
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
Diffstat (limited to 'src/mesa/tnl/t_vtx_eval.c')
-rw-r--r--src/mesa/tnl/t_vtx_eval.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_vtx_eval.c b/src/mesa/tnl/t_vtx_eval.c
index d948e700b0d..e21cc7f00a6 100644
--- a/src/mesa/tnl/t_vtx_eval.c
+++ b/src/mesa/tnl/t_vtx_eval.c
@@ -134,7 +134,7 @@ void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u)
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint attr;
- for (attr = 1; attr <= _TNL_ATTRIB_INDEX; attr++) {
+ for (attr = 1; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
struct gl_1d_map *map = tnl->vtx.eval.map1[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;
@@ -179,7 +179,7 @@ void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint attr;
- for (attr = 1; attr <= _TNL_ATTRIB_INDEX; attr++) {
+ for (attr = 1; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
struct gl_2d_map *map = tnl->vtx.eval.map2[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;