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authorBrian Paul <[email protected]>2006-04-25 00:53:25 +0000
committerBrian Paul <[email protected]>2006-04-25 00:53:25 +0000
commit94b30dc390f1fdd526c080080830016fad3e2ee2 (patch)
tree92643c41eae15bcf373a9777ca04e73cfe46c7c3 /src/mesa/tnl/t_vp_build.c
parent5bdc6fdebc0ab59a888fba15136eb4a0ee2790e1 (diff)
Put color index attribute into the 6th attribute slot.
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
Diffstat (limited to 'src/mesa/tnl/t_vp_build.c')
-rw-r--r--src/mesa/tnl/t_vp_build.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index 647c6a1f245..56800aafda0 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -142,7 +142,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
}
- for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++)
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
if (VB->AttribPtr[i]->stride)
key->light_material_mask |= 1<<(i-_TNL_ATTRIB_MAT_FRONT_AMBIENT);