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author | Marek Olšák <[email protected]> | 2019-10-15 21:08:35 -0400 |
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committer | Marek Olšák <[email protected]> | 2019-10-16 20:10:47 -0400 |
commit | f86b28dfdc2503e9bbf669f8f675b58df92d53e5 (patch) | |
tree | 0c6a9b7b9ae039752965905392f438f089229d1b /src/mesa/tnl/t_vp_build.c | |
parent | 45378689e02ac8ee89ebf8b419bc0a808e57f426 (diff) |
st/mesa: finalize NIR after shader variant passes for TCS/TES/GS/CS
Same as VS and FS.
This might fix vertex color clamping.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vp_build.c')
0 files changed, 0 insertions, 0 deletions