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authorKenneth Graunke <[email protected]>2013-08-01 15:35:35 -0700
committerKenneth Graunke <[email protected]>2013-08-16 19:00:49 -0700
commit76c2533470ec805fdb45592c72becd632d8bf6d4 (patch)
tree4fd2786ee22e2eddf20ba0f8cc26fa4eb7239310 /src/mesa/tnl/t_vp_build.c
parentaafb0f9e06a0e08ebb38a92ce2090739d380df71 (diff)
i965: Move GL_APPLE_object_purgeable functionality into a new file.
GL_APPLE_object_purgeable creates a mechanism for marking OpenGL objects as "purgeable" so they can be thrown away when system resources become scarce. It specifically applies to buffer objects, textures, and renderbuffers. The intel_buffer_objects.c file provides core functionality for GL buffer objects, such as MapBufferRange and CopyBufferSubData. Having texture and renderbuffer functionality in that file is a bit strange. The 2010 copyright on the new file is because Chris Wilson first added this code in January 2010 (commit 755915fa). v2: Actually remember to call the new dd table setup function. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vp_build.c')
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