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authorIlia Mirkin <[email protected]>2016-02-06 17:08:29 -0500
committerIlia Mirkin <[email protected]>2016-02-07 17:23:58 -0500
commit88519c60873e6a5d67fc1fc09b125e4fe2fa3aee (patch)
tree7e721c898994b07d2d3244c288091c08d7174362 /src/mesa/tnl/t_vertex_generic.c
parentac57577e29643a59a33a7c2b01def2e297db3448 (diff)
glsl: return cloned signature, not the builtin one
The builtin data can get released with a glReleaseShaderCompiler call. We're careful everywhere to clone everything that comes out of builtins except here, where we accidentally return the signature belonging to the builtin version, rather than the locally-cloned one. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Rob Herring <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/mesa/tnl/t_vertex_generic.c')
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