diff options
author | Keith Whitwell <[email protected]> | 2004-01-05 09:43:42 +0000 |
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committer | Keith Whitwell <[email protected]> | 2004-01-05 09:43:42 +0000 |
commit | 790734045b69c47b1525fbf9106a7ca5a8eb7416 (patch) | |
tree | 6d071a1bfea29d14bc132414cc62a18e0b5fb51f /src/mesa/tnl/t_vertex.h | |
parent | effc73931f86c7961b4eb296d2d4c5d91624a9e3 (diff) |
Re-commit t_vertex.[ch] changes to fd.o server.
Diffstat (limited to 'src/mesa/tnl/t_vertex.h')
-rw-r--r-- | src/mesa/tnl/t_vertex.h | 63 |
1 files changed, 45 insertions, 18 deletions
diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h index 26f2619c52b..050f525e295 100644 --- a/src/mesa/tnl/t_vertex.h +++ b/src/mesa/tnl/t_vertex.h @@ -32,11 +32,15 @@ * and manipulate them directly. */ + +/* It will probably be necessary to allow drivers to specify new + * emit-styles to cover all the wierd and wacky things out there. + */ enum tnl_attr_format { - EMIT_1F = 1, - EMIT_2F = 2, - EMIT_3F = 3, - EMIT_4F = 4, + EMIT_1F, + EMIT_2F, + EMIT_3F, + EMIT_4F, EMIT_2F_VIEWPORT, /* do viewport transform and emit */ EMIT_3F_VIEWPORT, /* do viewport transform and emit */ EMIT_4F_VIEWPORT, /* do viewport transform and emit */ @@ -46,22 +50,19 @@ enum tnl_attr_format { EMIT_3UB_3F_RGB, /* for specular color */ EMIT_4UB_4F_BGRA, /* for color */ EMIT_4UB_4F_RGBA, /* for color */ - EMIT_NOP_1F, - EMIT_NOP_1UB, + EMIT_4CHAN_4F_RGBA, /* for swrast color */ + EMIT_1F_PAD_4F, /* for swrast texcoords */ + EMIT_2F_PAD_4F, /* for swrast texcoords */ + EMIT_3F_PAD_4F, /* for swrast texcoords */ + EMIT_MAX }; struct tnl_attr_map { - GLuint attr; /* VERT_ATTRIB_ enum */ + GLuint attrib; /* _TNL_ATTRIB_ enum */ enum tnl_attr_format format; }; -/* Emit hardware vertices to a given buffer: - */ -extern void _tnl_emit( GLcontext *ctx, - GLuint start, GLuint end, - void *dest, - GLuint stride ); /* Interpolate between two vertices to produce a third: */ @@ -72,21 +73,47 @@ extern void _tnl_interp( GLcontext *ctx, /* Copy colors from one vertex to another: */ -extern void _tnl_copy_colors( GLcontext *ctx, GLuint edst, GLuint esrc ); +extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ); /* Extract a named attribute from a hardware vertex. Will have to * reverse any viewport transformation, swizzling or other conversions * which may have been applied: */ -extern void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib, +extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib, GLfloat *dest ); -/* Populate a swrast SWvertex from an attrib-style vertex. +extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ); + + +/* */ -extern void _tnl_translate( GLcontext *ctx, const void *vertex, - SWvertex *dest ); +extern GLuint _tnl_install_attrs( GLcontext *ctx, + const struct tnl_attr_map *map, + GLuint nr, const GLfloat *vp ); + + + + +extern void _tnl_free_vertices( GLcontext *ctx ); + +extern void _tnl_init_vertices( GLcontext *ctx, + GLuint vb_size, + GLuint max_vertex_size ); + +extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx, + GLuint start, + GLuint count, + void *dest ); + +extern void _tnl_build_vertices( GLcontext *ctx, + GLuint start, + GLuint count, + GLuint newinputs ); + +extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ); +extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ); #endif |