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authorKeith Whitwell <[email protected]>2004-01-05 09:43:42 +0000
committerKeith Whitwell <[email protected]>2004-01-05 09:43:42 +0000
commit790734045b69c47b1525fbf9106a7ca5a8eb7416 (patch)
tree6d071a1bfea29d14bc132414cc62a18e0b5fb51f /src/mesa/tnl/t_vertex.h
parenteffc73931f86c7961b4eb296d2d4c5d91624a9e3 (diff)
Re-commit t_vertex.[ch] changes to fd.o server.
Diffstat (limited to 'src/mesa/tnl/t_vertex.h')
-rw-r--r--src/mesa/tnl/t_vertex.h63
1 files changed, 45 insertions, 18 deletions
diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h
index 26f2619c52b..050f525e295 100644
--- a/src/mesa/tnl/t_vertex.h
+++ b/src/mesa/tnl/t_vertex.h
@@ -32,11 +32,15 @@
* and manipulate them directly.
*/
+
+/* It will probably be necessary to allow drivers to specify new
+ * emit-styles to cover all the wierd and wacky things out there.
+ */
enum tnl_attr_format {
- EMIT_1F = 1,
- EMIT_2F = 2,
- EMIT_3F = 3,
- EMIT_4F = 4,
+ EMIT_1F,
+ EMIT_2F,
+ EMIT_3F,
+ EMIT_4F,
EMIT_2F_VIEWPORT, /* do viewport transform and emit */
EMIT_3F_VIEWPORT, /* do viewport transform and emit */
EMIT_4F_VIEWPORT, /* do viewport transform and emit */
@@ -46,22 +50,19 @@ enum tnl_attr_format {
EMIT_3UB_3F_RGB, /* for specular color */
EMIT_4UB_4F_BGRA, /* for color */
EMIT_4UB_4F_RGBA, /* for color */
- EMIT_NOP_1F,
- EMIT_NOP_1UB,
+ EMIT_4CHAN_4F_RGBA, /* for swrast color */
+ EMIT_1F_PAD_4F, /* for swrast texcoords */
+ EMIT_2F_PAD_4F, /* for swrast texcoords */
+ EMIT_3F_PAD_4F, /* for swrast texcoords */
+ EMIT_MAX
};
struct tnl_attr_map {
- GLuint attr; /* VERT_ATTRIB_ enum */
+ GLuint attrib; /* _TNL_ATTRIB_ enum */
enum tnl_attr_format format;
};
-/* Emit hardware vertices to a given buffer:
- */
-extern void _tnl_emit( GLcontext *ctx,
- GLuint start, GLuint end,
- void *dest,
- GLuint stride );
/* Interpolate between two vertices to produce a third:
*/
@@ -72,21 +73,47 @@ extern void _tnl_interp( GLcontext *ctx,
/* Copy colors from one vertex to another:
*/
-extern void _tnl_copy_colors( GLcontext *ctx, GLuint edst, GLuint esrc );
+extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
/* Extract a named attribute from a hardware vertex. Will have to
* reverse any viewport transformation, swizzling or other conversions
* which may have been applied:
*/
-extern void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib,
+extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib,
GLfloat *dest );
-/* Populate a swrast SWvertex from an attrib-style vertex.
+extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr );
+
+
+/*
*/
-extern void _tnl_translate( GLcontext *ctx, const void *vertex,
- SWvertex *dest );
+extern GLuint _tnl_install_attrs( GLcontext *ctx,
+ const struct tnl_attr_map *map,
+ GLuint nr, const GLfloat *vp );
+
+
+
+
+extern void _tnl_free_vertices( GLcontext *ctx );
+
+extern void _tnl_init_vertices( GLcontext *ctx,
+ GLuint vb_size,
+ GLuint max_vertex_size );
+
+extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ void *dest );
+
+extern void _tnl_build_vertices( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint newinputs );
+
+extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );
+extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state );
#endif