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authorPaul Berry <[email protected]>2012-07-13 14:59:13 -0700
committerPaul Berry <[email protected]>2012-07-24 14:52:57 -0700
commitff9313fac70fa85d051dd4d2b9d3402d39f67cea (patch)
treedd2da6cdf61b9ee1fcb5da158a477c232b52db07 /src/mesa/tnl/t_vertex.h
parentfa1d267beb4adb542ea90b805306599f602c38d2 (diff)
i965/blorp: Handle DrawBuffers properly.
When the client program uses glDrawBuffer() or glDrawBuffers() to select more than one color buffer for drawing into, and then performs a blit, we need to blit into every single enabled draw buffer. +2 oglconforms. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50407 Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vertex.h')
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