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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/tnl/t_vertex.h
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/tnl/t_vertex.h')
-rw-r--r--src/mesa/tnl/t_vertex.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h
index 2dfd7b57f01..252f2f7c295 100644
--- a/src/mesa/tnl/t_vertex.h
+++ b/src/mesa/tnl/t_vertex.h
@@ -78,43 +78,43 @@ extern const struct tnl_format_info _tnl_format_info[EMIT_MAX];
/* Interpolate between two vertices to produce a third:
*/
-extern void _tnl_interp( GLcontext *ctx,
+extern void _tnl_interp( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary );
/* Copy colors from one vertex to another:
*/
-extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
+extern void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
/* Extract a named attribute from a hardware vertex. Will have to
* reverse any viewport transformation, swizzling or other conversions
* which may have been applied:
*/
-extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib,
+extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib,
GLfloat *dest );
/* Complementary to the above.
*/
-extern void _tnl_set_attr( GLcontext *ctx, void *vout, GLenum attrib,
+extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib,
const GLfloat *src );
-extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr );
+extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr );
-extern GLuint _tnl_install_attrs( GLcontext *ctx,
+extern GLuint _tnl_install_attrs( struct gl_context *ctx,
const struct tnl_attr_map *map,
GLuint nr, const GLfloat *vp,
GLuint unpacked_size );
-extern void _tnl_free_vertices( GLcontext *ctx );
+extern void _tnl_free_vertices( struct gl_context *ctx );
-extern void _tnl_init_vertices( GLcontext *ctx,
+extern void _tnl_init_vertices( struct gl_context *ctx,
GLuint vb_size,
GLuint max_vertex_size );
-extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
+extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
GLuint start,
GLuint end,
void *dest );
@@ -124,23 +124,23 @@ extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
* the same functionality.
*/
-extern void *_tnl_emit_indexed_vertices_to_buffer( GLcontext *ctx,
+extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
const GLuint *elts,
GLuint start,
GLuint end,
void *dest );
-extern void _tnl_build_vertices( GLcontext *ctx,
+extern void _tnl_build_vertices( struct gl_context *ctx,
GLuint start,
GLuint end,
GLuint newinputs );
-extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );
+extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs );
-extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state );
+extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state );
-extern void _tnl_notify_pipeline_output_change( GLcontext *ctx );
+extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx );
#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace)
@@ -153,29 +153,29 @@ void _tnl_register_fastpath( struct tnl_clipspace *vtx,
/* t_vertex_generic.c -- Internal functions for t_vertex.c
*/
-void _tnl_generic_copy_pv_extras( GLcontext *ctx,
+void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
GLuint dst, GLuint src );
-void _tnl_generic_interp_extras( GLcontext *ctx,
+void _tnl_generic_interp_extras( struct gl_context *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary );
-void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
+void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
-void _tnl_generic_interp( GLcontext *ctx,
+void _tnl_generic_interp( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary );
-void _tnl_generic_emit( GLcontext *ctx,
+void _tnl_generic_emit( struct gl_context *ctx,
GLuint count,
GLubyte *v );
-void _tnl_generate_hardwired_emit( GLcontext *ctx );
+void _tnl_generate_hardwired_emit( struct gl_context *ctx );
/* t_vertex_sse.c -- Internal functions for t_vertex.c
*/
-void _tnl_generate_sse_emit( GLcontext *ctx );
+void _tnl_generate_sse_emit( struct gl_context *ctx );
#endif