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authorAlejandro Piñeiro <[email protected]>2015-09-23 19:22:17 +0200
committerAlejandro Piñeiro <[email protected]>2015-09-24 21:12:53 +0200
commit7fee23569b0e3a4d4636a83fb6751ee82987ec5f (patch)
treed47045f01c70f77920a57ce3b988acb724a8af03 /src/mesa/tnl/t_vertex.h
parent1d040160f861955a14728bea48e697cfaed8e045 (diff)
i965/vec4: check swizzle before discarding a uniform on a 3src operand
Without this commit, copy propagation is discarded if it involves a uniform with an instruction that has 3 sources. But 3 sourced instructions can access scalar values. For example, this is what vec4_visitor::fix_3src_operand() is already doing: if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle)) return src; Shader-db results (unfiltered) on NIR: total instructions in shared programs: 6259650 -> 6241985 (-0.28%) instructions in affected programs: 812755 -> 795090 (-2.17%) helped: 7930 HURT: 0 Shader-db results (unfiltered) on IR: total instructions in shared programs: 6445822 -> 6441788 (-0.06%) instructions in affected programs: 296630 -> 292596 (-1.36%) helped: 2533 HURT: 0 v2: - Updated commit message, using Matt Turner suggestions - Move the check after we've created the final value, as Jason Ekstrand suggested - Clean up the condition v3: - Move the check back to the original place, to keep things tidy, as suggested by Jason Ekstrand v4: - Fixed missing is_single_value_swizzle() as pointed by Jason Ekstrand Reviewed-by: Matt Turner <[email protected]>
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