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author | Alejandro Piñeiro <[email protected]> | 2015-09-23 19:22:17 +0200 |
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committer | Alejandro Piñeiro <[email protected]> | 2015-09-24 21:12:53 +0200 |
commit | 7fee23569b0e3a4d4636a83fb6751ee82987ec5f (patch) | |
tree | d47045f01c70f77920a57ce3b988acb724a8af03 /src/mesa/tnl/t_vertex.h | |
parent | 1d040160f861955a14728bea48e697cfaed8e045 (diff) |
i965/vec4: check swizzle before discarding a uniform on a 3src operand
Without this commit, copy propagation is discarded if it involves
a uniform with an instruction that has 3 sources. But 3 sourced
instructions can access scalar values.
For example, this is what vec4_visitor::fix_3src_operand() is already
doing:
if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
return src;
Shader-db results (unfiltered) on NIR:
total instructions in shared programs: 6259650 -> 6241985 (-0.28%)
instructions in affected programs: 812755 -> 795090 (-2.17%)
helped: 7930
HURT: 0
Shader-db results (unfiltered) on IR:
total instructions in shared programs: 6445822 -> 6441788 (-0.06%)
instructions in affected programs: 296630 -> 292596 (-1.36%)
helped: 2533
HURT: 0
v2:
- Updated commit message, using Matt Turner suggestions
- Move the check after we've created the final value, as Jason
Ekstrand suggested
- Clean up the condition
v3:
- Move the check back to the original place, to keep things
tidy, as suggested by Jason Ekstrand
v4:
- Fixed missing is_single_value_swizzle() as pointed by Jason Ekstrand
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vertex.h')
0 files changed, 0 insertions, 0 deletions