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authorBrian Paul <[email protected]>2009-01-16 13:33:19 -0700
committerBrian Paul <[email protected]>2009-01-16 13:33:19 -0700
commita61a1a8181f05e07de1c0bccad109f4ad529a298 (patch)
tree38b8c85b04de5a7c7b9771aa6f43968c5a4ddc5f /src/mesa/tnl/t_vertex.c
parent345a08a77fa16f58ef956c896f1bf5f4cf118243 (diff)
i965: fix polygon culling bug when rendering to a texture/FBO
Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly.
Diffstat (limited to 'src/mesa/tnl/t_vertex.c')
0 files changed, 0 insertions, 0 deletions