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author | Brian Paul <[email protected]> | 2009-01-16 13:33:19 -0700 |
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committer | Brian Paul <[email protected]> | 2009-01-16 13:33:19 -0700 |
commit | a61a1a8181f05e07de1c0bccad109f4ad529a298 (patch) | |
tree | 38b8c85b04de5a7c7b9771aa6f43968c5a4ddc5f /src/mesa/tnl/t_vertex.c | |
parent | 345a08a77fa16f58ef956c896f1bf5f4cf118243 (diff) |
i965: fix polygon culling bug when rendering to a texture/FBO
Since we use an inverted viewport transformation for render to texture, that
inverts front/back polygon orientation.
Now glCullFace(GL_FRONT / GL_BACK) works correctly.
Diffstat (limited to 'src/mesa/tnl/t_vertex.c')
0 files changed, 0 insertions, 0 deletions