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authorBrian <[email protected]>2007-07-21 10:06:18 -0600
committerBrian <[email protected]>2007-07-21 10:06:41 -0600
commitaf2aa8e9cf88a9ee3ec338eddc9a47bf2f142cb7 (patch)
tree39abc89e77ed3a102551d1c18bf11a13f2310fa6 /src/mesa/tnl/t_vertex.c
parent5842bc3bf9e33333b122ce7fd6bf108aab780111 (diff)
Remove ctx->Point._Size and ctx->Line._Width.
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
Diffstat (limited to 'src/mesa/tnl/t_vertex.c')
-rw-r--r--src/mesa/tnl/t_vertex.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c
index 6aae6020375..a6728c318fe 100644
--- a/src/mesa/tnl/t_vertex.c
+++ b/src/mesa/tnl/t_vertex.c
@@ -233,7 +233,7 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin,
/* If the hardware vertex doesn't have point size then use size from
* GLcontext. XXX this will be wrong if drawing attenuated points!
*/
- dest[0] = ctx->Point._Size;
+ dest[0] = ctx->Point.Size;
}
else {
_mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));