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author | Andre Maasikas <[email protected]> | 2009-10-21 12:23:27 +0300 |
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committer | Andre Maasikas <[email protected]> | 2009-10-22 09:44:03 +0300 |
commit | a88c9296cb079ff42ef901113d0fe772228e6feb (patch) | |
tree | 9499cf6d0da0c8aba6094fc1bd22d17817698798 /src/mesa/tnl/t_vertex.c | |
parent | b86302283b48654682e0580c53ece01bf095fa95 (diff) |
r600: need to export something from PS
Also avoids empty shader for "END" - seems to be somewhat valid fp
Maybe this can be done differently in the future (fake FRAG_RESULT_COLOR
already in Map_Fragment_Program() or is there a way to program the chip
to not hang in case of no exports.
Diffstat (limited to 'src/mesa/tnl/t_vertex.c')
0 files changed, 0 insertions, 0 deletions