diff options
author | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
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committer | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
commit | 08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch) | |
tree | 6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/tnl/t_vb_vertex.c | |
parent | 19bbfc62638b60dd1a41e84686f24483adea5b03 (diff) |
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/tnl/t_vb_vertex.c')
-rw-r--r-- | src/mesa/tnl/t_vb_vertex.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c index fc351033950..0af2f65f7c8 100644 --- a/src/mesa/tnl/t_vb_vertex.c +++ b/src/mesa/tnl/t_vb_vertex.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_vertex.c,v 1.3 2001/01/29 20:47:39 keithw Exp $ */ +/* $Id: t_vb_vertex.c,v 1.4 2001/03/03 20:33:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -176,8 +176,8 @@ static GLboolean run_vertex_stage( GLcontext *ctx, VB->ClipPtr = VB->ObjPtr; } if (VB->ClipPtr->size == 2) - gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); - gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); } /* Cliptest and perspective divide. Clip functions must clear @@ -267,9 +267,9 @@ static GLboolean init_vertex_stage( GLcontext *ctx, if (!store) return GL_FALSE; - gl_vector4f_alloc( &store->eye, 0, size, 32 ); - gl_vector4f_alloc( &store->clip, 0, size, 32 ); - gl_vector4f_alloc( &store->proj, 0, size, 32 ); + _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); + _mesa_vector4f_alloc( &store->clip, 0, size, 32 ); + _mesa_vector4f_alloc( &store->proj, 0, size, 32 ); store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 ); @@ -290,9 +290,9 @@ static void dtr( struct gl_pipeline_stage *stage ) struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage); if (store) { - gl_vector4f_free( &store->eye ); - gl_vector4f_free( &store->clip ); - gl_vector4f_free( &store->proj ); + _mesa_vector4f_free( &store->eye ); + _mesa_vector4f_free( &store->clip ); + _mesa_vector4f_free( &store->proj ); ALIGN_FREE( store->clipmask ); FREE(store); stage->private = 0; |