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authorIan Romanick <[email protected]>2015-05-12 12:24:04 -0700
committerIan Romanick <[email protected]>2015-05-15 20:22:23 -0700
commit5aaabd7630ca6fd72a3333687249574e6fcbe663 (patch)
tree97b34a6c54840435ca1bf583c295c830a2d69fbc /src/mesa/tnl/t_vb_vertex.c
parent0784bb01b5e42db7d7241e9baa793f647ef5be52 (diff)
mesa: Remove all vestiges of glFramebufferTextureFaceARB
Mesa does not (and probably never will) support GL_ARB_geometry_shader4, so this function will never exist. Having a function that is exec="skip" and offset="assign" is just weird. There are still a couple 'exec="skip" offset="assign"' functions remaining. These remain because we either support GLX protocol for them (glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still need them in the dispatch table (glResizeBuffersMESA). The SGIS functions can be removed later. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vb_vertex.c')
0 files changed, 0 insertions, 0 deletions