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authorGregory Hainaut <[email protected]>2013-05-03 19:44:05 +0200
committerIan Romanick <[email protected]>2014-02-21 15:41:02 -0800
commit73b78f9c9f86dd38fb165f4730aeac9519635b07 (patch)
treec180d4f82c8637b908122f954f168ebd7787b1f3 /src/mesa/tnl/t_vb_vertex.c
parent4d14b190bbaf4d1c56f5c8d2fae3fcddb44cc4c2 (diff)
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Nothings implemented yet but glProgramUniform* which are mostly a copy/paste of the older function glUniform* I create dedicated pipelineobj.[ch] file that will contains function related to the "new" pipeline container object. V2: formatting improvement V3: * indentation fix * Update copyright * Add a comment on ProgramParameteri already present in another extension * Remove TODO, will be readded on correct patch V4 (idr): * Fix dispatch_sanity unit test * Make extension string available in core profiles (instead of just compatibility). * Trivial reformating Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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