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authorKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
committerKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/tnl/t_vb_vertex.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/tnl/t_vb_vertex.c')
-rw-r--r--src/mesa/tnl/t_vb_vertex.c311
1 files changed, 311 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
new file mode 100644
index 00000000000..7667d423a8b
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+++ b/src/mesa/tnl/t_vb_vertex.c
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+/* $Id: t_vb_vertex.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+
+struct vertex_stage_data {
+ GLvector4f eye;
+ GLvector4f clip;
+ GLvector4f proj;
+ GLubyte *clipmask;
+ GLubyte ormask;
+ GLubyte andmask;
+
+
+ /* Need these because it's difficult to replay the sideeffects
+ * analytically.
+ */
+ GLvector4f *save_eyeptr;
+ GLvector4f *save_clipptr;
+ GLvector4f *save_projptr;
+};
+
+#define VERTEX_STAGE_DATA(stage) ((struct vertex_stage_data *)stage->private)
+
+
+
+
+/* This function implements cliptesting for user-defined clip planes.
+ * The clipping of primitives to these planes is implemented in
+ * t_render_clip.h.
+ */
+#define USER_CLIPTEST(NAME, SZ) \
+static void NAME( GLcontext *ctx, \
+ GLvector4f *clip, \
+ GLubyte *clipmask, \
+ GLubyte *clipormask, \
+ GLubyte *clipandmask ) \
+{ \
+ GLuint p; \
+ \
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) \
+ if (ctx->Transform.ClipEnabled[p]) { \
+ GLuint nr, i; \
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; \
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; \
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; \
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; \
+ GLfloat *coord = (GLfloat *)clip->data; \
+ GLuint stride = clip->stride; \
+ GLuint count = clip->count; \
+ \
+ for (nr = 0, i = 0 ; i < count ; i++) { \
+ GLfloat dp = coord[0] * a + coord[1] * b; \
+ if (SZ > 2) dp += coord[2] * c; \
+ if (SZ > 3) dp += coord[3] * d; else dp += d; \
+ \
+ if (dp < 0) { \
+ nr++; \
+ clipmask[i] |= CLIP_USER_BIT; \
+ } \
+ \
+ STRIDE_F(coord, stride); \
+ } \
+ \
+ if (nr > 0) { \
+ *clipormask |= CLIP_USER_BIT; \
+ if (nr == count) { \
+ *clipandmask |= CLIP_USER_BIT; \
+ return; \
+ } \
+ } \
+ } \
+}
+
+
+USER_CLIPTEST(userclip2, 2)
+USER_CLIPTEST(userclip3, 3)
+USER_CLIPTEST(userclip4, 4)
+
+static void (*(usercliptab[5]))( GLcontext *,
+ GLvector4f *, GLubyte *,
+ GLubyte *, GLubyte * ) =
+{
+ 0,
+ 0,
+ userclip2,
+ userclip3,
+ userclip4
+};
+
+
+
+static GLboolean run_vertex_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_stage_data *store = (struct vertex_stage_data *)stage->private;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ if (stage->changed_inputs)
+ {
+/* VB->ObjPtr->size = 4; */
+
+ if (ctx->_NeedEyeCoords) {
+ /* Seperate modelview and project transformations:
+ */
+ if (ctx->ModelView.type == MATRIX_IDENTITY)
+ VB->EyePtr = VB->ObjPtr;
+ else
+ VB->EyePtr = TransformRaw( &store->eye, &ctx->ModelView,
+ VB->ObjPtr);
+
+ if (ctx->ProjectionMatrix.type == MATRIX_IDENTITY)
+ VB->ClipPtr = VB->EyePtr;
+ else
+ VB->ClipPtr = TransformRaw( &store->clip, &ctx->ProjectionMatrix,
+ VB->EyePtr );
+ }
+ else
+ {
+ /* Combined modelviewproject transform:
+ */
+ if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY)
+ VB->ClipPtr = VB->ObjPtr;
+ else
+ VB->ClipPtr = TransformRaw( &store->clip, &ctx->_ModelProjectMatrix,
+ VB->ObjPtr );
+ }
+
+ /* Cliptest and perspective divide. Clip functions must clear
+ * the clipmask.
+ */
+ store->ormask = 0;
+ store->andmask = CLIP_ALL_BITS;
+
+ VB->ProjectedClipPtr =
+ gl_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ &store->proj,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+
+ if (store->andmask)
+ return GL_FALSE;
+
+
+ /* Test userclip planes. This contributes to VB->ClipMask, so
+ * is essentially required to be in this stage.
+ */
+ if (ctx->Transform._AnyClip) {
+ usercliptab[VB->ClipPtr->size]( ctx,
+ VB->ClipPtr,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+
+ if (store->andmask)
+ return GL_FALSE;
+ }
+
+ VB->ClipOrMask = store->ormask;
+ VB->ClipMask = store->clipmask;
+
+ if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ))
+ VB->importable_data |= VERT_CLIP;
+
+ /* Drivers expect this to be size 4...
+ */
+ if (VB->ProjectedClipPtr->size < 4) {
+ ASSERT(VB->ProjectedClipPtr == VB->ClipPtr);
+ if (VB->ProjectedClipPtr->flags & VEC_NOT_WRITEABLE) {
+ ASSERT(VB->ProjectedClipPtr == VB->ObjPtr);
+ VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE );
+ VB->ProjectedClipPtr = VB->ClipPtr = VB->ObjPtr;
+ }
+ if (VB->ClipPtr->size == 2)
+ gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
+ gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
+ VB->ClipPtr->size = 4;
+ }
+
+ store->save_eyeptr = VB->EyePtr;
+ store->save_clipptr = VB->ClipPtr;
+ store->save_projptr = VB->ProjectedClipPtr;
+ }
+ else {
+ /* Replay the sideeffects.
+ */
+ VB->EyePtr = store->save_eyeptr;
+ VB->ClipPtr = store->save_clipptr;
+ VB->ProjectedClipPtr = store->save_projptr;
+ VB->ClipMask = store->clipmask;
+ VB->ClipOrMask = store->ormask;
+ if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ))
+ VB->importable_data |= VERT_CLIP;
+ if (store->andmask)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+static void check_vertex( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ (void) ctx;
+ (void) stage;
+}
+
+static GLboolean init_vertex_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_stage_data *store;
+ GLuint size = VB->Size;
+
+ stage->private = CALLOC(sizeof(*store));
+ store = VERTEX_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ gl_vector4f_alloc( &store->eye, 0, size, 32 );
+ gl_vector4f_alloc( &store->clip, 0, size, 32 );
+ gl_vector4f_alloc( &store->proj, 0, size, 32 );
+
+ store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+
+ if (!store->clipmask ||
+ !store->eye.data ||
+ !store->clip.data ||
+ !store->proj.data)
+ return GL_FALSE;
+
+ /* Now run the stage.
+ */
+ stage->run = run_vertex_stage;
+ return stage->run( ctx, stage );
+}
+
+static void dtr( struct gl_pipeline_stage *stage )
+{
+ struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
+
+ if (store) {
+ gl_vector4f_free( &store->eye );
+ gl_vector4f_free( &store->clip );
+ gl_vector4f_free( &store->proj );
+ ALIGN_FREE( store->clipmask );
+ FREE(store);
+ stage->private = 0;
+ stage->run = init_vertex_stage;
+ }
+}
+
+
+const struct gl_pipeline_stage _tnl_vertex_transform_stage =
+{
+ "modelview/project/cliptest/divide",
+ 0, /* re-check -- always on */
+ _NEW_MODELVIEW|
+ _NEW_PROJECTION|
+ _NEW_TRANSFORM, /* re-run */
+ GL_TRUE, /* active */
+ VERT_OBJ, /* inputs */
+ VERT_EYE|VERT_CLIP, /* outputs */
+ 0, 0, /* changed_inputs, private */
+ dtr, /* destructor */
+ check_vertex, /* check */
+ init_vertex_stage /* run -- initially set to init */
+};
+
+