summaryrefslogtreecommitdiffstats
path: root/src/mesa/tnl/t_vb_texmat.c
diff options
context:
space:
mode:
authorKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
committerKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/tnl/t_vb_texmat.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/tnl/t_vb_texmat.c')
-rw-r--r--src/mesa/tnl/t_vb_texmat.c148
1 files changed, 148 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c
new file mode 100644
index 00000000000..ea415a550e3
--- /dev/null
+++ b/src/mesa/tnl/t_vb_texmat.c
@@ -0,0 +1,148 @@
+/* $Id: t_vb_texmat.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+/* Is there any real benefit seperating texmat from texgen? It means
+ * we need two lots of intermediate storage. Any changes to
+ * _NEW_TEXTURE will invalidate both sets -- it's only on changes to
+ * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
+ *
+ * However, the seperation of this code from the complex texgen stuff
+ * is very appealing.
+ */
+struct texmat_stage_data {
+ GLvector4f texcoord[MAX_TEXTURE_UNITS];
+};
+
+#define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->private)
+
+static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ GLuint i;
+ stage->active = 0;
+
+ if (ctx->_Enabled & ENABLE_TEXMAT_ANY) {
+ GLuint flags = 0;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->_Enabled & ENABLE_TEXMAT(i))
+ flags |= VERT_TEX(i);
+
+ stage->active = 1;
+ stage->inputs = flags;
+ stage->outputs = flags;
+ }
+}
+
+static GLboolean run_texmat_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLuint i;
+
+ /* ENABLE_TEXMAT implies that the texture matrix is not the
+ * identity, so we don't have to check that here.
+ */
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->_Enabled & ENABLE_TEXMAT(i)) {
+ if (stage->changed_inputs & VERT_TEX(i))
+ (void) TransformRaw( &store->texcoord[i], &ctx->TextureMatrix[i],
+ VB->TexCoordPtr[i]);
+
+ VB->TexCoordPtr[i] = &store->texcoord[i];
+ }
+ return GL_TRUE;
+}
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean alloc_texmat_data( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texmat_stage_data *store;
+ GLuint i;
+
+ stage->private = CALLOC(sizeof(*store));
+ store = TEXMAT_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ gl_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
+
+ /* Now run the stage.
+ */
+ stage->run = run_texmat_stage;
+ return stage->run( ctx, stage );
+}
+
+
+static void free_texmat_data( struct gl_pipeline_stage *stage )
+{
+ struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
+ GLuint i;
+
+ if (store) {
+ for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ if (store->texcoord[i].data)
+ gl_vector4f_free( &store->texcoord[i] );
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+
+
+const struct gl_pipeline_stage _tnl_texture_transform_stage =
+{
+ "texture transform",
+ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
+ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
+ 0,0,0, /* active, inputs, outputs */
+ 0,0, /* changed_inputs, private */
+ free_texmat_data, /* destructor */
+ check_texmat, /* check */
+ alloc_texmat_data, /* run -- initially set to init */
+};