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authorBrian Paul <[email protected]>2002-01-22 14:35:16 +0000
committerBrian Paul <[email protected]>2002-01-22 14:35:16 +0000
commit4c8fadc6d996c8c433826c4c763104b7d69cf7e5 (patch)
tree3e85b89009cf5beaf25c28bbe3748f1c90ef9cab /src/mesa/tnl/t_vb_texgen.c
parent9b681dcc17c9c6d25aa40fa59cd617ae911cf988 (diff)
Clean-up/renaming of the per-vertex attribute bits, specifically, the
VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
Diffstat (limited to 'src/mesa/tnl/t_vb_texgen.c')
-rw-r--r--src/mesa/tnl/t_vb_texgen.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 62898ab599e..f04d36c41ac 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_texgen.c,v 1.11 2002/01/05 20:51:13 brianp Exp $ */
+/* $Id: t_vb_texgen.c,v 1.12 2002/01/22 14:35:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -529,7 +529,7 @@ static GLboolean run_texgen_stage( GLcontext *ctx,
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) {
- if (stage->changed_inputs & (VERT_EYE | VERT_NORMAL_BIT | VERT_TEX(i)))
+ if (stage->changed_inputs & (VERT_BIT_EYE | VERT_BIT_NORMAL | VERT_BIT_TEX(i)))
store->TexgenFunc[i]( ctx, store, i );
VB->TexCoordPtr[i] = &store->texcoord[i];
@@ -596,23 +596,23 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
GLuint outputs = 0;
if (ctx->Texture._GenFlags & TEXGEN_OBJ_LINEAR)
- inputs |= VERT_OBJ_BIT;
+ inputs |= VERT_BIT_POS;
if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)
- inputs |= VERT_EYE;
+ inputs |= VERT_BIT_EYE;
if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
- inputs |= VERT_NORMAL_BIT;
+ inputs |= VERT_BIT_NORMAL;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i))
{
- outputs |= VERT_TEX(i);
+ outputs |= VERT_BIT_TEX(i);
/* Need the original input in case it contains a Q coord:
* (sigh)
*/
- inputs |= VERT_TEX(i);
+ inputs |= VERT_BIT_TEX(i);
/* Something for Feedback? */
}