diff options
author | Brian Paul <[email protected]> | 2003-05-01 22:44:02 +0000 |
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committer | Brian Paul <[email protected]> | 2003-05-01 22:44:02 +0000 |
commit | 92f9785c727ea10ff5f8dc9770f0e8f388fcea70 (patch) | |
tree | 10335899a8205128723f6b459d827e918bbc2d86 /src/mesa/tnl/t_vb_texgen.c | |
parent | 09b00c5ded8e6211c9c79be600bb8c8ecad0d8fc (diff) |
Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.
Misc vertex array / vertex program changes.
Diffstat (limited to 'src/mesa/tnl/t_vb_texgen.c')
-rw-r--r-- | src/mesa/tnl/t_vb_texgen.c | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index 9a954bf4851..22cb07edf30 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -1,5 +1,3 @@ -/* $Id: t_vb_texgen.c,v 1.19 2003/03/31 16:48:35 brianp Exp $ */ - /* * Mesa 3-D graphics library * Version: 5.1 @@ -527,7 +525,7 @@ static GLboolean run_texgen_stage( GLcontext *ctx, struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage ); GLuint i; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) { if (stage->changed_inputs & (VERT_BIT_EYE | VERT_BIT_NORMAL | VERT_BIT_TEX(i))) store->TexgenFunc[i]( ctx, store, i ); @@ -547,7 +545,7 @@ static GLboolean run_validate_texgen_stage( GLcontext *ctx, struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); GLuint i; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; if (texUnit->TexGenEnabled) { @@ -604,7 +602,7 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage ) if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) inputs |= VERT_BIT_NORMAL; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) { outputs |= VERT_BIT_TEX(i); @@ -642,7 +640,7 @@ static GLboolean alloc_texgen_data( GLcontext *ctx, if (!store) return GL_FALSE; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3); |