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authorSamuel Pitoiset <[email protected]>2019-07-16 16:39:15 +0200
committerSamuel Pitoiset <[email protected]>2019-07-17 08:32:30 +0200
commitae4b1fc095abb086a50c10ec7849645f571e5b81 (patch)
tree0487487b6895d86692df8314cb4673c6c8c67f37 /src/mesa/tnl/t_vb_rendertmp.h
parent9c611fb38119d308c73dc777a1d7d1336b22fab5 (diff)
radv/gfx10: always build the GS copy shader but uses it on-demand
It should be possible to build it on-demand too but it requires more work. On GFX10, the GS copy shader is required when tess is enabled with extreme geometry. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vb_rendertmp.h')
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