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author | Samuel Pitoiset <[email protected]> | 2019-07-16 16:39:15 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2019-07-17 08:32:30 +0200 |
commit | ae4b1fc095abb086a50c10ec7849645f571e5b81 (patch) | |
tree | 0487487b6895d86692df8314cb4673c6c8c67f37 /src/mesa/tnl/t_vb_rendertmp.h | |
parent | 9c611fb38119d308c73dc777a1d7d1336b22fab5 (diff) |
radv/gfx10: always build the GS copy shader but uses it on-demand
It should be possible to build it on-demand too but it requires
more work. On GFX10, the GS copy shader is required when tess
is enabled with extreme geometry.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vb_rendertmp.h')
0 files changed, 0 insertions, 0 deletions