diff options
author | Keith Whitwell <[email protected]> | 2004-07-01 13:14:05 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2004-07-01 13:14:05 +0000 |
commit | 3d38361b718d490e1e7fda64519952ec887cd149 (patch) | |
tree | cb4aa9e3da58210f0ef4f4e6172b9b78892cc30a /src/mesa/tnl/t_vb_render.c | |
parent | c3c8c71846fb507b57282128d53ba9666e66fe03 (diff) |
Rename the various function types in t_context.h to include a tnl_ prefix.
Diffstat (limited to 'src/mesa/tnl/t_vb_render.c')
-rw-r--r-- | src/mesa/tnl/t_vb_render.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index f8e41f5d9be..cbeb9d5f71f 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -123,9 +123,9 @@ do { \ const GLuint * const elt = VB->Elts; \ const GLubyte *mask = VB->ClipMask; \ const GLuint sz = VB->ClipPtr->size; \ - const line_func LineFunc = tnl->Driver.Render.Line; \ - const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const quad_func QuadFunc = tnl->Driver.Render.Quad; \ + const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ + const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ + const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ const GLboolean stipple = ctx->Line.StippleFlag; \ (void) (LineFunc && TriangleFunc && QuadFunc); \ (void) elt; (void) mask; (void) sz; (void) stipple; @@ -155,7 +155,7 @@ static void clip_elt_triangles( GLcontext *ctx, GLuint flags ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; + tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; struct vertex_buffer *VB = &tnl->vb; const GLuint * const elt = VB->Elts; GLubyte *mask = VB->ClipMask; @@ -212,9 +212,9 @@ static void clip_elt_triangles( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); \ struct vertex_buffer *VB = &tnl->vb; \ const GLuint * const elt = VB->Elts; \ - const line_func LineFunc = tnl->Driver.Render.Line; \ - const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const quad_func QuadFunc = tnl->Driver.Render.Quad; \ + const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ + const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ + const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ const GLboolean stipple = ctx->Line.StippleFlag; \ (void) (LineFunc && TriangleFunc && QuadFunc); \ (void) elt; (void) stipple @@ -269,7 +269,7 @@ static GLboolean run_render( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint new_inputs = stage->changed_inputs; - render_func *tab; + tnl_render_func *tab; GLint pass = 0; /* Allow the drivers to lock before projected verts are built so |