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author | Paul Berry <[email protected]> | 2013-08-23 21:49:50 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-31 17:10:34 -0700 |
commit | 56a2e57bdb98a7fb4f1f404cbae1b9b396eee0de (patch) | |
tree | 1d7abcdcf268c7fb168918bd77cafc35d3b1c956 /src/mesa/tnl/t_vb_render.c | |
parent | 32e16e23377ecbba7783e33428ebb4575b874fe5 (diff) |
i965: Rename user-defined gs structs from vec4_gs to gs.
Now that the name "gs" is no longer used to refer to the legacy fixed
function geometry shaders, we can use it to refer to user-defined
geometry shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vb_render.c')
0 files changed, 0 insertions, 0 deletions