summaryrefslogtreecommitdiffstats
path: root/src/mesa/tnl/t_vb_render.c
diff options
context:
space:
mode:
authorKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
committerKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/tnl/t_vb_render.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/tnl/t_vb_render.c')
-rw-r--r--src/mesa/tnl/t_vb_render.c698
1 files changed, 698 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
new file mode 100644
index 00000000000..5707f21c901
--- /dev/null
+++ b/src/mesa/tnl/t_vb_render.c
@@ -0,0 +1,698 @@
+/* $Id: t_vb_render.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Render whole vertex buffers, including projection of vertices from
+ * clip space and clipping of primitives.
+ *
+ * This file makes calls to project vertices and to the point, line
+ * and triangle rasterizers via the function pointers:
+ *
+ * context->Driver.BuildProjectedVertices()
+ * context->Driver.PointsFunc()
+ * context->Driver.LineFunc()
+ * context->Driver.TriangleFunc()
+ * context->Driver.QuadFunc()
+ *
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "macros.h"
+#include "mem.h"
+#include "mtypes.h"
+#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "t_pipeline.h"
+
+
+typedef GLuint (*interp_func)( GLcontext *ctx,
+ GLfloat t, GLuint in, GLuint out,
+ GLboolean force_boundary );
+
+typedef void (*clip_line_func)( GLcontext *ctx,
+ GLuint i, GLuint j,
+ GLubyte mask);
+
+typedef void (*clip_poly_func)( GLcontext *ctx,
+ GLuint n, GLuint vlist[],
+ GLuint pv, GLubyte mask );
+
+
+typedef void (*render_func)( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags );
+
+
+
+struct render_stage_data {
+
+ /* Clipping functions for current state.
+ */
+ interp_func interp; /* Clip interpolation function */
+ GLuint _ClipInputs; /* Inputs referenced by interpfunc */
+
+};
+
+#define RENDER_STAGE_DATA(stage) ((struct render_stage_data *)stage->private)
+
+static void render_poly_pv_raw_elts( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags,
+ GLuint pv );
+
+/**********************************************************************/
+/* Interpolate between pairs of vertices */
+/**********************************************************************/
+
+
+#define INTERP_RGBA 0x1
+#define INTERP_TEX 0x2
+#define INTERP_INDEX 0x4
+#define INTERP_SPEC 0x8
+#define INTERP_FOG 0x10
+#define INTERP_EDGE 0x20
+#define MAX_INTERP 0x40
+
+
+#define LINTERP_SZ( t, vec, to, a, b, sz ) \
+do { \
+ switch (sz) { \
+ case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
+ case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
+ case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
+ case 1: vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
+ } \
+} while(0)
+
+
+#if 1
+
+#define LINTERP_RGBA(nr, t, out, a, b) { \
+ int i; \
+ for (i = 0; i < nr; i++) { \
+ GLfloat fa = CHAN_TO_FLOAT(a[i]); \
+ GLfloat fb = CHAN_TO_FLOAT(b[i]); \
+ GLfloat fo = LINTERP(t, fa, fb); \
+ FLOAT_COLOR_TO_CHAN(out[i], fo); \
+ } \
+}
+
+#else
+
+#define LINTERP_RGBA(nr, t, out, a, b) { \
+ int n; \
+ const GLuint ti = FloatToInt(t*256.0F); \
+ const GLubyte *Ib = (const GLubyte *)&a[0]; \
+ const GLubyte *Jb = (const GLubyte *)&b[0]; \
+ GLubyte *Ob = (GLubyte *)&out[0]; \
+ \
+ for (n = 0 ; n < nr ; n++) \
+ Ob[n] = (GLubyte) (Ib[n] + ((ti * (Jb[n] - Ib[n]))/256)); \
+}
+
+#endif
+
+
+
+static interp_func interp_tab[0x80];
+
+
+#define IND (INTERP_RGBA)
+#define NAME interp_RGBA
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC)
+#define NAME interp_RGBA_SPEC
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_FOG)
+#define NAME interp_RGBA_FOG
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG)
+#define NAME interp_RGBA_SPEC_FOG
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_TEX)
+#define NAME interp_RGBA_TEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX)
+#define NAME interp_RGBA_SPEC_TEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX)
+#define NAME interp_RGBA_FOG_TEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX)
+#define NAME interp_RGBA_SPEC_FOG_TEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_INDEX)
+#define NAME interp_INDEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_FOG|INTERP_INDEX)
+#define NAME interp_FOG_INDEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_TEX|INTERP_INDEX)
+#define NAME interp_TEX_INDEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX)
+#define NAME interp_FOG_TEX_INDEX
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_EDGE)
+#define NAME interp_RGBA_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_EDGE)
+#define NAME interp_RGBA_SPEC_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_FOG|INTERP_EDGE)
+#define NAME interp_RGBA_FOG_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE)
+#define NAME interp_RGBA_SPEC_FOG_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_TEX|INTERP_EDGE)
+#define NAME interp_RGBA_TEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE)
+#define NAME interp_RGBA_SPEC_TEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
+#define NAME interp_RGBA_FOG_TEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
+#define NAME interp_RGBA_SPEC_FOG_TEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_INDEX|INTERP_EDGE)
+#define NAME interp_INDEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_FOG|INTERP_INDEX|INTERP_EDGE)
+#define NAME interp_FOG_INDEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
+#define NAME interp_TEX_INDEX_EDGE
+#include "t_vb_interptmp.h"
+
+#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
+#define NAME interp_FOG_TEX_INDEX_EDGE
+#include "t_vb_interptmp.h"
+
+
+
+static GLuint interp_invalid( GLcontext *ctx,
+ GLfloat t,
+ GLuint in, GLuint out,
+ GLboolean boundary )
+{
+ (void)(ctx && t && in && out && boundary);
+ fprintf(stderr, "Invalid interpolation function in t_vbrender.c\n");
+ return in;
+}
+
+
+static void interp_init( void )
+{
+ GLuint i;
+
+ /* Use the maximal function as the default. I don't believe any of
+ * the non-implemented combinations are reachable, but this gives
+ * some safety from crashes.
+ */
+ for (i = 0 ; i < Elements(interp_tab) ; i++)
+ interp_tab[i] = interp_invalid;
+
+ interp_tab[INTERP_RGBA] = interp_RGBA;
+ interp_tab[INTERP_RGBA|INTERP_SPEC] = interp_RGBA_SPEC;
+ interp_tab[INTERP_RGBA|INTERP_FOG] = interp_RGBA_FOG;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG] = interp_RGBA_SPEC_FOG;
+ interp_tab[INTERP_RGBA|INTERP_TEX] = interp_RGBA_TEX;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX] = interp_RGBA_SPEC_TEX;
+ interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX] = interp_RGBA_FOG_TEX;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX] = interp_RGBA_SPEC_FOG_TEX;
+ interp_tab[INTERP_INDEX] = interp_INDEX;
+ interp_tab[INTERP_FOG|INTERP_INDEX] = interp_FOG_INDEX;
+ interp_tab[INTERP_TEX|INTERP_INDEX] = interp_TEX_INDEX;
+ interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX] = interp_FOG_TEX_INDEX;
+ interp_tab[INTERP_RGBA|INTERP_EDGE] = interp_RGBA_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_EDGE] = interp_RGBA_SPEC_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_EDGE] = interp_RGBA_FOG_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE] = interp_RGBA_SPEC_FOG_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_TEX|INTERP_EDGE] = interp_RGBA_TEX_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE] = interp_RGBA_SPEC_TEX_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE] = interp_RGBA_FOG_TEX_EDGE;
+ interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE] = interp_RGBA_SPEC_FOG_TEX_EDGE;
+ interp_tab[INTERP_INDEX|INTERP_EDGE] = interp_INDEX_EDGE;
+ interp_tab[INTERP_FOG|INTERP_INDEX|INTERP_EDGE] = interp_FOG_INDEX_EDGE;
+ interp_tab[INTERP_TEX|INTERP_INDEX|INTERP_EDGE] = interp_TEX_INDEX_EDGE;
+ interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE] = interp_FOG_TEX_INDEX_EDGE;
+}
+
+
+/**********************************************************************/
+/* Clip single primitives */
+/**********************************************************************/
+
+
+#if 0
+#define NEGATIVE(x) ((*(int *)&x)<0)
+#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
+#else
+#define NEGATIVE(x) (x < 0)
+#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
+#endif
+
+#define W(i) coord[i][3]
+#define Z(i) coord[i][2]
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 4
+#define TAG(x) x##_4
+#include "t_vb_cliptmp.h"
+
+#define W(i) 1.0
+#define Z(i) coord[i][2]
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 3
+#define TAG(x) x##_3
+#include "t_vb_cliptmp.h"
+
+#define W(i) 1.0
+#define Z(i) 0.0
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 2
+#define TAG(x) x##_2
+#include "t_vb_cliptmp.h"
+
+static clip_poly_func clip_poly_tab[5] = {
+ 0,
+ 0,
+ viewclip_polygon_2,
+ viewclip_polygon_3,
+ viewclip_polygon_4
+};
+
+static clip_line_func clip_line_tab[5] = {
+ 0,
+ 0,
+ viewclip_line_2,
+ viewclip_line_3,
+ viewclip_line_4
+};
+
+
+
+/**********************************************************************/
+/* Clip and render single primitives */
+/**********************************************************************/
+
+
+
+static INLINE void draw_line(GLcontext *ctx, GLuint v1, GLuint v2 )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte c1 = VB->ClipMask[v1], c2 = VB->ClipMask[v2];
+ GLubyte ormask = c1|c2;
+ if (!ormask)
+ ctx->Driver.LineFunc( ctx, v1, v2, v2 );
+ else if (!(c1 & c2 & 0x3f))
+ clip_line_tab[VB->ClipPtr->size]( ctx, v1, v2, ormask );
+}
+
+static INLINE void draw_triangle(GLcontext *ctx,
+ GLuint v1, GLuint v2, GLuint v3,
+ GLuint pv )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte c1 = VB->ClipMask[v1], c2 = VB->ClipMask[v2], c3 = VB->ClipMask[v3];
+ GLubyte ormask = c1|c2|c3;
+ if (!ormask)
+ ctx->Driver.TriangleFunc( ctx, v1, v2, v3, pv );
+ else if (!(c1 & c2 & c3 & 0x3f)) {
+ GLuint vlist[MAX_CLIPPED_VERTICES];
+ ASSIGN_3V(vlist, v1, v2, v3 );
+ clip_poly_tab[VB->ClipPtr->size]( ctx, 3, vlist, pv, ormask );
+ }
+}
+
+
+static INLINE void draw_quad( GLcontext *ctx,
+ GLuint v1, GLuint v2, GLuint v3,
+ GLuint v4, GLuint pv )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte c1 = VB->ClipMask[v1], c2 = VB->ClipMask[v2];
+ GLubyte c3 = VB->ClipMask[v3], c4 = VB->ClipMask[v4];
+ GLubyte ormask = c1|c2|c3|c4;
+ if (!ormask)
+ ctx->Driver.QuadFunc( ctx, v1, v2, v3, v4, pv );
+ else if (!(c1 & c2 & c3 & c4 & 0x3f)) {
+ GLuint vlist[MAX_CLIPPED_VERTICES];
+ ASSIGN_4V(vlist, v1, v2, v3, v4 );
+ clip_poly_tab[VB->ClipPtr->size]( ctx, 4, vlist, pv, ormask );
+ }
+}
+
+
+/**********************************************************************/
+/* Clip and render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlagPtr->data[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlagPtr->data[idx] = val
+
+
+/* Vertices, no clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ ctx->Driver.PointsFunc( ctx, start, count-1 )
+
+#define RENDER_LINE( i1, i ) \
+ ctx->Driver.LineFunc( ctx, i1, i, i )
+
+#define RENDER_TRI( i2, i1, i, pv, parity ) \
+do { \
+ if (parity) \
+ ctx->Driver.TriangleFunc( ctx, i1, i2, i, pv ); \
+ else \
+ ctx->Driver.TriangleFunc( ctx, i2, i1, i, pv ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i, pv ) \
+ ctx->Driver.QuadFunc( ctx, i3, i2, i1, i, pv );
+
+#define TAG(x) x##_raw
+
+#define LOCAL_VARS \
+ struct vertex_buffer *VB = &(TNL_CONTEXT(ctx)->vb); \
+ (void) VB;
+
+#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
+#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
+#define PRESERVE_VB_DEFS
+#include "t_vb_rendertmp.h"
+
+
+/* Elts, no clipping.
+ */
+#undef ELT
+#undef TAG
+#undef LOCAL_VARS
+#define TAG(x) x##_raw_elts
+#define ELT(x) elt[x]
+#define LOCAL_VARS \
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; \
+ const GLuint * const elt = VB->Elts; \
+ (void) elt;
+#include "t_vb_rendertmp.h"
+
+
+
+
+/* Vertices, with the possibility of clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ ctx->Driver.PointsFunc( ctx, start, count-1 )
+
+#define RENDER_LINE( i1, i ) \
+ draw_line( ctx, i1, i )
+
+#define RENDER_TRI( i2, i1, i, pv, parity) \
+do { \
+ GLuint e2=i2, e1=i1; \
+ if (parity) { GLuint t=e2; e2=e1; e1=t; } \
+ draw_triangle(ctx,e2,e1,i,pv); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i, pv) \
+ draw_quad(ctx,i3,i2,i1,i,pv)
+
+
+#define LOCAL_VARS \
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; \
+ (void)VB;
+
+#define TAG(x) x##_clipped
+#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
+#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
+#define PRESERVE_VB_DEFS
+#include "t_vb_rendertmp.h"
+
+
+
+/* Elts, with the possibility of clipping.
+ */
+#undef ELT
+#undef TAG
+#undef LOCAL_VARS
+#define ELT(x) elt[x]
+#define LOCAL_VARS \
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; \
+ const GLuint * const elt = VB->Elts; \
+ (void) elt;
+#define TAG(x) x##_clipped_elts
+
+#include "t_vb_rendertmp.h"
+
+
+
+/**********************************************************************/
+/* Clip and render whole vertex buffers */
+/**********************************************************************/
+
+
+static GLboolean run_render( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint new_inputs = stage->changed_inputs;
+ render_func *tab;
+ GLint pass = 0;
+
+ VB->interpfunc = (void *)RENDER_STAGE_DATA(stage)->interp;
+
+ if (new_inputs) {
+ GLuint importable = new_inputs & VB->importable_data;
+ GLuint interested = 0;
+
+ if (VB->ClipOrMask)
+ interested = ~0;
+
+ if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+ interested |= VERT_EDGE;
+
+ importable &= interested;
+
+ if (importable)
+ VB->import_data( ctx, importable, VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
+
+ if (ctx->Driver.BuildProjectedVertices)
+ ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs);
+ }
+
+ /* Rendering is considered a side-effect, and must be repeated each
+ * time the stage is run, even if no inputs have changed.
+ */
+ if (VB->Elts) {
+ tab = VB->ClipOrMask ? render_tab_clipped_elts : render_tab_raw_elts;
+ } else {
+ tab = VB->ClipOrMask ? render_tab_clipped : render_tab_raw;
+ }
+
+ if (ctx->Driver.RenderStart)
+ ctx->Driver.RenderStart( ctx );
+
+ do
+ {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_LAST) ; i += length)
+ {
+ flags = VB->Primitive[i];
+ length= VB->PrimitiveLength[i];
+ ASSERT(length || (flags & PRIM_LAST));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (ctx->Driver.MultipassFunc &&
+ ctx->Driver.MultipassFunc( ctx, ++pass ));
+
+ if (ctx->Driver.RenderFinish)
+ ctx->Driver.RenderFinish( ctx );
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+/**********************************************************************/
+/* Render pipeline stage */
+/**********************************************************************/
+
+
+
+/* Quite a bit of work involved in finding out the inputs for the
+ * render stage. This function also identifies which vertex
+ * interpolation function to use, as these are essentially the same
+ * question.
+ */
+static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ struct render_stage_data *store = RENDER_STAGE_DATA(stage);
+ GLuint interp = 0;
+ GLuint inputs = VERT_CLIP;
+ GLuint i;
+
+ if (ctx->Visual.RGBAflag)
+ {
+ interp |= INTERP_RGBA;
+ inputs |= VERT_RGBA;
+
+ if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
+ interp |= INTERP_SPEC;
+ inputs |= VERT_SPEC_RGB;
+ }
+
+ if (ctx->Texture._ReallyEnabled) {
+ interp |= INTERP_TEX;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ inputs |= VERT_TEX(i);
+ }
+ }
+ }
+ else if (ctx->Light.ShadeModel==GL_SMOOTH)
+ {
+ interp |= INTERP_INDEX;
+ inputs |= VERT_INDEX;
+ }
+
+ if (ctx->Point._Attenuated)
+ inputs |= VERT_POINT_SIZE;
+
+ /* How do drivers turn this off?
+ */
+ if (ctx->Fog.Enabled) {
+ interp |= INTERP_FOG;
+ inputs |= VERT_FOG_COORD;
+ }
+
+ if (ctx->_TriangleCaps & DD_TRI_UNFILLED) {
+ inputs |= VERT_EDGE;
+ }
+
+ if (ctx->RenderMode==GL_FEEDBACK) {
+ interp |= INTERP_TEX;
+ inputs |= VERT_TEX_ANY;
+ }
+
+ store->interp = interp_tab[interp];
+ stage->inputs = inputs;
+}
+
+
+/* Called the first time stage->check() is invoked.
+ */
+static void alloc_render_data( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct render_stage_data *store;
+ static GLboolean first_time = 1;
+
+ if (first_time) {
+ interp_init();
+ first_time = 0;
+ }
+
+ stage->private = MALLOC(sizeof(*store));
+ if (!stage->private)
+ return;
+
+ /* Now do the check.
+ */
+ stage->check = check_render;
+ stage->check( ctx, stage );
+}
+
+
+
+static void dtr( struct gl_pipeline_stage *stage )
+{
+ struct render_stage_data *store = RENDER_STAGE_DATA(stage);
+ if (store) {
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+
+const struct gl_pipeline_stage _tnl_render_stage =
+{
+ "render",
+ (_NEW_BUFFERS |
+ _DD_NEW_SEPERATE_SPECULAR |
+ _NEW_TEXTURE|
+ _NEW_LIGHT|
+ _NEW_POINT|
+ _NEW_FOG|
+ _DD_NEW_TRI_UNFILLED |
+ _NEW_RENDERMODE), /* re-check (new inputs, interp function) */
+ 0, /* re-run (always runs) */
+ GL_TRUE, /* active */
+ 0, 0, /* inputs (set in check_render), outputs */
+ 0, 0, /* changed_inputs, private */
+ dtr, /* destructor */
+ alloc_render_data, /* check - initially set to alloc data */
+ run_render /* run */
+};