diff options
author | Matt Turner <[email protected]> | 2015-02-20 20:18:47 -0800 |
---|---|---|
committer | Matt Turner <[email protected]> | 2015-02-23 10:49:47 -0800 |
commit | bfcdb843830bba0190e00e35e3c5c18c4bdb5de1 (patch) | |
tree | d4e8eebb5d58b3b1ac6caa383bfcda258b19c6c1 /src/mesa/tnl/t_vb_render.c | |
parent | 52049f8fd83f2ef31c2a4d645cfb7d7b2ab518a6 (diff) |
mesa: Use assert() instead of ASSERT wrapper.
Acked-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vb_render.c')
-rw-r--r-- | src/mesa/tnl/t_vb_render.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index aff5b9a6832..a090c48d0f2 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -271,22 +271,22 @@ static GLboolean run_render( struct gl_context *ctx, * that window coordinates are guarenteed not to change before * rendering. */ - ASSERT(tnl->Driver.Render.Start); + assert(tnl->Driver.Render.Start); tnl->Driver.Render.Start( ctx ); - ASSERT(tnl->Driver.Render.BuildVertices); - ASSERT(tnl->Driver.Render.PrimitiveNotify); - ASSERT(tnl->Driver.Render.Points); - ASSERT(tnl->Driver.Render.Line); - ASSERT(tnl->Driver.Render.Triangle); - ASSERT(tnl->Driver.Render.Quad); - ASSERT(tnl->Driver.Render.ResetLineStipple); - ASSERT(tnl->Driver.Render.Interp); - ASSERT(tnl->Driver.Render.CopyPV); - ASSERT(tnl->Driver.Render.ClippedLine); - ASSERT(tnl->Driver.Render.ClippedPolygon); - ASSERT(tnl->Driver.Render.Finish); + assert(tnl->Driver.Render.BuildVertices); + assert(tnl->Driver.Render.PrimitiveNotify); + assert(tnl->Driver.Render.Points); + assert(tnl->Driver.Render.Line); + assert(tnl->Driver.Render.Triangle); + assert(tnl->Driver.Render.Quad); + assert(tnl->Driver.Render.ResetLineStipple); + assert(tnl->Driver.Render.Interp); + assert(tnl->Driver.Render.CopyPV); + assert(tnl->Driver.Render.ClippedLine); + assert(tnl->Driver.Render.ClippedPolygon); + assert(tnl->Driver.Render.Finish); tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 ); |