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authorBrian Paul <[email protected]>2002-01-05 20:51:12 +0000
committerBrian Paul <[email protected]>2002-01-05 20:51:12 +0000
commitbd1a9dacf6a45e6aa6954eeb490d55ebcc80ace8 (patch)
treec29ed617f5b523b4f631ce87dbe053167d1713fa /src/mesa/tnl/t_vb_program.c
parentca209ae1f95760bef87a10bca031bdbd6fb3ac3c (diff)
Vertex program checkpoint commit: converted all vertex attributes (color,
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
Diffstat (limited to 'src/mesa/tnl/t_vb_program.c')
-rw-r--r--src/mesa/tnl/t_vb_program.c616
1 files changed, 10 insertions, 606 deletions
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index aea3c868aca..a711c96c43e 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_program.c,v 1.5 2001/12/18 04:06:46 brianp Exp $ */
+/* $Id: t_vb_program.c,v 1.6 2002/01/05 20:51:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -99,610 +99,13 @@
-static void
-_vp_ArrayElement( GLint i )
-{
- /* XXX to do */
-}
-
-static void
-_vp_Color3f( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
- ASSIGN_4V(attrib, r, g, b, 1.0F);
- IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color3fv( const GLfloat *color )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
- ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F);
- IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color3ub( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
- attrib[0] = UBYTE_TO_FLOAT(r);
- attrib[1] = UBYTE_TO_FLOAT(g);
- attrib[2] = UBYTE_TO_FLOAT(b);
- attrib[3] = 1.0F;
- IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color3ubv( const GLubyte *color )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
- attrib[0] = UBYTE_TO_FLOAT(color[0]);
- attrib[1] = UBYTE_TO_FLOAT(color[1]);
- attrib[2] = UBYTE_TO_FLOAT(color[2]);
- attrib[3] = 1.0F;
- IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
- ASSIGN_4V(attrib, r, g, b, a);
- IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color4fv( const GLfloat *color )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
- COPY_4V(attrib, color);
- IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
- attrib[0] = UBYTE_TO_FLOAT(r);
- attrib[1] = UBYTE_TO_FLOAT(g);
- attrib[2] = UBYTE_TO_FLOAT(b);
- attrib[3] = UBYTE_TO_FLOAT(a);
- IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color4ubv( const GLubyte *color )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
- attrib[0] = UBYTE_TO_FLOAT(color[0]);
- attrib[1] = UBYTE_TO_FLOAT(color[1]);
- attrib[2] = UBYTE_TO_FLOAT(color[2]);
- attrib[3] = UBYTE_TO_FLOAT(color[3]);
- IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_EdgeFlag( GLboolean flag )
-{
- GET_IMMEDIATE;
- IM->EdgeFlag[IM->Count] = flag;
- IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT;
-}
-
-static void
-_vp_EdgeFlagv( const GLboolean *flag )
-{
- GET_IMMEDIATE;
- IM->EdgeFlag[IM->Count] = *flag;
- IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT;
-}
-
-static void
-_vp_EvalCoord1f( GLfloat s )
-{
- (void) s;
- /* XXX no-op? */
-}
-
-static void
-_vp_EvalCoord1fv( const GLfloat *v )
-{
- (void) v;
- /* XXX no-op? */
-}
-
-static void
-_vp_EvalCoord2f( GLfloat s, GLfloat t )
-{
- (void) s;
- (void )t;
- /* XXX no-op? */
-}
-
-static void
-_vp_EvalCoord2fv( const GLfloat *v )
-{
- (void) v;
- /* XXX no-op? */
-}
-
-static void
-_vp_EvalPoint1( GLint i )
-{
- (void) i;
-}
-
-static void
-_vp_EvalPoint2( GLint i, GLint j )
-{
- (void) i;
- (void) j;
-}
-
-static void
-_vp_FogCoordf( GLfloat f )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count];
- ASSIGN_4V(attrib, f, 0.0F, 0.0F, 1.0F);
- IM->Flag[IM->Count] |= VERT_FOG_BIT;
-}
-
-static void
-_vp_FogCoordfv( const GLfloat *f )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count];
- ASSIGN_4V(attrib, f[0], 0.0F, 0.0F, 1.0F);
- IM->Flag[IM->Count] |= VERT_FOG_BIT;
-}
-
-static void
-_vp_Indexi( GLint i )
-{
- (void) i;
-}
-
-static void
-_vp_Indexiv( const GLint *i )
-{
- (void) i;
-}
-
-static void
-_vp_Materialfv( GLenum face, GLenum pname, const GLfloat *v)
-{
- /* XXX no-op? */
-}
-
-static void
-_vp_MultiTexCoord1f( GLenum unit, GLfloat s )
-{
- const GLint u = (GLint) unit - GL_TEXTURE0_ARB;
- if (u >=0 && u < 8) {
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
- ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F);
- IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
- }
-}
-
-static void
-_vp_MultiTexCoord1fv( GLenum unit, const GLfloat *c )
-{
- const GLint u = unit - GL_TEXTURE0_ARB;
- if (u >=0 && u < 8) {
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
- ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F);
- IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
- }
-}
-
-static void
-_vp_MultiTexCoord2f( GLenum unit, GLfloat s, GLfloat t )
-{
- const GLint u = unit - GL_TEXTURE0_ARB;
- if (u >=0 && u < 8) {
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
- ASSIGN_4V(attrib, s, t, 0.0F, 1.0F);
- IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
- }
-}
-
-static void
-_vp_MultiTexCoord2fv( GLenum unit, const GLfloat *c )
-{
- const GLint u = unit - GL_TEXTURE0_ARB;
- if (u >=0 && u < 8) {
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
- ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F);
- IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
- }
-}
-
-static void
-_vp_MultiTexCoord3f( GLenum unit, GLfloat s, GLfloat t, GLfloat r )
-{
- const GLint u = unit - GL_TEXTURE0_ARB;
- if (u >=0 && u < 8) {
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
- ASSIGN_4V(attrib, s, t, r, 1.0F);
- IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
- }
-}
-
-static void
-_vp_MultiTexCoord3fv( GLenum unit, const GLfloat *c )
-{
- const GLint u = unit - GL_TEXTURE0_ARB;
- if (u >=0 && u < 8) {
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
- ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F);
- IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
- }
-}
-
-static void
-_vp_MultiTexCoord4f( GLenum unit, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
-{
- const GLint u = unit - GL_TEXTURE0_ARB;
- if (u >=0 && u < 8) {
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
- ASSIGN_4V(attrib, s, t, r, q);
- IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
- }
-}
-
-static void
-_vp_MultiTexCoord4fv( GLenum unit, const GLfloat *c )
-{
- const GLint u = unit - GL_TEXTURE0_ARB;
- if (u >=0 && u < 8) {
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
- COPY_4V(attrib, c);
- IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
- }
-}
-
-static void
-_vp_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count];
- ASSIGN_4V(attrib, x, y, z, 1.0F);
- IM->Flag[IM->Count] |= VERT_NORMAL_BIT;
-}
-
-static void
-_vp_Normal3fv( const GLfloat *n )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count];
- ASSIGN_4V(attrib, n[0], n[1], n[2], 1.0F);
- IM->Flag[IM->Count] |= VERT_NORMAL_BIT;
-}
-
-static void
-_vp_SecondaryColor3f( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
- ASSIGN_4V(attrib, r, g, b, 1.0F);
- IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
-}
-
-static void
-_vp_SecondaryColor3fv( const GLfloat *color )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
- ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F);
- IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
-}
-
-static void
-_vp_SecondaryColor3ub( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
- attrib[0] = UBYTE_TO_FLOAT(r);
- attrib[1] = UBYTE_TO_FLOAT(g);
- attrib[2] = UBYTE_TO_FLOAT(b);
- attrib[3] = 1.0F;
- IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
-}
-
-static void
-_vp_SecondaryColor3ubv( const GLubyte *color )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
- attrib[0] = UBYTE_TO_FLOAT(color[0]);
- attrib[1] = UBYTE_TO_FLOAT(color[1]);
- attrib[2] = UBYTE_TO_FLOAT(color[2]);
- attrib[3] = 1.0F;
- IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
-}
-
-static void
-_vp_TexCoord1f( GLfloat s )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
- ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F);
- IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord1fv( const GLfloat *c )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
- ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F);
- IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord2f( GLfloat s, GLfloat t )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
- ASSIGN_4V(attrib, s, t, 0.0F, 1.0F);
- IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord2fv( const GLfloat *c )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
- ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F);
- IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord3f( GLfloat s, GLfloat t, GLfloat r )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
- ASSIGN_4V(attrib, s, t, r, 1.0F);
- IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord3fv( const GLfloat *c )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
- ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F);
- IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
- ASSIGN_4V(attrib, s, t, r, 1.0F);
- IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord4fv( const GLfloat *c )
-{
- GET_IMMEDIATE;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
- COPY_4V(attrib, c);
- IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_Vertex2f( GLfloat x, GLfloat y )
-{
- GET_IMMEDIATE;
- const GLuint count = IM->Count++;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
- ASSIGN_4V(attrib, x, y, 0.0F, 1.0F);
- IM->Flag[count] |= VERT_OBJ_BIT;
- if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex2fv( const GLfloat *v )
-{
- GET_IMMEDIATE;
- const GLuint count = IM->Count++;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
- ASSIGN_4V(attrib, v[0], v[1], 0.0F, 1.0F);
- IM->Flag[count] |= VERT_OBJ_BIT;
- if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_IMMEDIATE;
- const GLuint count = IM->Count++;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
- ASSIGN_4V(attrib, x, y, z, 1.0F);
- IM->Flag[count] |= VERT_OBJ_BIT;
- if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex3fv( const GLfloat *v )
-{
- GET_IMMEDIATE;
- const GLuint count = IM->Count++;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
- ASSIGN_4V(attrib, v[0], v[1], v[2], 1.0F);
- IM->Flag[count] |= VERT_OBJ_BIT;
- if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- GET_IMMEDIATE;
- const GLuint count = IM->Count++;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
- ASSIGN_4V(attrib, x, y, z, w);
- IM->Flag[count] |= VERT_OBJ_BIT;
- if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex4fv( const GLfloat *v )
-{
- GET_IMMEDIATE;
- const GLuint count = IM->Count++;
- GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
- COPY_4V(attrib, v);
- IM->Flag[count] |= VERT_OBJ_BIT;
- if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_VertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- if (index < 16) {
- GET_IMMEDIATE;
- const GLuint count = IM->Count;
- GLfloat *attrib = IM->Attrib[index][count];
- ASSIGN_4V(attrib, x, y, z, w);
- IM->Flag[count] |= (1 << index);
- if (index == 0) {
- IM->Count++;
- if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
- }
- }
-}
-
-static void
-_vp_VertexAttrib4fv( GLuint index, const GLfloat *v )
-{
- if (index < 16) {
- GET_IMMEDIATE;
- const GLuint count = IM->Count;
- GLfloat *attrib = IM->Attrib[index][count];
- COPY_4V(attrib, v);
- IM->Flag[count] |= (1 << index);
- if (index == 0) {
- IM->Count++;
- if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
- }
- }
-}
-
-
-/*
- * When vertex program mode is enabled we hook in different per-vertex
- * functions.
- */
-void _tnl_vprog_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
-
- /* All begin/end operations are handled by this vertex format:
- */
- vfmt->ArrayElement = _vp_ArrayElement;
- vfmt->Begin = _tnl_Begin;
- vfmt->Color3f = _vp_Color3f;
- vfmt->Color3fv = _vp_Color3fv;
- vfmt->Color3ub = _vp_Color3ub;
- vfmt->Color3ubv = _vp_Color3ubv;
- vfmt->Color4f = _vp_Color4f;
- vfmt->Color4fv = _vp_Color4fv;
- vfmt->Color4ub = _vp_Color4ub;
- vfmt->Color4ubv = _vp_Color4ubv;
- vfmt->EdgeFlag = _vp_EdgeFlag;
- vfmt->EdgeFlagv = _vp_EdgeFlagv;
- vfmt->End = _tnl_End;
- vfmt->EvalCoord1f = _vp_EvalCoord1f;
- vfmt->EvalCoord1fv = _vp_EvalCoord1fv;
- vfmt->EvalCoord2f = _vp_EvalCoord2f;
- vfmt->EvalCoord2fv = _vp_EvalCoord2fv;
- vfmt->EvalPoint1 = _vp_EvalPoint1;
- vfmt->EvalPoint2 = _vp_EvalPoint2;
- vfmt->FogCoordfEXT = _vp_FogCoordf;
- vfmt->FogCoordfvEXT = _vp_FogCoordfv;
- vfmt->Indexi = _vp_Indexi;
- vfmt->Indexiv = _vp_Indexiv;
- vfmt->Materialfv = _vp_Materialfv;
- vfmt->MultiTexCoord1fARB = _vp_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _vp_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _vp_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _vp_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _vp_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _vp_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _vp_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _vp_MultiTexCoord4fv;
- vfmt->Normal3f = _vp_Normal3f;
- vfmt->Normal3fv = _vp_Normal3fv;
- vfmt->SecondaryColor3fEXT = _vp_SecondaryColor3f;
- vfmt->SecondaryColor3fvEXT = _vp_SecondaryColor3fv;
- vfmt->SecondaryColor3ubEXT = _vp_SecondaryColor3ub;
- vfmt->SecondaryColor3ubvEXT = _vp_SecondaryColor3ubv;
- vfmt->TexCoord1f = _vp_TexCoord1f;
- vfmt->TexCoord1fv = _vp_TexCoord1fv;
- vfmt->TexCoord2f = _vp_TexCoord2f;
- vfmt->TexCoord2fv = _vp_TexCoord2fv;
- vfmt->TexCoord3f = _vp_TexCoord3f;
- vfmt->TexCoord3fv = _vp_TexCoord3fv;
- vfmt->TexCoord4f = _vp_TexCoord4f;
- vfmt->TexCoord4fv = _vp_TexCoord4fv;
- vfmt->Vertex2f = _vp_Vertex2f;
- vfmt->Vertex2fv = _vp_Vertex2fv;
- vfmt->Vertex3f = _vp_Vertex3f;
- vfmt->Vertex3fv = _vp_Vertex3fv;
- vfmt->Vertex4f = _vp_Vertex4f;
- vfmt->Vertex4fv = _vp_Vertex4fv;
- vfmt->VertexAttrib4fNV = _vp_VertexAttrib4f;
- vfmt->VertexAttrib4fvNV = _vp_VertexAttrib4fv;
-
- /* Outside begin/end functions (from t_varray.c, t_eval.c, ...):
- */
- vfmt->Rectf = _mesa_noop_Rectf;
-
- /* Just use the core function:
- */
- vfmt->CallList = _mesa_CallList;
-
- vfmt->prefer_float_colors = GL_TRUE;
-}
-
-
-
struct vp_stage_data {
GLvector4f clipCoords; /* post-modelview/projection coords */
GLvector4f ndcCoords; /* normalized device coords */
struct gl_client_array color0[2]; /* front and back */
struct gl_client_array color1[2]; /* front and back */
GLvector4f texCoord[MAX_TEXTURE_UNITS];
- GLvector1f fogCoord;
+ GLvector4f fogCoord;
GLvector1f pointSize;
GLubyte *clipmask;
GLubyte ormask, andmask;
@@ -726,7 +129,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
GLfloat (*color1)[4] = (GLfloat (*)[4]) store->color1[0].Ptr;
GLfloat (*bfcolor0)[4] = (GLfloat (*)[4]) store->color0[1].Ptr;
GLfloat (*bfcolor1)[4] = (GLfloat (*)[4]) store->color1[1].Ptr;
- GLfloat *fog = (GLfloat *) store->fogCoord.data;
+ GLfloat (*fog)[4] = (GLfloat (*)[4]) store->fogCoord.data;
GLfloat *pointSize = (GLfloat *) store->pointSize.data;
GLfloat (*texture0)[4] = (GLfloat (*)[4]) store->texCoord[0].data;
GLfloat (*texture1)[4] = (GLfloat (*)[4]) store->texCoord[1].data;
@@ -758,7 +161,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
#endif
/* load the input attribute registers */
- for (attr = 0; attr < 16; attr++) {
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if (VB->Flag[i] & (1 << attr)) {
COPY_4V(machine->Registers[VP_INPUT_REG_START + attr],
VB->AttribPtr[attr]->data[i]);
@@ -788,7 +191,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
COPY_4V(color1[i], machine->Registers[VP_OUT_COL1]);
COPY_4V(bfcolor0[i], machine->Registers[VP_OUT_BFC0]);
COPY_4V(bfcolor1[i], machine->Registers[VP_OUT_BFC1]);
- fog[i] = machine->Registers[VP_OUT_FOGC][0];
+ fog[i][0] = machine->Registers[VP_OUT_FOGC][0];
pointSize[i] = machine->Registers[VP_OUT_PSIZ][0];
COPY_4V(texture0[i], machine->Registers[VP_OUT_TEX0]);
COPY_4V(texture1[i], machine->Registers[VP_OUT_TEX0]);
@@ -803,7 +206,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
VB->ColorPtr[1] = &store->color0[1];
VB->SecondaryColorPtr[0] = &store->color1[0];
VB->SecondaryColorPtr[1] = &store->color1[1];
- VB->FogCoordPtr = &store->fogCoord;
+ VB->AttribPtr[VERT_ATTRIB_FOG] = &store->fogCoord;
VB->PointSizePtr = &store->pointSize;
VB->TexCoordPtr[0] = &store->texCoord[0];
VB->TexCoordPtr[1] = &store->texCoord[1];
@@ -860,6 +263,7 @@ static GLboolean run_validate_program( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
#if 000
+ /* XXX do we need any validation for vertex programs? */
GLuint ind = 0;
light_func *tab;
@@ -952,7 +356,7 @@ static GLboolean run_init_vp( GLcontext *ctx,
alloc_4float( &store->color1[1], size );
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
_mesa_vector4f_alloc( &store->texCoord[i], 0, VB->Size, 32 );
- _mesa_vector1f_alloc( &store->fogCoord, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->fogCoord, 0, size, 32 );
_mesa_vector1f_alloc( &store->pointSize, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
@@ -1006,7 +410,7 @@ static void dtr( struct gl_pipeline_stage *stage )
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
if (store->texCoord[i].data)
_mesa_vector4f_free( &store->texCoord[i] );
- _mesa_vector1f_free( &store->fogCoord );
+ _mesa_vector4f_free( &store->fogCoord );
_mesa_vector1f_free( &store->pointSize );
ALIGN_FREE( store->clipmask );