diff options
author | Brian Paul <[email protected]> | 2002-01-06 03:54:12 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-01-06 03:54:12 +0000 |
commit | 363049160da54f4aafe88f99bb2140a9bfed142b (patch) | |
tree | f189ec97cdd323e6e38958d9dc4b62c778c9868e /src/mesa/tnl/t_vb_program.c | |
parent | e2053d16901732f4947c702cdc5ef72993d8d130 (diff) |
Another vertex program checkpoint: clean-up of vertex attribute storage
in vertex_buffer. Improved vertex program pipeline stage such that
output registers can be processed in a loop. Getting closer to where
we need to be in order to implement performance optimizations...
Diffstat (limited to 'src/mesa/tnl/t_vb_program.c')
-rw-r--r-- | src/mesa/tnl/t_vb_program.c | 138 |
1 files changed, 61 insertions, 77 deletions
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index a711c96c43e..cfa1397d70e 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_program.c,v 1.6 2002/01/05 20:51:13 brianp Exp $ */ +/* $Id: t_vb_program.c,v 1.7 2002/01/06 03:54:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -98,16 +98,36 @@ #include "t_imm_exec.h" +/* WARNING: these values _MUST_ match the values in the OutputRegisters[] + * array in vpparse.c!!! + */ +#define VERT_RESULT_HPOS 0 +#define VERT_RESULT_COL0 1 +#define VERT_RESULT_COL1 2 +#define VERT_RESULT_BFC0 3 +#define VERT_RESULT_BFC1 4 +#define VERT_RESULT_FOGC 5 +#define VERT_RESULT_PSIZ 6 +#define VERT_RESULT_TEX0 7 +#define VERT_RESULT_TEX1 8 +#define VERT_RESULT_TEX2 9 +#define VERT_RESULT_TEX3 10 +#define VERT_RESULT_TEX4 11 +#define VERT_RESULT_TEX5 12 +#define VERT_RESULT_TEX6 13 +#define VERT_RESULT_TEX7 14 + struct vp_stage_data { - GLvector4f clipCoords; /* post-modelview/projection coords */ - GLvector4f ndcCoords; /* normalized device coords */ + /* The results of running the vertex program go into these arrays. */ + GLvector4f attribs[15]; + + /* These point to the attribs[VERT_RESULT_COL0, COL1, BFC0, BFC1] arrays */ struct gl_client_array color0[2]; /* front and back */ struct gl_client_array color1[2]; /* front and back */ - GLvector4f texCoord[MAX_TEXTURE_UNITS]; - GLvector4f fogCoord; - GLvector1f pointSize; - GLubyte *clipmask; + + GLvector4f ndcCoords; /* normalized device coords */ + GLubyte *clipmask; /* clip flags */ GLubyte ormask, andmask; }; @@ -123,21 +143,8 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) struct vp_machine *machine = &(ctx->VertexProgram.Machine); GLint i; - /* convenience pointers */ - GLfloat (*clip)[4] = (GLfloat (*)[4]) store->clipCoords.data; - GLfloat (*color0)[4] = (GLfloat (*)[4]) store->color0[0].Ptr; - GLfloat (*color1)[4] = (GLfloat (*)[4]) store->color1[0].Ptr; - GLfloat (*bfcolor0)[4] = (GLfloat (*)[4]) store->color0[1].Ptr; - GLfloat (*bfcolor1)[4] = (GLfloat (*)[4]) store->color1[1].Ptr; - GLfloat (*fog)[4] = (GLfloat (*)[4]) store->fogCoord.data; - GLfloat *pointSize = (GLfloat *) store->pointSize.data; - GLfloat (*texture0)[4] = (GLfloat (*)[4]) store->texCoord[0].data; - GLfloat (*texture1)[4] = (GLfloat (*)[4]) store->texCoord[1].data; - GLfloat (*texture2)[4] = (GLfloat (*)[4]) store->texCoord[2].data; - GLfloat (*texture3)[4] = (GLfloat (*)[4]) store->texCoord[3].data; - _mesa_init_tracked_matrices(ctx); - _mesa_init_vp_registers(ctx); /* sets temp regs to (0,0,0,1) */ + _mesa_init_vp_registers(ctx); /* init temp and result regs */ for (i = 0; i < VB->Count; i++) { GLuint attr; @@ -185,33 +192,28 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) machine->Registers[VP_OUT_COL0][3]); #endif - /* store the attribute output registers into the VB arrays */ - COPY_4V(clip[i], machine->Registers[VP_OUT_HPOS]); - COPY_4V(color0[i], machine->Registers[VP_OUT_COL0]); - COPY_4V(color1[i], machine->Registers[VP_OUT_COL1]); - COPY_4V(bfcolor0[i], machine->Registers[VP_OUT_BFC0]); - COPY_4V(bfcolor1[i], machine->Registers[VP_OUT_BFC1]); - fog[i][0] = machine->Registers[VP_OUT_FOGC][0]; - pointSize[i] = machine->Registers[VP_OUT_PSIZ][0]; - COPY_4V(texture0[i], machine->Registers[VP_OUT_TEX0]); - COPY_4V(texture1[i], machine->Registers[VP_OUT_TEX0]); - COPY_4V(texture2[i], machine->Registers[VP_OUT_TEX0]); - COPY_4V(texture3[i], machine->Registers[VP_OUT_TEX0]); + /* copy the output registers into the VB->attribs arrays */ + /* XXX (optimize) could use a conditional and smaller loop limit here */ + for (attr = 0; attr < 15; attr++) { + COPY_4V( store->attribs[attr].data[i], + machine->Registers[VP_OUTPUT_REG_START + attr] ); + } } - VB->ClipPtr = &store->clipCoords; + /* Setup the VB pointers so that the next pipeline stages get + * their data from the right place (the program output arrays). + */ + VB->ClipPtr = &store->attribs[VERT_RESULT_HPOS]; VB->ClipPtr->size = 4; VB->ClipPtr->count = VB->Count; VB->ColorPtr[0] = &store->color0[0]; VB->ColorPtr[1] = &store->color0[1]; VB->SecondaryColorPtr[0] = &store->color1[0]; VB->SecondaryColorPtr[1] = &store->color1[1]; - VB->AttribPtr[VERT_ATTRIB_FOG] = &store->fogCoord; - VB->PointSizePtr = &store->pointSize; - VB->TexCoordPtr[0] = &store->texCoord[0]; - VB->TexCoordPtr[1] = &store->texCoord[1]; - VB->TexCoordPtr[2] = &store->texCoord[2]; - VB->TexCoordPtr[3] = &store->texCoord[3]; + VB->FogCoordPtr = &store->attribs[VERT_RESULT_FOGC]; + VB->PointSizePtr = &store->attribs[VERT_RESULT_PSIZ]; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) + VB->TexCoordPtr[i] = &store->attribs[VERT_RESULT_TEX0 + i]; /* Cliptest and perspective divide. Clip functions must clear * the clipmask. @@ -304,23 +306,9 @@ static GLboolean run_validate_program( GLcontext *ctx, } - -#if 0 -static void alloc_4chan( struct gl_client_array *a, GLuint sz ) -{ - a->Ptr = ALIGN_MALLOC( sz * sizeof(GLchan) * 4, 32 ); - a->Size = 4; - a->Type = CHAN_TYPE; - a->Stride = 0; - a->StrideB = sizeof(GLchan) * 4; - a->Enabled = 0; - a->Flags = 0; -} -#endif - -static void alloc_4float( struct gl_client_array *a, GLuint sz ) +static void init_client_array( struct gl_client_array *a, GLvector4f *vec ) { - a->Ptr = ALIGN_MALLOC( sz * sizeof(GLfloat) * 4, 32 ); + a->Ptr = vec->data; a->Size = 4; a->Type = GL_FLOAT; a->Stride = 0; @@ -347,20 +335,20 @@ static GLboolean run_init_vp( GLcontext *ctx, if (!store) return GL_FALSE; - /* The output of a vertex program is: */ - _mesa_vector4f_alloc( &store->clipCoords, 0, size, 32 ); + /* Allocate arrays of vertex output values */ + for (i = 0; i < 15; i++) + _mesa_vector4f_alloc( &store->attribs[i], 0, size, 32 ); + + /* Make the color0[] and color1[] arrays point into the attribs[] arrays */ + init_client_array( &store->color0[0], &store->attribs[VERT_RESULT_COL0] ); + init_client_array( &store->color0[1], &store->attribs[VERT_RESULT_COL1] ); + init_client_array( &store->color1[0], &store->attribs[VERT_RESULT_BFC0] ); + init_client_array( &store->color1[1], &store->attribs[VERT_RESULT_BFC1] ); + + /* a few other misc allocations */ _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 ); - alloc_4float( &store->color0[0], size ); - alloc_4float( &store->color0[1], size ); - alloc_4float( &store->color1[0], size ); - alloc_4float( &store->color1[1], size ); - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) - _mesa_vector4f_alloc( &store->texCoord[i], 0, VB->Size, 32 ); - _mesa_vector4f_alloc( &store->fogCoord, 0, size, 32 ); - _mesa_vector1f_alloc( &store->pointSize, 0, size, 32 ); store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 ); - /* Now validate the stage derived data... */ stage->run = run_validate_program; @@ -401,17 +389,13 @@ static void dtr( struct gl_pipeline_stage *stage ) if (store) { GLuint i; - _mesa_vector4f_free( &store->clipCoords ); + + /* free the vertex program result arrays */ + for (i = 0; i < 15; i++) + _mesa_vector4f_free( &store->attribs[i] ); + + /* free misc arrays */ _mesa_vector4f_free( &store->ndcCoords ); - ALIGN_FREE( store->color0[0].Ptr ); - ALIGN_FREE( store->color0[1].Ptr ); - ALIGN_FREE( store->color1[0].Ptr ); - ALIGN_FREE( store->color1[1].Ptr ); - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) - if (store->texCoord[i].data) - _mesa_vector4f_free( &store->texCoord[i] ); - _mesa_vector4f_free( &store->fogCoord ); - _mesa_vector1f_free( &store->pointSize ); ALIGN_FREE( store->clipmask ); FREE( store ); |