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authorBrian Paul <[email protected]>2006-06-14 04:05:17 +0000
committerBrian Paul <[email protected]>2006-06-14 04:05:17 +0000
commit62e1fae858509615c6e54e0b9388cfa2691a5919 (patch)
tree35fb599ca4b17f1c909d916e2e91d2a1b6f587c5 /src/mesa/tnl/t_vb_normals.c
parent62dc134771858638ac38687c16bbb0578d20c419 (diff)
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
just aliases for members of the VB->AttribPtr[] array. Begin replacing FogCoordPtr with VB->AttribPtr[_TNL_ATTRIB_FOG], and similarly for NormalPtr, TexCoordPtr, PointSizePtr, etc.
Diffstat (limited to 'src/mesa/tnl/t_vb_normals.c')
-rw-r--r--src/mesa/tnl/t_vb_normals.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c
index edcb4de6e94..0f91784e809 100644
--- a/src/mesa/tnl/t_vb_normals.c
+++ b/src/mesa/tnl/t_vb_normals.c
@@ -67,19 +67,19 @@ run_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
store->NormalTransform( ctx->ModelviewMatrixStack.Top,
ctx->_ModelViewInvScale,
- VB->NormalPtr, /* input normals */
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL], /* input normals */
lengths,
&store->normal ); /* resulting normals */
- if (VB->NormalPtr->count > 1) {
+ if (VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count > 1) {
store->normal.stride = 4 * sizeof(GLfloat);
}
else {
store->normal.stride = 0;
}
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
VB->NormalPtr = &store->normal;
- VB->AttribPtr[_TNL_ATTRIB_NORMAL] = VB->NormalPtr;
VB->NormalLengthPtr = NULL; /* no longer valid */
return GL_TRUE;