summaryrefslogtreecommitdiffstats
path: root/src/mesa/tnl/t_vb_lighttmp.h
diff options
context:
space:
mode:
authorKeith Whitwell <[email protected]>2003-11-24 15:23:18 +0000
committerKeith Whitwell <[email protected]>2003-11-24 15:23:18 +0000
commitae0eaf93e092ac8e8b1c98f3e986de96940663fa (patch)
tree56aae7c4b985f657384df5e088227c4dd08130fb /src/mesa/tnl/t_vb_lighttmp.h
parent57c9814b9e87924696df4c741861c29d4236d1eb (diff)
Merge vtx-0-2-branch
Diffstat (limited to 'src/mesa/tnl/t_vb_lighttmp.h')
-rw-r--r--src/mesa/tnl/t_vb_lighttmp.h461
1 files changed, 128 insertions, 333 deletions
diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h
index d1ca33d5d07..167325eae83 100644
--- a/src/mesa/tnl/t_vb_lighttmp.h
+++ b/src/mesa/tnl/t_vb_lighttmp.h
@@ -29,49 +29,6 @@
*/
-#if (IDX & LIGHT_FLAGS)
-# define VSTRIDE (4 * sizeof(GLfloat))
-# define NSTRIDE nstride /*(3 * sizeof(GLfloat))*/
-# define CHECK_MATERIAL(x) (flags[x] & VERT_BIT_MATERIAL)
-# define CHECK_END_VB(x) (flags[x] & VERT_BIT_END_VB)
-# if (IDX & LIGHT_COLORMATERIAL)
-# define CMSTRIDE STRIDE_F(CMcolor, CMstride)
-# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_BIT_COLOR0)
-# define CHECK_VALIDATE(x) (flags[x] & (VERT_BIT_COLOR0|VERT_BIT_MATERIAL))
-# define DO_ANOTHER_NORMAL(x) \
- ((flags[x] & (VERT_BIT_COLOR0|VERT_BIT_NORMAL|VERT_BIT_END_VB|VERT_BIT_MATERIAL)) == VERT_BIT_NORMAL)
-# define REUSE_LIGHT_RESULTS(x) \
- ((flags[x] & (VERT_BIT_COLOR0|VERT_BIT_NORMAL|VERT_BIT_END_VB|VERT_BIT_MATERIAL)) == 0)
-# else
-# define CMSTRIDE (void)0
-# define CHECK_COLOR_MATERIAL(x) 0
-# define CHECK_VALIDATE(x) (flags[x] & (VERT_BIT_MATERIAL))
-# define DO_ANOTHER_NORMAL(x) \
- ((flags[x] & (VERT_BIT_NORMAL|VERT_BIT_END_VB|VERT_BIT_MATERIAL)) == VERT_BIT_NORMAL)
-# define REUSE_LIGHT_RESULTS(x) \
- ((flags[x] & (VERT_BIT_NORMAL|VERT_BIT_END_VB|VERT_BIT_MATERIAL)) == 0)
-# endif
-#else
-# define VSTRIDE vstride
-# define NSTRIDE nstride
-# define CHECK_MATERIAL(x) 0 /* no materials on array paths */
-# define CHECK_END_VB(XX) (XX >= nr)
-# if (IDX & LIGHT_COLORMATERIAL)
-# define CMSTRIDE STRIDE_F(CMcolor, CMstride)
-# define CHECK_COLOR_MATERIAL(x) (x < nr) /* always have colormaterial */
-# define CHECK_VALIDATE(x) (x < nr)
-# define DO_ANOTHER_NORMAL(x) 0 /* always stop to recalc colormat */
-# else
-# define CMSTRIDE (void)0
-# define CHECK_COLOR_MATERIAL(x) 0 /* no colormaterial */
-# define CHECK_VALIDATE(x) (0)
-# define DO_ANOTHER_NORMAL(XX) (XX < nr) /* keep going to end of vb */
-# endif
-# define REUSE_LIGHT_RESULTS(x) 0 /* always have a new normal */
-#endif
-
-
-
#if (IDX & LIGHT_TWOSIDE)
# define NR_SIDES 2
#else
@@ -79,7 +36,7 @@
#endif
-/* define TRACE if to trace lighting code */
+/* define TRACE to trace lighting code */
/* #define TRACE 1 */
/*
@@ -90,12 +47,12 @@
*/
static void TAG(light_rgba_spec)( GLcontext *ctx,
struct vertex_buffer *VB,
- struct gl_pipeline_stage *stage,
+ struct tnl_pipeline_stage *stage,
GLvector4f *input )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
GLfloat (*base)[3] = ctx->Light._BaseColor;
- GLchan sumA[2];
+ GLfloat sumA[2];
GLuint j;
const GLuint vstride = input->stride;
@@ -103,20 +60,13 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
- GLfloat *CMcolor;
- GLuint CMstride;
-
- GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
- GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
- GLchan (*Fspec)[4] = (GLchan (*)[4]) store->LitSecondary[0].Ptr;
- GLchan (*Bspec)[4] = (GLchan (*)[4]) store->LitSecondary[1].Ptr;
+ GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
+ GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
+ GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data;
+ GLfloat (*Bspec)[4] = (GLfloat (*)[4]) store->LitSecondary[1].data;
const GLuint nr = VB->Count;
- const GLuint *flags = VB->Flag;
- struct gl_material *new_material = VB->Material;
- const GLuint *new_material_mask = VB->MaterialMask;
- (void) flags;
(void) nstride;
(void) vstride;
@@ -124,23 +74,14 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
- if (IDX & LIGHT_COLORMATERIAL) {
- if (VB->ColorPtr[0]->Type != GL_FLOAT ||
- VB->ColorPtr[0]->Size != 4)
- import_color_material( ctx, stage );
-
- CMcolor = (GLfloat *) VB->ColorPtr[0]->Ptr;
- CMstride = VB->ColorPtr[0]->StrideB;
- }
-
VB->ColorPtr[0] = &store->LitColor[0];
VB->SecondaryColorPtr[0] = &store->LitSecondary[0];
- UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]);
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
if (IDX & LIGHT_TWOSIDE) {
VB->ColorPtr[1] = &store->LitColor[1];
VB->SecondaryColorPtr[1] = &store->LitSecondary[1];
- UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]);
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
}
/* Side-effects done, can we finish now?
@@ -148,24 +89,15 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
if (stage->changed_inputs == 0)
return;
- for ( j=0 ;
- j<nr ;
- j++,STRIDE_F(vertex,VSTRIDE),STRIDE_F(normal,NSTRIDE),CMSTRIDE)
- {
+ for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
GLfloat sum[2][3], spec[2][3];
struct gl_light *light;
- if ( CHECK_COLOR_MATERIAL(j) )
- _mesa_update_color_material( ctx, CMcolor );
-
- if ( CHECK_MATERIAL(j) )
- update_materials( ctx, &new_material[j], new_material_mask[j] );
-
- if ( CHECK_VALIDATE(j) ) {
- TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
- UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]);
+ if ( IDX & LIGHT_MATERIAL ) {
+ update_materials( ctx, store );
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
if (IDX & LIGHT_TWOSIDE)
- UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]);
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
}
COPY_3V(sum[0], base[0]);
@@ -288,13 +220,13 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
}
} /*loop over lights*/
- UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] );
- UNCLAMPED_FLOAT_TO_RGB_CHAN( Fspec[j], spec[0] );
+ COPY_3V( Fcolor[j], sum[0] );
+ COPY_3V( Fspec[j], spec[0] );
Fcolor[j][3] = sumA[0];
if (IDX & LIGHT_TWOSIDE) {
- UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] );
- UNCLAMPED_FLOAT_TO_RGB_CHAN( Bspec[j], spec[1] );
+ COPY_3V( Bcolor[j], sum[1] );
+ COPY_3V( Bspec[j], spec[1] );
Bcolor[j][3] = sumA[1];
}
}
@@ -303,81 +235,56 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
static void TAG(light_rgba)( GLcontext *ctx,
struct vertex_buffer *VB,
- struct gl_pipeline_stage *stage,
+ struct tnl_pipeline_stage *stage,
GLvector4f *input )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
GLuint j;
GLfloat (*base)[3] = ctx->Light._BaseColor;
- GLchan sumA[2];
+ GLfloat sumA[2];
const GLuint vstride = input->stride;
const GLfloat *vertex = (GLfloat *) input->data;
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
- GLfloat *CMcolor;
- GLuint CMstride;
-
- GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
- GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
- GLchan (*color[2])[4];
- const GLuint *flags = VB->Flag;
+ GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
+ GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
+ GLfloat (*color[2])[4];
- struct gl_material *new_material = VB->Material;
- const GLuint *new_material_mask = VB->MaterialMask;
const GLuint nr = VB->Count;
#ifdef TRACE
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
- (void) flags;
(void) nstride;
(void) vstride;
color[0] = Fcolor;
color[1] = Bcolor;
- if (IDX & LIGHT_COLORMATERIAL) {
- if (VB->ColorPtr[0]->Type != GL_FLOAT ||
- VB->ColorPtr[0]->Size != 4)
- import_color_material( ctx, stage );
-
- CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr;
- CMstride = VB->ColorPtr[0]->StrideB;
- }
-
VB->ColorPtr[0] = &store->LitColor[0];
- UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]);
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
if (IDX & LIGHT_TWOSIDE) {
VB->ColorPtr[1] = &store->LitColor[1];
- UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]);
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
}
if (stage->changed_inputs == 0)
return;
- for ( j=0 ;
- j<nr ;
- j++,STRIDE_F(vertex,VSTRIDE), STRIDE_F(normal,NSTRIDE),CMSTRIDE)
- {
+ for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
GLfloat sum[2][3];
struct gl_light *light;
- if ( CHECK_COLOR_MATERIAL(j) )
- _mesa_update_color_material( ctx, CMcolor );
-
- if ( CHECK_MATERIAL(j) )
- update_materials( ctx, &new_material[j], new_material_mask[j] );
-
- if ( CHECK_VALIDATE(j) ) {
- TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
- UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]);
+ if ( IDX & LIGHT_MATERIAL ) {
+ update_materials( ctx, store );
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
if (IDX & LIGHT_TWOSIDE)
- UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]);
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
}
COPY_3V(sum[0], base[0]);
@@ -503,11 +410,11 @@ static void TAG(light_rgba)( GLcontext *ctx,
ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib );
}
- UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] );
+ COPY_3V( Fcolor[j], sum[0] );
Fcolor[j][3] = sumA[0];
if (IDX & LIGHT_TWOSIDE) {
- UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] );
+ COPY_3V( Bcolor[j], sum[1] );
Bcolor[j][3] = sumA[1];
}
}
@@ -520,23 +427,17 @@ static void TAG(light_rgba)( GLcontext *ctx,
*/
static void TAG(light_fast_rgba_single)( GLcontext *ctx,
struct vertex_buffer *VB,
- struct gl_pipeline_stage *stage,
+ struct tnl_pipeline_stage *stage,
GLvector4f *input )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
- GLfloat *CMcolor;
- GLuint CMstride;
- GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
- GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
+ GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
+ GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
const struct gl_light *light = ctx->Light.EnabledList.next;
- const GLuint *flags = VB->Flag;
- GLchan basechan[2][4];
GLuint j = 0;
- struct gl_material *new_material = VB->Material;
- const GLuint *new_material_mask = VB->MaterialMask;
GLfloat base[2][3];
const GLuint nr = VB->Count;
@@ -545,19 +446,9 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
#endif
(void) input; /* doesn't refer to Eye or Obj */
- (void) flags;
(void) nr;
(void) nstride;
- if (IDX & LIGHT_COLORMATERIAL) {
- if (VB->ColorPtr[0]->Type != GL_FLOAT ||
- VB->ColorPtr[0]->Size != 4)
- import_color_material( ctx, stage );
-
- CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr;
- CMstride = VB->ColorPtr[0]->StrideB;
- }
-
VB->ColorPtr[0] = &store->LitColor[0];
if (IDX & LIGHT_TWOSIDE)
VB->ColorPtr[1] = &store->LitColor[1];
@@ -565,84 +456,61 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
if (stage->changed_inputs == 0)
return;
- do {
-
- if ( CHECK_COLOR_MATERIAL(j) ) {
- _mesa_update_color_material( ctx, CMcolor );
- }
-
- if ( CHECK_MATERIAL(j) )
- update_materials( ctx, &new_material[j], new_material_mask[j] );
+ for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) {
- if ( CHECK_VALIDATE(j) )
- TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
+ GLfloat n_dot_VP;
+ if ( IDX & LIGHT_MATERIAL )
+ update_materials( ctx, store );
/* No attenuation, so incoporate _MatAmbient into base color.
*/
- COPY_3V(base[0], light->_MatAmbient[0]);
- ACC_3V(base[0], ctx->Light._BaseColor[0] );
- UNCLAMPED_FLOAT_TO_RGB_CHAN( basechan[0], base[0] );
- UNCLAMPED_FLOAT_TO_CHAN(basechan[0][3],
- ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]);
+ if ( j == 0 || (IDX & LIGHT_MATERIAL) ) {
+ COPY_3V(base[0], light->_MatAmbient[0]);
+ ACC_3V(base[0], ctx->Light._BaseColor[0] );
+ base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
- if (IDX & LIGHT_TWOSIDE) {
- COPY_3V(base[1], light->_MatAmbient[1]);
- ACC_3V(base[1], ctx->Light._BaseColor[1]);
- UNCLAMPED_FLOAT_TO_RGB_CHAN( basechan[1], base[1]);
- UNCLAMPED_FLOAT_TO_CHAN(basechan[1][3],
- ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]);
+ if (IDX & LIGHT_TWOSIDE) {
+ COPY_3V(base[1], light->_MatAmbient[1]);
+ ACC_3V(base[1], ctx->Light._BaseColor[1]);
+ base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+ }
}
- do {
- GLfloat n_dot_VP = DOT3(normal, light->_VP_inf_norm);
+ n_dot_VP = DOT3(normal, light->_VP_inf_norm);
- if (n_dot_VP < 0.0F) {
- if (IDX & LIGHT_TWOSIDE) {
- GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm);
- GLfloat sum[3];
- COPY_3V(sum, base[1]);
- ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]);
- if (n_dot_h > 0.0F) {
- GLfloat spec;
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec );
- ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]);
- }
- UNCLAMPED_FLOAT_TO_RGB_CHAN(Bcolor[j], sum );
- Bcolor[j][3] = basechan[1][3];
- }
- COPY_CHAN4(Fcolor[j], basechan[0]);
- }
- else {
- GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm);
+ if (n_dot_VP < 0.0F) {
+ if (IDX & LIGHT_TWOSIDE) {
+ GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm);
GLfloat sum[3];
- COPY_3V(sum, base[0]);
- ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]);
+ COPY_3V(sum, base[1]);
+ ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]);
if (n_dot_h > 0.0F) {
GLfloat spec;
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
- ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]);
-
+ GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]);
}
- UNCLAMPED_FLOAT_TO_RGB_CHAN(Fcolor[j], sum );
- Fcolor[j][3] = basechan[0][3];
- if (IDX & LIGHT_TWOSIDE) COPY_CHAN4(Bcolor[j], basechan[1]);
+ COPY_3V(Bcolor[j], sum );
+ Bcolor[j][3] = base[1][3];
}
-
- j++;
- CMSTRIDE;
- STRIDE_F(normal, NSTRIDE);
- } while (DO_ANOTHER_NORMAL(j));
-
-
- for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE, STRIDE_F(normal,NSTRIDE))
- {
- COPY_CHAN4(Fcolor[j], Fcolor[j-1]);
- if (IDX & LIGHT_TWOSIDE)
- COPY_CHAN4(Bcolor[j], Bcolor[j-1]);
+ COPY_4FV(Fcolor[j], base[0]);
}
+ else {
+ GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm);
+ GLfloat sum[3];
+ COPY_3V(sum, base[0]);
+ ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]);
+ if (n_dot_h > 0.0F) {
+ GLfloat spec;
+ GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]);
- } while (!CHECK_END_VB(j));
+ }
+ COPY_3V(Fcolor[j], sum );
+ Fcolor[j][3] = base[0][3];
+ if (IDX & LIGHT_TWOSIDE) COPY_4FV(Bcolor[j], base[1]);
+ }
+ }
}
@@ -650,44 +518,29 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
*/
static void TAG(light_fast_rgba)( GLcontext *ctx,
struct vertex_buffer *VB,
- struct gl_pipeline_stage *stage,
+ struct tnl_pipeline_stage *stage,
GLvector4f *input )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
- GLchan sumA[2];
+ GLfloat sumA[2];
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
- GLfloat *CMcolor;
- GLuint CMstride;
- GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
- GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
- const GLuint *flags = VB->Flag;
+ GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
+ GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
GLuint j = 0;
- struct gl_material *new_material = VB->Material;
- GLuint *new_material_mask = VB->MaterialMask;
const GLuint nr = VB->Count;
const struct gl_light *light;
#ifdef TRACE
- fprintf(stderr, "%s\n", __FUNCTION__ );
+ fprintf(stderr, "%s %d\n", __FUNCTION__, nr );
#endif
- (void) flags;
(void) input;
(void) nr;
(void) nstride;
- UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]);
- UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]);
-
- if (IDX & LIGHT_COLORMATERIAL) {
- if (VB->ColorPtr[0]->Type != GL_FLOAT ||
- VB->ColorPtr[0]->Size != 4)
- import_color_material( ctx, stage );
-
- CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr;
- CMstride = VB->ColorPtr[0]->StrideB;
- }
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
VB->ColorPtr[0] = &store->LitColor[0];
if (IDX & LIGHT_TWOSIDE)
@@ -696,84 +549,60 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
if (stage->changed_inputs == 0)
return;
- do {
- do {
- GLfloat sum[2][3];
+ for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) {
- if ( CHECK_COLOR_MATERIAL(j) )
- _mesa_update_color_material( ctx, CMcolor );
+ GLfloat sum[2][3];
- if ( CHECK_MATERIAL(j) )
- update_materials( ctx, &new_material[j], new_material_mask[j] );
+ if ( IDX & LIGHT_MATERIAL ) {
+ update_materials( ctx, store );
- if ( CHECK_VALIDATE(j) ) {
- TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
- UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]);
- if (IDX & LIGHT_TWOSIDE)
- UNCLAMPED_FLOAT_TO_CHAN(sumA[1],
- ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]);
- }
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+ if (IDX & LIGHT_TWOSIDE)
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+ }
- COPY_3V(sum[0], ctx->Light._BaseColor[0]);
- if (IDX & LIGHT_TWOSIDE)
- COPY_3V(sum[1], ctx->Light._BaseColor[1]);
+ COPY_3V(sum[0], ctx->Light._BaseColor[0]);
+ if (IDX & LIGHT_TWOSIDE)
+ COPY_3V(sum[1], ctx->Light._BaseColor[1]);
- foreach (light, &ctx->Light.EnabledList) {
- GLfloat n_dot_h, n_dot_VP, spec;
+ foreach (light, &ctx->Light.EnabledList) {
+ GLfloat n_dot_h, n_dot_VP, spec;
- ACC_3V(sum[0], light->_MatAmbient[0]);
- if (IDX & LIGHT_TWOSIDE)
- ACC_3V(sum[1], light->_MatAmbient[1]);
+ ACC_3V(sum[0], light->_MatAmbient[0]);
+ if (IDX & LIGHT_TWOSIDE)
+ ACC_3V(sum[1], light->_MatAmbient[1]);
- n_dot_VP = DOT3(normal, light->_VP_inf_norm);
+ n_dot_VP = DOT3(normal, light->_VP_inf_norm);
- if (n_dot_VP > 0.0F) {
- ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]);
- n_dot_h = DOT3(normal, light->_h_inf_norm);
- if (n_dot_h > 0.0F) {
- struct gl_shine_tab *tab = ctx->_ShineTable[0];
- GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum[0], spec,
- light->_MatSpecular[0]);
- }
- }
- else if (IDX & LIGHT_TWOSIDE) {
- ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]);
- n_dot_h = -DOT3(normal, light->_h_inf_norm);
- if (n_dot_h > 0.0F) {
- struct gl_shine_tab *tab = ctx->_ShineTable[1];
- GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum[1], spec,
- light->_MatSpecular[1]);
- }
+ if (n_dot_VP > 0.0F) {
+ ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]);
+ n_dot_h = DOT3(normal, light->_h_inf_norm);
+ if (n_dot_h > 0.0F) {
+ struct gl_shine_tab *tab = ctx->_ShineTable[0];
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V( sum[0], spec, light->_MatSpecular[0]);
}
}
-
- UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] );
- Fcolor[j][3] = sumA[0];
-
- if (IDX & LIGHT_TWOSIDE) {
- UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] );
- Bcolor[j][3] = sumA[1];
+ else if (IDX & LIGHT_TWOSIDE) {
+ ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]);
+ n_dot_h = -DOT3(normal, light->_h_inf_norm);
+ if (n_dot_h > 0.0F) {
+ struct gl_shine_tab *tab = ctx->_ShineTable[1];
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V( sum[1], spec, light->_MatSpecular[1]);
+ }
}
+ }
- j++;
- CMSTRIDE;
- STRIDE_F(normal, NSTRIDE);
- } while (DO_ANOTHER_NORMAL(j));
+ COPY_3V( Fcolor[j], sum[0] );
+ Fcolor[j][3] = sumA[0];
- /* Reuse the shading results while there is no change to
- * normal or material values.
- */
- for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE, STRIDE_F(normal, NSTRIDE))
- {
- COPY_CHAN4(Fcolor[j], Fcolor[j-1]);
- if (IDX & LIGHT_TWOSIDE)
- COPY_CHAN4(Bcolor[j], Bcolor[j-1]);
+ if (IDX & LIGHT_TWOSIDE) {
+ COPY_3V( Bcolor[j], sum[1] );
+ Bcolor[j][3] = sumA[1];
}
-
- } while (!CHECK_END_VB(j));
+ }
}
@@ -791,7 +620,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
*/
static void TAG(light_ci)( GLcontext *ctx,
struct vertex_buffer *VB,
- struct gl_pipeline_stage *stage,
+ struct tnl_pipeline_stage *stage,
GLvector4f *input )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
@@ -800,19 +629,13 @@ static void TAG(light_ci)( GLcontext *ctx,
const GLfloat *vertex = (GLfloat *) input->data;
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
- GLfloat *CMcolor;
- GLuint CMstride;
- const GLuint *flags = VB->Flag;
- GLuint *indexResult[2];
- struct gl_material *new_material = VB->Material;
- GLuint *new_material_mask = VB->MaterialMask;
+ GLfloat *indexResult[2];
const GLuint nr = VB->Count;
#ifdef TRACE
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
- (void) flags;
(void) nstride;
(void) vstride;
@@ -823,36 +646,18 @@ static void TAG(light_ci)( GLcontext *ctx,
if (stage->changed_inputs == 0)
return;
- indexResult[0] = VB->IndexPtr[0]->data;
+ indexResult[0] = (GLfloat *)VB->IndexPtr[0]->data;
if (IDX & LIGHT_TWOSIDE)
- indexResult[1] = VB->IndexPtr[1]->data;
-
- if (IDX & LIGHT_COLORMATERIAL) {
- if (VB->ColorPtr[0]->Type != GL_FLOAT ||
- VB->ColorPtr[0]->Size != 4)
- import_color_material( ctx, stage );
-
- CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr;
- CMstride = VB->ColorPtr[0]->StrideB;
- }
+ indexResult[1] = (GLfloat *)VB->IndexPtr[1]->data;
/* loop over vertices */
- for ( j=0 ;
- j<nr ;
- j++,STRIDE_F(vertex,VSTRIDE),STRIDE_F(normal, NSTRIDE), CMSTRIDE)
- {
+ for (j=0; j<nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal, nstride)) {
GLfloat diffuse[2], specular[2];
GLuint side = 0;
struct gl_light *light;
- if ( CHECK_COLOR_MATERIAL(j) )
- _mesa_update_color_material( ctx, CMcolor );
-
- if ( CHECK_MATERIAL(j) )
- update_materials( ctx, &new_material[j], new_material_mask[j] );
-
- if ( CHECK_VALIDATE(j) )
- TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
+ if ( IDX & LIGHT_MATERIAL )
+ update_materials( ctx, store );
diffuse[0] = specular[0] = 0.0F;
@@ -962,7 +767,6 @@ static void TAG(light_ci)( GLcontext *ctx,
else {
GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT];
GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT];
-
index = (ind[MAT_INDEX_AMBIENT]
+ diffuse[side] * (1.0F-specular[side]) * d_a
+ specular[side] * s_a);
@@ -970,7 +774,7 @@ static void TAG(light_ci)( GLcontext *ctx,
index = ind[MAT_INDEX_SPECULAR];
}
}
- indexResult[side][j] = (GLuint) (GLint) index;
+ indexResult[side][j] = index;
}
} /*for vertex*/
}
@@ -990,12 +794,3 @@ static void TAG(init_light_tab)( void )
#undef TAG
#undef IDX
#undef NR_SIDES
-#undef NSTRIDE
-#undef VSTRIDE
-#undef CHECK_MATERIAL
-#undef CHECK_END_VB
-#undef DO_ANOTHER_NORMAL
-#undef REUSE_LIGHT_RESULTS
-#undef CMSTRIDE
-#undef CHECK_COLOR_MATERIAL
-#undef CHECK_VALIDATE