diff options
author | Brian Paul <[email protected]> | 2006-04-25 00:53:25 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-04-25 00:53:25 +0000 |
commit | 94b30dc390f1fdd526c080080830016fad3e2ee2 (patch) | |
tree | 92643c41eae15bcf373a9777ca04e73cfe46c7c3 /src/mesa/tnl/t_vb_light.c | |
parent | 5bdc6fdebc0ab59a888fba15136eb4a0ee2790e1 (diff) |
Put color index attribute into the 6th attribute slot.
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values
instead of specific vertex attributes.
Remove the EdgeFlagv function from the GLvertexformat struct.
Diffstat (limited to 'src/mesa/tnl/t_vb_light.c')
-rw-r--r-- | src/mesa/tnl/t_vb_light.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index 4d360007a46..47c5b400aae 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -135,7 +135,7 @@ prepare_materials(GLcontext *ctx, * update_materials(), above, that'll actually copy the vertex color to * the material attribute(s). */ - for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++) { + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { if (VB->AttribPtr[i]->stride) { const GLuint j = store->mat_count++; const GLuint attr = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT; @@ -251,7 +251,7 @@ static GLboolean run_lighting( GLcontext *ctx, VB->AttribPtr[_TNL_ATTRIB_COLOR0] = VB->ColorPtr[0]; VB->AttribPtr[_TNL_ATTRIB_COLOR1] = VB->SecondaryColorPtr[0]; - VB->AttribPtr[_TNL_ATTRIB_INDEX] = VB->IndexPtr[0]; + VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = VB->IndexPtr[0]; return GL_TRUE; } |