diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/tnl/t_vb_light.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/tnl/t_vb_light.c')
-rw-r--r-- | src/mesa/tnl/t_vb_light.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index e7309aaac60..3acedf6e577 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -41,7 +41,7 @@ #define LIGHT_MATERIAL 0x2 #define MAX_LIGHT_FUNC 0x4 -typedef void (*light_func)( GLcontext *ctx, +typedef void (*light_func)( struct gl_context *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ); @@ -85,7 +85,7 @@ struct light_stage_data { * It's called per-vertex in the lighting loop. */ static void -update_materials(GLcontext *ctx, struct light_stage_data *store) +update_materials(struct gl_context *ctx, struct light_stage_data *store) { GLuint i; @@ -110,7 +110,7 @@ update_materials(GLcontext *ctx, struct light_stage_data *store) * Return number of material attributes which will track vertex color. */ static GLuint -prepare_materials(GLcontext *ctx, +prepare_materials(struct gl_context *ctx, struct vertex_buffer *VB, struct light_stage_data *store) { GLuint i; @@ -192,7 +192,7 @@ static void init_lighting_tables( void ) } -static GLboolean run_lighting( GLcontext *ctx, +static GLboolean run_lighting( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); @@ -250,7 +250,7 @@ static GLboolean run_lighting( GLcontext *ctx, /* Called in place of do_lighting when the light table may have changed. */ -static void validate_lighting( GLcontext *ctx, +static void validate_lighting( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) { light_func *tab; @@ -284,7 +284,7 @@ static void validate_lighting( GLcontext *ctx, /* Called the first time stage->run is called. In effect, don't * allocate data until the first time the stage is run. */ -static GLboolean init_lighting( GLcontext *ctx, +static GLboolean init_lighting( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) { TNLcontext *tnl = TNL_CONTEXT(ctx); |