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authorEric Anholt <[email protected]>2009-11-18 01:38:55 -0800
committerEric Anholt <[email protected]>2009-11-19 11:47:05 +0100
commit0a9187801505130738ae947c69cafa8a1dd118d1 (patch)
treeff0c2c6da3efff67337a7f855f68a700ef8148de /src/mesa/tnl/t_vb_light.c
parentfc9a2970dc539b21b035ea0a770ec69822962145 (diff)
tnl: Replace deprecated ColorPtr[] with AttribPtr or new BackfaceColorPtr.
Diffstat (limited to 'src/mesa/tnl/t_vb_light.c')
-rw-r--r--src/mesa/tnl/t_vb_light.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index e72a807f0df..8a0fe63fd8b 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -127,7 +127,7 @@ prepare_materials(GLcontext *ctx,
const GLuint bitmask = ctx->Light.ColorMaterialBitmask;
for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
if (bitmask & (1<<i))
- VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->ColorPtr[0];
+ VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
}
/* Now, for each material attribute that's tracking vertex color, save
@@ -246,9 +246,6 @@ static GLboolean run_lighting( GLcontext *ctx,
*/
store->light_func_tab[idx]( ctx, VB, stage, input );
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = VB->ColorPtr[0];
- VB->AttribPtr[_TNL_ATTRIB_COLOR1] = VB->SecondaryColorPtr[0];
-
return GL_TRUE;
}