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author | Tom Stellard <[email protected]> | 2014-12-10 09:13:59 -0500 |
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committer | Tom Stellard <[email protected]> | 2015-01-28 21:03:47 +0000 |
commit | 2397a721291457c146c7f4bcd48adcb3b2d979bd (patch) | |
tree | 016628c1fb29de41f0bbca307fa26eac43ae60dd /src/mesa/tnl/t_vb_light.c | |
parent | 5dcd97f25c217450c9e3e0441246187219a01eca (diff) |
radeonsi: Enable VGPR spilling for all shader types v5
v2:
- Only emit write SPI_TMPRING_SIZE once per packet.
- Use context global scratch buffer.
v3:
- Patch shaders using WRITE_DATA packet instead of map/unmap.
- Emit ICACHE_FLUSH, CS_PARTIAL_FLUSH, PS_PARTIAL_FLUSH, and
VS_PARTIAL_FLUSH when patching shaders.
v4:
- Code cleanups.
- Remove unnecessary multiplies.
v5:
- Patch shaders in system memory and re-upload to vram.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_vb_light.c')
0 files changed, 0 insertions, 0 deletions