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authorBrian Paul <[email protected]>2001-12-18 04:06:44 +0000
committerBrian Paul <[email protected]>2001-12-18 04:06:44 +0000
commit30f51ae067379c2b3573c06b707d25a9704df7be (patch)
tree401d75d291724d0d3a47be29d4d3512dcdb66a5a /src/mesa/tnl/t_vb_fog.c
parent645ced29552da1af5c759d0497d98c8f55b72935 (diff)
Replace old matrix stacks with new code based on struct matrix_stack.
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
Diffstat (limited to 'src/mesa/tnl/t_vb_fog.c')
-rw-r--r--src/mesa/tnl/t_vb_fog.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 9e3d440b6a0..eebeba265b3 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_fog.c,v 1.13 2001/12/14 02:51:45 brianp Exp $ */
+/* $Id: t_vb_fog.c,v 1.14 2001/12/18 04:06:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -145,7 +145,7 @@ static GLboolean run_fog_stage( GLcontext *ctx,
VB->FogCoordPtr = &store->fogcoord;
if (!ctx->_NeedEyeCoords) {
- GLfloat *m = ctx->ModelView.m;
+ const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
GLfloat plane[4];
/* Use this to store calculated eye z values: