diff options
author | Brian Paul <[email protected]> | 2002-01-06 03:54:12 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-01-06 03:54:12 +0000 |
commit | 363049160da54f4aafe88f99bb2140a9bfed142b (patch) | |
tree | f189ec97cdd323e6e38958d9dc4b62c778c9868e /src/mesa/tnl/t_vb_fog.c | |
parent | e2053d16901732f4947c702cdc5ef72993d8d130 (diff) |
Another vertex program checkpoint: clean-up of vertex attribute storage
in vertex_buffer. Improved vertex program pipeline stage such that
output registers can be processed in a loop. Getting closer to where
we need to be in order to implement performance optimizations...
Diffstat (limited to 'src/mesa/tnl/t_vb_fog.c')
-rw-r--r-- | src/mesa/tnl/t_vb_fog.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index b7876a4db9d..d0e87cdbd8a 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -1,10 +1,10 @@ -/* $Id: t_vb_fog.c,v 1.15 2002/01/05 20:51:13 brianp Exp $ */ +/* $Id: t_vb_fog.c,v 1.16 2002/01/06 03:54:12 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -142,7 +142,7 @@ static GLboolean run_fog_stage( GLcontext *ctx, /* fog computed from Z depth */ /* source = VB->ObjPtr or VB->EyePtr coords */ /* dest = VB->FogCoordPtr = fog stage private storage */ - VB->AttribPtr[VERT_ATTRIB_FOG] = &store->fogcoord; + VB->FogCoordPtr = &store->fogcoord; if (!ctx->_NeedEyeCoords) { const GLfloat *m = ctx->ModelviewMatrixStack.Top->m; @@ -181,12 +181,12 @@ static GLboolean run_fog_stage( GLcontext *ctx, else { /* use glFogCoord() coordinates */ /* source = VB->FogCoordPtr */ - input = VB->AttribPtr[VERT_ATTRIB_FOG]; + input = VB->FogCoordPtr; /* dest = fog stage private storage */ - VB->AttribPtr[VERT_ATTRIB_FOG] = &store->fogcoord; + VB->FogCoordPtr = &store->fogcoord; } - make_win_fog_coords( ctx, VB->AttribPtr[VERT_ATTRIB_FOG], input ); + make_win_fog_coords( ctx, VB->FogCoordPtr, input ); return GL_TRUE; } |