diff options
author | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
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committer | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
commit | cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch) | |
tree | 45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/tnl/t_vb_cliptmp.h | |
parent | d1ff1f6798b003a820f5de9fad835ff352f31afe (diff) |
Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
Diffstat (limited to 'src/mesa/tnl/t_vb_cliptmp.h')
-rw-r--r-- | src/mesa/tnl/t_vb_cliptmp.h | 477 |
1 files changed, 477 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h new file mode 100644 index 00000000000..8a73e87de30 --- /dev/null +++ b/src/mesa/tnl/t_vb_cliptmp.h @@ -0,0 +1,477 @@ +/* $Id: t_vb_cliptmp.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: + * Keith Whitwell <[email protected]> + */ + + +#define INSIDE( J ) !NEGATIVE(J) +#define OUTSIDE( J ) NEGATIVE(J) + + + + +static GLuint TAG(userclip_line)( GLcontext *ctx, + GLuint *i, GLuint *j, + interp_func interp ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint ii = *i; + GLuint jj = *j; + GLuint p; + + for (p=0;p<MAX_CLIP_PLANES;p++) { + if (ctx->Transform.ClipEnabled[p]) { + GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + + GLfloat dpI = d*W(ii) + c*Z(ii) + b*Y(ii) + a*X(ii); + GLfloat dpJ = d*W(jj) + c*Z(jj) + b*Y(jj) + a*X(jj); + + GLuint flagI = OUTSIDE( dpI ); + GLuint flagJ = OUTSIDE( dpJ ); + + if (flagI ^ flagJ) { + if (flagJ) { + GLfloat t = dpI / (dpI - dpJ); + jj = interp( ctx, t, ii, jj, GL_FALSE ); + } else { + GLfloat t = dpJ / (dpJ - dpI); + ii = interp( ctx, t, jj, ii, GL_FALSE ); + } + } + else if (flagI) + return 0; + } + } + + *i = ii; + *j = jj; + return 1; +} + + +static GLuint TAG(userclip_polygon)( GLcontext *ctx, + GLuint n, + GLuint vlist[], + interp_func interp ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint vlist2[MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist, *outlist = vlist2; + GLuint p; + + for (p=0;p<MAX_CLIP_PLANES;p++) { + if (ctx->Transform.ClipEnabled[p]) { + register float a = ctx->Transform._ClipUserPlane[p][0]; + register float b = ctx->Transform._ClipUserPlane[p][1]; + register float c = ctx->Transform._ClipUserPlane[p][2]; + register float d = ctx->Transform._ClipUserPlane[p][3]; + + /* initialize prev to be last in the input list */ + GLuint prevj = inlist[0]; + GLfloat dpJ = d*W(prevj) + c*Z(prevj) + b*Y(prevj) + a*X(prevj); + GLuint outcount = 0; + GLuint curri; + + inlist[n] = inlist[0]; + + for (curri=1;curri<n+1;curri++) { GLuint currj = inlist[curri]; + GLfloat dpI = d*W(currj) + c*Z(currj) + b*Y(currj) + a*X(currj); + + if (!NEGATIVE(dpJ)) { + outlist[outcount++] = prevj; + VB->ClipMask[prevj] &= ~CLIP_USER_BIT; + } else { + VB->ClipMask[prevj] |= CLIP_USER_BIT; + } + + if (DIFFERENT_SIGNS(dpI, dpJ)) { + if (NEGATIVE(dpI)) { + GLfloat t = dpI/(dpI-dpJ); + outlist[outcount++] = interp( ctx, t, currj, prevj, GL_TRUE); + } else { + GLfloat t = dpJ/(dpJ-dpI); + outlist[outcount++] = interp( ctx, t, prevj, currj, GL_FALSE); + } + } + + prevj = currj; + dpJ = dpI; + } + + if (outcount < 3) + return 0; + else { + GLuint *tmp; + tmp = inlist; + inlist = outlist; + outlist = tmp; + n = outcount; + } + + } /* if */ + } /* for p */ + + if (inlist!=vlist) { + GLuint i; + for (i = 0 ; i < n ; i++) + vlist[i] = inlist[i]; + } + + return n; +} + + +/* This now calls the user clip functions if required. + */ +static void TAG(viewclip_line)( GLcontext *ctx, + GLuint i, GLuint j, + GLubyte mask ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + interp_func interp = (interp_func) VB->interpfunc; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint ii = i, jj = j; + GLuint vlist[2]; + GLuint n; + + VB->LastClipped = VB->FirstClipped; + +/* + * We use 6 instances of this code to clip against the 6 planes. + */ +#define GENERAL_CLIP \ + if (mask & PLANE) { \ + GLfloat dpI = CLIP_DOTPROD( ii ); \ + GLfloat dpJ = CLIP_DOTPROD( jj ); \ + \ + if (DIFFERENT_SIGNS(dpI, dpJ)) { \ + if (NEGATIVE(dpJ)) { \ + GLfloat t = dpI / (dpI - dpJ); \ + jj = interp( ctx, t, ii, jj, GL_FALSE ); \ + } else { \ + GLfloat t = dpJ / (dpJ - dpI); \ + ii = interp( ctx, t, jj, ii, GL_FALSE ); \ + } \ + } \ + else if (NEGATIVE(dpI)) \ + return; \ + } + + +#define PLANE CLIP_RIGHT_BIT +#define CLIP_DOTPROD(K) (- X(K) + W(K)) + + GENERAL_CLIP + +#undef CLIP_DOTPROD +#undef PLANE +#define PLANE CLIP_LEFT_BIT +#define CLIP_DOTPROD(K) (X(K) + W(K)) + + GENERAL_CLIP + +#undef CLIP_DOTPROD +#undef PLANE +#define PLANE CLIP_TOP_BIT +#define CLIP_DOTPROD(K) (- Y(K) + W(K)) + + GENERAL_CLIP + +#undef CLIP_DOTPROD +#undef PLANE +#define PLANE CLIP_BOTTOM_BIT +#define CLIP_DOTPROD(K) (Y(K) + W(K)) + + GENERAL_CLIP + +#undef CLIP_DOTPROD +#undef PLANE +#define PLANE CLIP_FAR_BIT +#define CLIP_DOTPROD(K) (- Z(K) + W(K)) + + if (SIZE >= 3) { + GENERAL_CLIP + } + +#undef CLIP_DOTPROD +#undef PLANE +#define PLANE CLIP_NEAR_BIT +#define CLIP_DOTPROD(K) (Z(K) + W(K)) + + if (SIZE >=3 ) { + GENERAL_CLIP + } + +#undef CLIP_DOTPROD +#undef PLANE +#undef GENERAL_CLIP + + + if (mask & CLIP_USER_BIT) { + if ( TAG(userclip_line)( ctx, &ii, &jj, interp ) == 0 ) + return; + } + + vlist[0] = ii; + vlist[1] = jj; + n = 2; + + /* If necessary, project new vertices. + */ + { + GLuint i, j; + GLfloat (*proj)[4] = VB->ProjectedClipPtr->data; + GLuint start = VB->FirstClipped; + + for (i = 0; i < n; i++) { + j = vlist[i]; + if (j >= start) { + if (SIZE == 4 && W(j) != 0.0F) { + GLfloat wInv = 1.0F / W(j); + proj[j][0] = X(j) * wInv; + proj[j][1] = Y(j) * wInv; + proj[j][2] = Z(j) * wInv; + proj[j][3] = wInv; + } else { + proj[j][0] = X(j); + proj[j][1] = Y(j); + proj[j][2] = Z(j); + proj[j][3] = W(j); + } + } + } + } + + if (ctx->Driver.BuildProjectedVertices) + ctx->Driver.BuildProjectedVertices(ctx, + VB->FirstClipped, + VB->LastClipped, + ~0); + + /* Render the new line. + */ + ctx->Driver.LineFunc( ctx, ii, jj, j ); +} + +/* We now clip polygon triangles individually. This is necessary to + * avoid artifacts dependent on where the boundary of the VB falls + * within the polygon. As a result, there is an upper bound on the + * number of vertices which may be created, and the test against VB_SIZE + * is redundant. + */ +static void TAG(viewclip_polygon)( GLcontext *ctx, + GLuint n, GLuint vlist[], GLuint pv, + GLubyte mask ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + interp_func interp = (interp_func) VB->interpfunc; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint vlist2[MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist, *outlist = vlist2; + GLuint i; + GLubyte *clipmask = VB->ClipMask; + + VB->LastClipped = VB->FirstClipped; + + if (mask & CLIP_ALL_BITS) { + +#define GENERAL_CLIP \ + if (mask & PLANE) { \ + GLuint idxPrev = inlist[n-1]; \ + GLfloat dpPrev = CLIP_DOTPROD(idxPrev); \ + GLuint outcount = 0; \ + GLuint i; \ + \ + mask &= ~PLANE; \ + \ + for (i = 0; i < n; i++) { \ + GLuint idx = inlist[i]; \ + GLfloat dp = CLIP_DOTPROD(idx); \ + \ + if (!NEGATIVE(dpPrev)) { \ + outlist[outcount++] = idxPrev; \ + clipmask[idxPrev] &= ~PLANE; \ + } \ + \ + if (DIFFERENT_SIGNS(dp, dpPrev)) { \ + GLuint newvert; \ + if (NEGATIVE(dp)) { \ + /* Going out of bounds. Avoid division by zero as we \ + * know dp != dpPrev from DIFFERENT_SIGNS, above. \ + */ \ + GLfloat t = dp / (dp - dpPrev); \ + newvert = interp( ctx, t, idx, idxPrev, GL_TRUE ); \ + } else { \ + /* Coming back in. \ + */ \ + GLfloat t = dpPrev / (dpPrev - dp); \ + newvert = interp( ctx, t, idxPrev, idx, GL_FALSE ); \ + } \ + clipmask[newvert] = mask; \ + outlist[outcount++] = newvert; \ + } \ + \ + idxPrev = idx; \ + dpPrev = dp; \ + } \ + \ + if (outcount < 3) \ + return; \ + \ + { \ + GLuint *tmp = inlist; \ + inlist = outlist; \ + outlist = tmp; \ + n = outcount; \ + } \ + } + + +#define PLANE CLIP_RIGHT_BIT +#define CLIP_DOTPROD(K) (- X(K) + W(K)) + + GENERAL_CLIP + +#undef CLIP_DOTPROD +#undef PLANE + + +#define PLANE CLIP_LEFT_BIT +#define CLIP_DOTPROD(K) (X(K) + W(K)) + + GENERAL_CLIP + +#undef CLIP_DOTPROD +#undef PLANE + +#define PLANE CLIP_TOP_BIT +#define CLIP_DOTPROD(K) (- Y(K) + W(K)) + + GENERAL_CLIP + +#undef CLIP_DOTPROD +#undef PLANE + +#define PLANE CLIP_BOTTOM_BIT +#define CLIP_DOTPROD(K) (Y(K) + W(K)) + + GENERAL_CLIP + +#undef CLIP_DOTPROD +#undef PLANE + +#define PLANE CLIP_FAR_BIT +#define CLIP_DOTPROD(K) (- Z(K) + W(K)) + + if (SIZE >= 3) { + GENERAL_CLIP + } + +#undef CLIP_DOTPROD +#undef PLANE + +#define PLANE CLIP_NEAR_BIT +#define CLIP_DOTPROD(K) (Z(K) + W(K)) + + if (SIZE >=3 ) { + GENERAL_CLIP + } + +#undef CLIP_DOTPROD +#undef PLANE +#undef GENERAL_CLIP + + if (inlist != vlist) + for (i = 0 ; i < n ; i++) + vlist[i] = inlist[i]; + } + + /* Clip against user clipping planes in clip space. + */ + if (mask & CLIP_USER_BIT) { + n = TAG(userclip_polygon)( ctx, n, vlist, interp ); + if (n < 3) return; + } + + /* Project if necessary. + */ + { + GLuint i; + GLfloat (*proj)[4] = VB->ProjectedClipPtr->data; + GLuint first = VB->FirstClipped; + + for (i = 0; i < n; i++) { + GLuint j = vlist[i]; + if (j >= first) { + if (SIZE == 4 && W(j) != 0.0F) { + GLfloat wInv = 1.0F / W(j); + proj[j][0] = X(j) * wInv; + proj[j][1] = Y(j) * wInv; + proj[j][2] = Z(j) * wInv; + proj[j][3] = wInv; + } else { + proj[j][0] = X(j); + proj[j][1] = Y(j); + proj[j][2] = Z(j); + proj[j][3] = W(j); + } + } + } + } + + if (ctx->Driver.BuildProjectedVertices) + ctx->Driver.BuildProjectedVertices(ctx, + VB->FirstClipped, + VB->LastClipped, + ~0); + + /* Render the new vertices as an unclipped polygon. + * Argh - need to pass in pv... + */ + { + GLuint *tmp = VB->Elts; + VB->Elts = vlist; + render_poly_pv_raw_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END, pv ); + VB->Elts = tmp; + } +} + + + +#undef W +#undef Z +#undef Y +#undef X +#undef SIZE +#undef TAG +#undef INSIDE +#undef OUTSIDE |