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authorKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
committerKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/tnl/t_vb_cliptmp.h
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/tnl/t_vb_cliptmp.h')
-rw-r--r--src/mesa/tnl/t_vb_cliptmp.h477
1 files changed, 477 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h
new file mode 100644
index 00000000000..8a73e87de30
--- /dev/null
+++ b/src/mesa/tnl/t_vb_cliptmp.h
@@ -0,0 +1,477 @@
+/* $Id: t_vb_cliptmp.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#define INSIDE( J ) !NEGATIVE(J)
+#define OUTSIDE( J ) NEGATIVE(J)
+
+
+
+
+static GLuint TAG(userclip_line)( GLcontext *ctx,
+ GLuint *i, GLuint *j,
+ interp_func interp )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint ii = *i;
+ GLuint jj = *j;
+ GLuint p;
+
+ for (p=0;p<MAX_CLIP_PLANES;p++) {
+ if (ctx->Transform.ClipEnabled[p]) {
+ GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+
+ GLfloat dpI = d*W(ii) + c*Z(ii) + b*Y(ii) + a*X(ii);
+ GLfloat dpJ = d*W(jj) + c*Z(jj) + b*Y(jj) + a*X(jj);
+
+ GLuint flagI = OUTSIDE( dpI );
+ GLuint flagJ = OUTSIDE( dpJ );
+
+ if (flagI ^ flagJ) {
+ if (flagJ) {
+ GLfloat t = dpI / (dpI - dpJ);
+ jj = interp( ctx, t, ii, jj, GL_FALSE );
+ } else {
+ GLfloat t = dpJ / (dpJ - dpI);
+ ii = interp( ctx, t, jj, ii, GL_FALSE );
+ }
+ }
+ else if (flagI)
+ return 0;
+ }
+ }
+
+ *i = ii;
+ *j = jj;
+ return 1;
+}
+
+
+static GLuint TAG(userclip_polygon)( GLcontext *ctx,
+ GLuint n,
+ GLuint vlist[],
+ interp_func interp )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint vlist2[MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist, *outlist = vlist2;
+ GLuint p;
+
+ for (p=0;p<MAX_CLIP_PLANES;p++) {
+ if (ctx->Transform.ClipEnabled[p]) {
+ register float a = ctx->Transform._ClipUserPlane[p][0];
+ register float b = ctx->Transform._ClipUserPlane[p][1];
+ register float c = ctx->Transform._ClipUserPlane[p][2];
+ register float d = ctx->Transform._ClipUserPlane[p][3];
+
+ /* initialize prev to be last in the input list */
+ GLuint prevj = inlist[0];
+ GLfloat dpJ = d*W(prevj) + c*Z(prevj) + b*Y(prevj) + a*X(prevj);
+ GLuint outcount = 0;
+ GLuint curri;
+
+ inlist[n] = inlist[0];
+
+ for (curri=1;curri<n+1;curri++) { GLuint currj = inlist[curri];
+ GLfloat dpI = d*W(currj) + c*Z(currj) + b*Y(currj) + a*X(currj);
+
+ if (!NEGATIVE(dpJ)) {
+ outlist[outcount++] = prevj;
+ VB->ClipMask[prevj] &= ~CLIP_USER_BIT;
+ } else {
+ VB->ClipMask[prevj] |= CLIP_USER_BIT;
+ }
+
+ if (DIFFERENT_SIGNS(dpI, dpJ)) {
+ if (NEGATIVE(dpI)) {
+ GLfloat t = dpI/(dpI-dpJ);
+ outlist[outcount++] = interp( ctx, t, currj, prevj, GL_TRUE);
+ } else {
+ GLfloat t = dpJ/(dpJ-dpI);
+ outlist[outcount++] = interp( ctx, t, prevj, currj, GL_FALSE);
+ }
+ }
+
+ prevj = currj;
+ dpJ = dpI;
+ }
+
+ if (outcount < 3)
+ return 0;
+ else {
+ GLuint *tmp;
+ tmp = inlist;
+ inlist = outlist;
+ outlist = tmp;
+ n = outcount;
+ }
+
+ } /* if */
+ } /* for p */
+
+ if (inlist!=vlist) {
+ GLuint i;
+ for (i = 0 ; i < n ; i++)
+ vlist[i] = inlist[i];
+ }
+
+ return n;
+}
+
+
+/* This now calls the user clip functions if required.
+ */
+static void TAG(viewclip_line)( GLcontext *ctx,
+ GLuint i, GLuint j,
+ GLubyte mask )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ interp_func interp = (interp_func) VB->interpfunc;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint ii = i, jj = j;
+ GLuint vlist[2];
+ GLuint n;
+
+ VB->LastClipped = VB->FirstClipped;
+
+/*
+ * We use 6 instances of this code to clip against the 6 planes.
+ */
+#define GENERAL_CLIP \
+ if (mask & PLANE) { \
+ GLfloat dpI = CLIP_DOTPROD( ii ); \
+ GLfloat dpJ = CLIP_DOTPROD( jj ); \
+ \
+ if (DIFFERENT_SIGNS(dpI, dpJ)) { \
+ if (NEGATIVE(dpJ)) { \
+ GLfloat t = dpI / (dpI - dpJ); \
+ jj = interp( ctx, t, ii, jj, GL_FALSE ); \
+ } else { \
+ GLfloat t = dpJ / (dpJ - dpI); \
+ ii = interp( ctx, t, jj, ii, GL_FALSE ); \
+ } \
+ } \
+ else if (NEGATIVE(dpI)) \
+ return; \
+ }
+
+
+#define PLANE CLIP_RIGHT_BIT
+#define CLIP_DOTPROD(K) (- X(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_LEFT_BIT
+#define CLIP_DOTPROD(K) (X(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_TOP_BIT
+#define CLIP_DOTPROD(K) (- Y(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_BOTTOM_BIT
+#define CLIP_DOTPROD(K) (Y(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_FAR_BIT
+#define CLIP_DOTPROD(K) (- Z(K) + W(K))
+
+ if (SIZE >= 3) {
+ GENERAL_CLIP
+ }
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#define PLANE CLIP_NEAR_BIT
+#define CLIP_DOTPROD(K) (Z(K) + W(K))
+
+ if (SIZE >=3 ) {
+ GENERAL_CLIP
+ }
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#undef GENERAL_CLIP
+
+
+ if (mask & CLIP_USER_BIT) {
+ if ( TAG(userclip_line)( ctx, &ii, &jj, interp ) == 0 )
+ return;
+ }
+
+ vlist[0] = ii;
+ vlist[1] = jj;
+ n = 2;
+
+ /* If necessary, project new vertices.
+ */
+ {
+ GLuint i, j;
+ GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
+ GLuint start = VB->FirstClipped;
+
+ for (i = 0; i < n; i++) {
+ j = vlist[i];
+ if (j >= start) {
+ if (SIZE == 4 && W(j) != 0.0F) {
+ GLfloat wInv = 1.0F / W(j);
+ proj[j][0] = X(j) * wInv;
+ proj[j][1] = Y(j) * wInv;
+ proj[j][2] = Z(j) * wInv;
+ proj[j][3] = wInv;
+ } else {
+ proj[j][0] = X(j);
+ proj[j][1] = Y(j);
+ proj[j][2] = Z(j);
+ proj[j][3] = W(j);
+ }
+ }
+ }
+ }
+
+ if (ctx->Driver.BuildProjectedVertices)
+ ctx->Driver.BuildProjectedVertices(ctx,
+ VB->FirstClipped,
+ VB->LastClipped,
+ ~0);
+
+ /* Render the new line.
+ */
+ ctx->Driver.LineFunc( ctx, ii, jj, j );
+}
+
+/* We now clip polygon triangles individually. This is necessary to
+ * avoid artifacts dependent on where the boundary of the VB falls
+ * within the polygon. As a result, there is an upper bound on the
+ * number of vertices which may be created, and the test against VB_SIZE
+ * is redundant.
+ */
+static void TAG(viewclip_polygon)( GLcontext *ctx,
+ GLuint n, GLuint vlist[], GLuint pv,
+ GLubyte mask )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ interp_func interp = (interp_func) VB->interpfunc;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint vlist2[MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist, *outlist = vlist2;
+ GLuint i;
+ GLubyte *clipmask = VB->ClipMask;
+
+ VB->LastClipped = VB->FirstClipped;
+
+ if (mask & CLIP_ALL_BITS) {
+
+#define GENERAL_CLIP \
+ if (mask & PLANE) { \
+ GLuint idxPrev = inlist[n-1]; \
+ GLfloat dpPrev = CLIP_DOTPROD(idxPrev); \
+ GLuint outcount = 0; \
+ GLuint i; \
+ \
+ mask &= ~PLANE; \
+ \
+ for (i = 0; i < n; i++) { \
+ GLuint idx = inlist[i]; \
+ GLfloat dp = CLIP_DOTPROD(idx); \
+ \
+ if (!NEGATIVE(dpPrev)) { \
+ outlist[outcount++] = idxPrev; \
+ clipmask[idxPrev] &= ~PLANE; \
+ } \
+ \
+ if (DIFFERENT_SIGNS(dp, dpPrev)) { \
+ GLuint newvert; \
+ if (NEGATIVE(dp)) { \
+ /* Going out of bounds. Avoid division by zero as we \
+ * know dp != dpPrev from DIFFERENT_SIGNS, above. \
+ */ \
+ GLfloat t = dp / (dp - dpPrev); \
+ newvert = interp( ctx, t, idx, idxPrev, GL_TRUE ); \
+ } else { \
+ /* Coming back in. \
+ */ \
+ GLfloat t = dpPrev / (dpPrev - dp); \
+ newvert = interp( ctx, t, idxPrev, idx, GL_FALSE ); \
+ } \
+ clipmask[newvert] = mask; \
+ outlist[outcount++] = newvert; \
+ } \
+ \
+ idxPrev = idx; \
+ dpPrev = dp; \
+ } \
+ \
+ if (outcount < 3) \
+ return; \
+ \
+ { \
+ GLuint *tmp = inlist; \
+ inlist = outlist; \
+ outlist = tmp; \
+ n = outcount; \
+ } \
+ }
+
+
+#define PLANE CLIP_RIGHT_BIT
+#define CLIP_DOTPROD(K) (- X(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+
+#define PLANE CLIP_LEFT_BIT
+#define CLIP_DOTPROD(K) (X(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+#define PLANE CLIP_TOP_BIT
+#define CLIP_DOTPROD(K) (- Y(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+#define PLANE CLIP_BOTTOM_BIT
+#define CLIP_DOTPROD(K) (Y(K) + W(K))
+
+ GENERAL_CLIP
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+#define PLANE CLIP_FAR_BIT
+#define CLIP_DOTPROD(K) (- Z(K) + W(K))
+
+ if (SIZE >= 3) {
+ GENERAL_CLIP
+ }
+
+#undef CLIP_DOTPROD
+#undef PLANE
+
+#define PLANE CLIP_NEAR_BIT
+#define CLIP_DOTPROD(K) (Z(K) + W(K))
+
+ if (SIZE >=3 ) {
+ GENERAL_CLIP
+ }
+
+#undef CLIP_DOTPROD
+#undef PLANE
+#undef GENERAL_CLIP
+
+ if (inlist != vlist)
+ for (i = 0 ; i < n ; i++)
+ vlist[i] = inlist[i];
+ }
+
+ /* Clip against user clipping planes in clip space.
+ */
+ if (mask & CLIP_USER_BIT) {
+ n = TAG(userclip_polygon)( ctx, n, vlist, interp );
+ if (n < 3) return;
+ }
+
+ /* Project if necessary.
+ */
+ {
+ GLuint i;
+ GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
+ GLuint first = VB->FirstClipped;
+
+ for (i = 0; i < n; i++) {
+ GLuint j = vlist[i];
+ if (j >= first) {
+ if (SIZE == 4 && W(j) != 0.0F) {
+ GLfloat wInv = 1.0F / W(j);
+ proj[j][0] = X(j) * wInv;
+ proj[j][1] = Y(j) * wInv;
+ proj[j][2] = Z(j) * wInv;
+ proj[j][3] = wInv;
+ } else {
+ proj[j][0] = X(j);
+ proj[j][1] = Y(j);
+ proj[j][2] = Z(j);
+ proj[j][3] = W(j);
+ }
+ }
+ }
+ }
+
+ if (ctx->Driver.BuildProjectedVertices)
+ ctx->Driver.BuildProjectedVertices(ctx,
+ VB->FirstClipped,
+ VB->LastClipped,
+ ~0);
+
+ /* Render the new vertices as an unclipped polygon.
+ * Argh - need to pass in pv...
+ */
+ {
+ GLuint *tmp = VB->Elts;
+ VB->Elts = vlist;
+ render_poly_pv_raw_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END, pv );
+ VB->Elts = tmp;
+ }
+}
+
+
+
+#undef W
+#undef Z
+#undef Y
+#undef X
+#undef SIZE
+#undef TAG
+#undef INSIDE
+#undef OUTSIDE