diff options
author | Keith Whitwell <[email protected]> | 2001-01-29 20:47:39 +0000 |
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committer | Keith Whitwell <[email protected]> | 2001-01-29 20:47:39 +0000 |
commit | 5c1e7fa6ee72f4403d9ec9d12830dd689b966e71 (patch) | |
tree | 8cb11c26af178632b05de9c5b2f53c32331475c5 /src/mesa/tnl/t_vb_cliptmp.h | |
parent | 4b90e68ac6d0fe4ffca5e2cd51794bb4350cac28 (diff) |
Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
functions from core mesa -- if drivers need these fallbacks they
must now call them themselves.
Introduced hooks for clip-vertex-interpolation and the rendering
of clipped lines and polygons. Allows drivers to interpolate
their hardware-format vertices directly. Used in dri drivers to
replace fastpath code.
Slight optimizations to pipeline build/run routines.
Diffstat (limited to 'src/mesa/tnl/t_vb_cliptmp.h')
-rw-r--r-- | src/mesa/tnl/t_vb_cliptmp.h | 146 |
1 files changed, 74 insertions, 72 deletions
diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h index 35fe391b847..59dc0b2fec1 100644 --- a/src/mesa/tnl/t_vb_cliptmp.h +++ b/src/mesa/tnl/t_vb_cliptmp.h @@ -1,4 +1,4 @@ -/* $Id: t_vb_cliptmp.h,v 1.7 2001/01/17 02:49:39 keithw Exp $ */ +/* $Id: t_vb_cliptmp.h,v 1.8 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -37,7 +37,7 @@ do { \ GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \ GLuint outcount = 0; \ GLuint i; \ - \ + \ inlist[n] = inlist[0]; /* prevent rotation of vertices */ \ for (i = 1; i <= n; i++) { \ GLuint idx = inlist[i]; \ @@ -58,13 +58,13 @@ do { \ * know dp != dpPrev from DIFFERENT_SIGNS, above. \ */ \ GLfloat t = dp / (dp - dpPrev); \ - LINTERP_SZ( t, coord, newvert, idx, idxPrev, SIZE ); \ + LINTERP_4F( t, coord, newvert, idx, idxPrev, SIZE ); \ interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \ - } else { \ + } else { \ /* Coming back in. \ */ \ GLfloat t = dpPrev / (dpPrev - dp); \ - LINTERP_SZ( t, coord, newvert, idxPrev, idx, SIZE ); \ + LINTERP_4F( t, coord, newvert, idxPrev, idx, SIZE ); \ interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \ } \ } \ @@ -98,13 +98,13 @@ do { \ if (NEGATIVE(dpJ)) { \ GLfloat t = dpI / (dpI - dpJ); \ VB->ClipMask[jj] |= PLANE; \ - LINTERP_SZ( t, coord, newvert, ii, jj, SIZE ); \ + LINTERP_4F( t, coord, newvert, ii, jj, SIZE ); \ interp( ctx, t, newvert, ii, jj, GL_FALSE ); \ jj = newvert; \ } else { \ GLfloat t = dpJ / (dpJ - dpI); \ VB->ClipMask[ii] |= PLANE; \ - LINTERP_SZ( t, coord, newvert, jj, ii, SIZE ); \ + LINTERP_4F( t, coord, newvert, jj, ii, SIZE ); \ interp( ctx, t, newvert, jj, ii, GL_FALSE ); \ ii = newvert; \ } \ @@ -115,50 +115,15 @@ do { \ } while (0) -static void TAG(build_proj_verts)( GLcontext *ctx ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* Project if necessary. - */ - if (VB->ProjectedClipPtr) { - GLfloat (*coord)[4] = VB->ClipPtr->data; - GLfloat (*proj)[4] = VB->ProjectedClipPtr->data; - GLuint last = VB->LastClipped; - GLuint i; - - for (i = VB->FirstClipped; i < last; i++) { - if (VB->ClipMask[i] == 0) { - if (SIZE == 4 && W(i) != 0.0F) { - GLfloat wInv = 1.0F / W(i); - proj[i][0] = X(i) * wInv; - proj[i][1] = Y(i) * wInv; - proj[i][2] = Z(i) * wInv; - proj[i][3] = wInv; - } else { - proj[i][0] = X(i); - proj[i][1] = Y(i); - proj[i][2] = Z(i); - proj[i][3] = W(i); - } - } - } - } - - ctx->Driver.BuildProjectedVertices(ctx, - VB->FirstClipped, - VB->LastClipped, - ~0); -} /* Clip a line against the viewport and user clip planes. */ -static void TAG(clip_line)( GLcontext *ctx, - GLuint i, GLuint j, - GLubyte mask ) +static __inline void TAG(clip_line)( GLcontext *ctx, + GLuint i, GLuint j, + GLubyte mask ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - interp_func interp = (interp_func) VB->interpfunc; + interp_func interp = ctx->Driver.RenderInterp; GLfloat (*coord)[4] = VB->ClipPtr->data; GLuint ii = i, jj = j, p; @@ -186,31 +151,29 @@ static void TAG(clip_line)( GLcontext *ctx, } if ((ctx->_TriangleCaps & DD_FLATSHADE) && j != jj) - VB->copypvfunc( ctx, jj, j ); - - TAG(build_proj_verts)( ctx ); - - /* Render the new line. - */ - ctx->Driver.LineFunc( ctx, ii, jj ); + ctx->Driver.RenderCopyPV( ctx, jj, j ); + ctx->Driver.RenderClippedLine( ctx, ii, jj ); } -/* Clip a triangle or quad against the viewport and user clip planes. +/* Clip a triangle against the viewport and user clip planes. */ -static void TAG(clip_polygon)( GLcontext *ctx, - GLuint n, GLuint vlist[], - GLubyte mask ) +static __inline void TAG(clip_tri)( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLubyte mask ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - interp_func interp = (interp_func) VB->interpfunc; + interp_func interp = ctx->Driver.RenderInterp; GLfloat (*coord)[4] = VB->ClipPtr->data; - GLuint pv = vlist[0]; - GLuint vlist2[MAX_CLIPPED_VERTICES]; - GLuint *inlist = vlist, *outlist = vlist2; + GLuint pv = v0; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; GLuint p; GLubyte *clipmask = VB->ClipMask; + GLuint n = 3; + + ASSIGN_3V(inlist, v0, v1, v2 ); VB->LastClipped = VB->FirstClipped; @@ -238,25 +201,64 @@ static void TAG(clip_polygon)( GLcontext *ctx, if (ctx->_TriangleCaps & DD_FLATSHADE) { if (pv != inlist[0]) { ASSERT( inlist[0] >= VB->FirstClipped ); - VB->copypvfunc( ctx, inlist[0], pv ); + ctx->Driver.RenderCopyPV( ctx, inlist[0], pv ); } } - TAG(build_proj_verts)( ctx ); - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = inlist; - ctx->Driver.RenderTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; - } + ctx->Driver.RenderClippedPolygon( ctx, inlist, n ); } +/* Clip a quad against the viewport and user clip planes. + */ +static __inline void TAG(clip_quad)( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, GLuint v3, + GLubyte mask ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + interp_func interp = ctx->Driver.RenderInterp; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint pv = v0; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; + GLuint p; + GLubyte *clipmask = VB->ClipMask; + GLuint n = 4; + + ASSIGN_4V(inlist, v0, v1, v2, v3 ); + VB->LastClipped = VB->FirstClipped; + if (mask & 0x3f) { + POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); + POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); + POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); + POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); + POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); + POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); + } + + if (mask & CLIP_USER_BIT) { + for (p=0;p<MAX_CLIP_PLANES;p++) { + if (ctx->Transform.ClipEnabled[p]) { + GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + POLY_CLIP( CLIP_USER_BIT, a, b, c, d ); + } + } + } + + if (ctx->_TriangleCaps & DD_FLATSHADE) { + if (pv != inlist[0]) { + ASSERT( inlist[0] >= VB->FirstClipped ); + ctx->Driver.RenderCopyPV( ctx, inlist[0], pv ); + } + } + + ctx->Driver.RenderClippedPolygon( ctx, inlist, n ); +} #undef W #undef Z |