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authorKeith Whitwell <[email protected]>2001-01-29 20:47:39 +0000
committerKeith Whitwell <[email protected]>2001-01-29 20:47:39 +0000
commit5c1e7fa6ee72f4403d9ec9d12830dd689b966e71 (patch)
tree8cb11c26af178632b05de9c5b2f53c32331475c5 /src/mesa/tnl/t_vb_cliptmp.h
parent4b90e68ac6d0fe4ffca5e2cd51794bb4350cac28 (diff)
Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
Diffstat (limited to 'src/mesa/tnl/t_vb_cliptmp.h')
-rw-r--r--src/mesa/tnl/t_vb_cliptmp.h146
1 files changed, 74 insertions, 72 deletions
diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h
index 35fe391b847..59dc0b2fec1 100644
--- a/src/mesa/tnl/t_vb_cliptmp.h
+++ b/src/mesa/tnl/t_vb_cliptmp.h
@@ -1,4 +1,4 @@
-/* $Id: t_vb_cliptmp.h,v 1.7 2001/01/17 02:49:39 keithw Exp $ */
+/* $Id: t_vb_cliptmp.h,v 1.8 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -37,7 +37,7 @@ do { \
GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
GLuint outcount = 0; \
GLuint i; \
- \
+ \
inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
for (i = 1; i <= n; i++) { \
GLuint idx = inlist[i]; \
@@ -58,13 +58,13 @@ do { \
* know dp != dpPrev from DIFFERENT_SIGNS, above. \
*/ \
GLfloat t = dp / (dp - dpPrev); \
- LINTERP_SZ( t, coord, newvert, idx, idxPrev, SIZE ); \
+ LINTERP_4F( t, coord, newvert, idx, idxPrev, SIZE ); \
interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
- } else { \
+ } else { \
/* Coming back in. \
*/ \
GLfloat t = dpPrev / (dpPrev - dp); \
- LINTERP_SZ( t, coord, newvert, idxPrev, idx, SIZE ); \
+ LINTERP_4F( t, coord, newvert, idxPrev, idx, SIZE ); \
interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
} \
} \
@@ -98,13 +98,13 @@ do { \
if (NEGATIVE(dpJ)) { \
GLfloat t = dpI / (dpI - dpJ); \
VB->ClipMask[jj] |= PLANE; \
- LINTERP_SZ( t, coord, newvert, ii, jj, SIZE ); \
+ LINTERP_4F( t, coord, newvert, ii, jj, SIZE ); \
interp( ctx, t, newvert, ii, jj, GL_FALSE ); \
jj = newvert; \
} else { \
GLfloat t = dpJ / (dpJ - dpI); \
VB->ClipMask[ii] |= PLANE; \
- LINTERP_SZ( t, coord, newvert, jj, ii, SIZE ); \
+ LINTERP_4F( t, coord, newvert, jj, ii, SIZE ); \
interp( ctx, t, newvert, jj, ii, GL_FALSE ); \
ii = newvert; \
} \
@@ -115,50 +115,15 @@ do { \
} while (0)
-static void TAG(build_proj_verts)( GLcontext *ctx )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* Project if necessary.
- */
- if (VB->ProjectedClipPtr) {
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
- GLuint last = VB->LastClipped;
- GLuint i;
-
- for (i = VB->FirstClipped; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- if (SIZE == 4 && W(i) != 0.0F) {
- GLfloat wInv = 1.0F / W(i);
- proj[i][0] = X(i) * wInv;
- proj[i][1] = Y(i) * wInv;
- proj[i][2] = Z(i) * wInv;
- proj[i][3] = wInv;
- } else {
- proj[i][0] = X(i);
- proj[i][1] = Y(i);
- proj[i][2] = Z(i);
- proj[i][3] = W(i);
- }
- }
- }
- }
-
- ctx->Driver.BuildProjectedVertices(ctx,
- VB->FirstClipped,
- VB->LastClipped,
- ~0);
-}
/* Clip a line against the viewport and user clip planes.
*/
-static void TAG(clip_line)( GLcontext *ctx,
- GLuint i, GLuint j,
- GLubyte mask )
+static __inline void TAG(clip_line)( GLcontext *ctx,
+ GLuint i, GLuint j,
+ GLubyte mask )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- interp_func interp = (interp_func) VB->interpfunc;
+ interp_func interp = ctx->Driver.RenderInterp;
GLfloat (*coord)[4] = VB->ClipPtr->data;
GLuint ii = i, jj = j, p;
@@ -186,31 +151,29 @@ static void TAG(clip_line)( GLcontext *ctx,
}
if ((ctx->_TriangleCaps & DD_FLATSHADE) && j != jj)
- VB->copypvfunc( ctx, jj, j );
-
- TAG(build_proj_verts)( ctx );
-
- /* Render the new line.
- */
- ctx->Driver.LineFunc( ctx, ii, jj );
+ ctx->Driver.RenderCopyPV( ctx, jj, j );
+ ctx->Driver.RenderClippedLine( ctx, ii, jj );
}
-/* Clip a triangle or quad against the viewport and user clip planes.
+/* Clip a triangle against the viewport and user clip planes.
*/
-static void TAG(clip_polygon)( GLcontext *ctx,
- GLuint n, GLuint vlist[],
- GLubyte mask )
+static __inline void TAG(clip_tri)( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLubyte mask )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- interp_func interp = (interp_func) VB->interpfunc;
+ interp_func interp = ctx->Driver.RenderInterp;
GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = vlist[0];
- GLuint vlist2[MAX_CLIPPED_VERTICES];
- GLuint *inlist = vlist, *outlist = vlist2;
+ GLuint pv = v0;
+ GLuint vlist[2][MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist[0], *outlist = vlist[1];
GLuint p;
GLubyte *clipmask = VB->ClipMask;
+ GLuint n = 3;
+
+ ASSIGN_3V(inlist, v0, v1, v2 );
VB->LastClipped = VB->FirstClipped;
@@ -238,25 +201,64 @@ static void TAG(clip_polygon)( GLcontext *ctx,
if (ctx->_TriangleCaps & DD_FLATSHADE) {
if (pv != inlist[0]) {
ASSERT( inlist[0] >= VB->FirstClipped );
- VB->copypvfunc( ctx, inlist[0], pv );
+ ctx->Driver.RenderCopyPV( ctx, inlist[0], pv );
}
}
- TAG(build_proj_verts)( ctx );
-
- /* Render the new vertices as an unclipped polygon.
- */
- {
- GLuint *tmp = VB->Elts;
- VB->Elts = inlist;
- ctx->Driver.RenderTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
- }
+ ctx->Driver.RenderClippedPolygon( ctx, inlist, n );
}
+/* Clip a quad against the viewport and user clip planes.
+ */
+static __inline void TAG(clip_quad)( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2, GLuint v3,
+ GLubyte mask )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ interp_func interp = ctx->Driver.RenderInterp;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint pv = v0;
+ GLuint vlist[2][MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist[0], *outlist = vlist[1];
+ GLuint p;
+ GLubyte *clipmask = VB->ClipMask;
+ GLuint n = 4;
+
+ ASSIGN_4V(inlist, v0, v1, v2, v3 );
+ VB->LastClipped = VB->FirstClipped;
+ if (mask & 0x3f) {
+ POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
+ POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
+ POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
+ POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
+ POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
+ POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
+ }
+
+ if (mask & CLIP_USER_BIT) {
+ for (p=0;p<MAX_CLIP_PLANES;p++) {
+ if (ctx->Transform.ClipEnabled[p]) {
+ GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+ POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+ }
+ }
+ }
+
+ if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ if (pv != inlist[0]) {
+ ASSERT( inlist[0] >= VB->FirstClipped );
+ ctx->Driver.RenderCopyPV( ctx, inlist[0], pv );
+ }
+ }
+
+ ctx->Driver.RenderClippedPolygon( ctx, inlist, n );
+}
#undef W
#undef Z