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authorBrian Paul <[email protected]>2006-06-14 04:05:17 +0000
committerBrian Paul <[email protected]>2006-06-14 04:05:17 +0000
commit62e1fae858509615c6e54e0b9388cfa2691a5919 (patch)
tree35fb599ca4b17f1c909d916e2e91d2a1b6f587c5 /src/mesa/tnl/t_vb_arbshader.c
parent62dc134771858638ac38687c16bbb0578d20c419 (diff)
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
just aliases for members of the VB->AttribPtr[] array. Begin replacing FogCoordPtr with VB->AttribPtr[_TNL_ATTRIB_FOG], and similarly for NormalPtr, TexCoordPtr, PointSizePtr, etc.
Diffstat (limited to 'src/mesa/tnl/t_vb_arbshader.c')
-rw-r--r--src/mesa/tnl/t_vb_arbshader.c31
1 files changed, 18 insertions, 13 deletions
diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c
index ec8dd5e2f57..174d7985432 100644
--- a/src/mesa/tnl/t_vb_arbshader.c
+++ b/src/mesa/tnl/t_vb_arbshader.c
@@ -236,25 +236,30 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag
vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
vb->ClipPtr->count = vb->Count;
+
vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];
- vb->SecondaryColorPtr[0] = &store->outputs[VERT_RESULT_COL1];
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- vb->TexCoordPtr[i] = &store->outputs[VERT_RESULT_TEX0 + i];
+ vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];
+
+ vb->SecondaryColorPtr[0] =
+ vb->AttribPtr[VERT_ATTRIB_COLOR1] = &store->outputs[VERT_RESULT_COL1];
+
vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
- vb->FogCoordPtr = &store->outputs[VERT_RESULT_FOGC];
- vb->PointSizePtr = &store->outputs[VERT_RESULT_PSIZ];
- for (i = 0; i < MAX_VARYING_VECTORS; i++)
- vb->VaryingPtr[i] = &store->varyings[i];
- vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
- vb->AttribPtr[VERT_ATTRIB_COLOR1] = vb->SecondaryColorPtr[0];
- vb->AttribPtr[VERT_ATTRIB_FOG] = vb->FogCoordPtr;
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = vb->TexCoordPtr[i];
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ vb->TexCoordPtr[i] =
+ vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->outputs[VERT_RESULT_TEX0 + i];
+ }
+
+ vb->FogCoordPtr =
+ vb->AttribPtr[VERT_ATTRIB_FOG] = &store->outputs[VERT_RESULT_FOGC];
+
vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
- for (i = 0; i < MAX_VARYING_VECTORS; i++)
+
+ for (i = 0; i < MAX_VARYING_VECTORS; i++) {
+ vb->VaryingPtr[i] = &store->varyings[i];
vb->AttribPtr[_TNL_ATTRIB_GENERIC0 + i] = vb->VaryingPtr[i];
+ }
store->ormask = 0;
store->andmask = CLIP_FRUSTUM_BITS;