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authorBrian Paul <[email protected]>2004-01-15 00:29:51 +0000
committerBrian Paul <[email protected]>2004-01-15 00:29:51 +0000
commit3663c0f82527d972a7e5b85937d8da60253eb6f3 (patch)
tree6a571530e63a97a1ffb643af83474e63d7ea7229 /src/mesa/tnl/t_save_playback.c
parent5bae6b90f93bb1bc2d85efe3de963fb49a38fed1 (diff)
Cosmetic changes.
Added a bunch of const qualifiers. Use _mesa_memcpy() instead of memcpy(), etc.
Diffstat (limited to 'src/mesa/tnl/t_save_playback.c')
-rw-r--r--src/mesa/tnl/t_save_playback.c24
1 files changed, 9 insertions, 15 deletions
diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c
index 37258c0a9f1..8d353b3f7b4 100644
--- a/src/mesa/tnl/t_save_playback.c
+++ b/src/mesa/tnl/t_save_playback.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -50,7 +50,7 @@ static GLint get_size( const GLfloat *f )
* TODO - remove VB->ColorPtr, etc and just use the AttrPtr's.
*/
static void _tnl_bind_vertex_list( GLcontext *ctx,
- struct tnl_vertex_list *node )
+ const struct tnl_vertex_list *node )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -118,10 +118,10 @@ static void _tnl_bind_vertex_list( GLcontext *ctx,
}
static void _playback_copy_to_current( GLcontext *ctx,
- struct tnl_vertex_list *node )
+ const struct tnl_vertex_list *node )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat *data;
+ const GLfloat *data;
GLuint i;
if (node->count)
@@ -170,13 +170,12 @@ static void _playback_copy_to_current( GLcontext *ctx,
*/
void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
{
- struct tnl_vertex_list *node = (struct tnl_vertex_list *)data;
+ const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data;
TNLcontext *tnl = TNL_CONTEXT(ctx);
FLUSH_CURRENT(ctx, 0);
- if (node->prim_count &&
- node->count) {
+ if (node->prim_count > 0 && node->count > 0) {
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
(node->prim[0].mode & PRIM_BEGIN)) {
@@ -185,7 +184,7 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
* includes operations such as glBegin or glDrawArrays.
*/
_mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin");
- _tnl_loopback_vertex_list( ctx, (struct tnl_vertex_list *) data );
+ _tnl_loopback_vertex_list( ctx, node );
return;
}
else if (tnl->LoopbackDListCassettes ||
@@ -193,7 +192,7 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
/* Degenerate case: list references current data and would
* require fixup. Take the easier option & loop it back.
*/
- _tnl_loopback_vertex_list( ctx, (struct tnl_vertex_list *) data );
+ _tnl_loopback_vertex_list( ctx, node );
return;
}
@@ -216,8 +215,3 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
*/
_playback_copy_to_current( ctx, node );
}
-
-
-
-
-