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authorBrian Paul <[email protected]>2006-04-25 00:53:25 +0000
committerBrian Paul <[email protected]>2006-04-25 00:53:25 +0000
commit94b30dc390f1fdd526c080080830016fad3e2ee2 (patch)
tree92643c41eae15bcf373a9777ca04e73cfe46c7c3 /src/mesa/tnl/t_save_playback.c
parent5bdc6fdebc0ab59a888fba15136eb4a0ee2790e1 (diff)
Put color index attribute into the 6th attribute slot.
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
Diffstat (limited to 'src/mesa/tnl/t_save_playback.c')
-rw-r--r--src/mesa/tnl/t_save_playback.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c
index 995964c9614..9504f0fe680 100644
--- a/src/mesa/tnl/t_save_playback.c
+++ b/src/mesa/tnl/t_save_playback.c
@@ -66,7 +66,7 @@ static void _tnl_bind_vertex_list( GLcontext *ctx,
VB->Elts = NULL;
VB->NormalLengthPtr = node->normal_lengths;
- for (attr = 0; attr <= _TNL_ATTRIB_INDEX; attr++) {
+ for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
if (node->attrsz[attr]) {
tmp->Attribs[attr].count = node->count;
tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
@@ -106,7 +106,7 @@ static void _tnl_bind_vertex_list( GLcontext *ctx,
VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
+ VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
VB->IndexPtr[1] = NULL;
VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
VB->SecondaryColorPtr[1] = NULL;
@@ -129,7 +129,7 @@ static void _playback_copy_to_current( GLcontext *ctx,
else
data = node->buffer;
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
+ for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
if (node->attrsz[i]) {
COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data);
data += node->attrsz[i];