diff options
author | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
commit | 9bdfee3a470a535ebe31074651fbacf680bcea6a (patch) | |
tree | fba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/tnl/t_save_loopback.c | |
parent | e0e993c5ff090058037875642dcd34727a3d8760 (diff) |
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file
contains three macros for each API function. It contains a GET, a SET, and
a CALL. Each of the macros take a pointer to the context and a pointer to
the dispatch table.
In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch. For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time. Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
The downside is that driver code then has to access the dispatch table two
different ways. It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!
Using the macros allows both types of functions to be accessed
identically. If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'. Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).
This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts. This change reflects that feedback.
http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/tnl/t_save_loopback.c')
-rw-r--r-- | src/mesa/tnl/t_save_loopback.c | 49 |
1 files changed, 25 insertions, 24 deletions
diff --git a/src/mesa/tnl/t_save_loopback.c b/src/mesa/tnl/t_save_loopback.c index 2dae9c60932..7b2e4a43203 100644 --- a/src/mesa/tnl/t_save_loopback.c +++ b/src/mesa/tnl/t_save_loopback.c @@ -35,6 +35,7 @@ #include "mtypes.h" #include "t_context.h" #include "t_save_api.h" +#include "dispatch.h" /* If someone compiles a display list like: * glBegin(Triangles) @@ -70,22 +71,22 @@ typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); /* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */ static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v) { - ctx->Exec->VertexAttrib1fvNV(target, v); + CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); } static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v) { - ctx->Exec->VertexAttrib2fvNV(target, v); + CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); } static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v) { - ctx->Exec->VertexAttrib3fvNV(target, v); + CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); } static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v) { - ctx->Exec->VertexAttrib4fvNV(target, v); + CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); } static attr_func vert_attrfunc[4] = { @@ -98,22 +99,22 @@ static attr_func vert_attrfunc[4] = { static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v) { - ctx->Exec->VertexAttrib1fvARB(target, v); + CALL_VertexAttrib1fvARB(ctx->Exec, (target, v)); } static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v) { - ctx->Exec->VertexAttrib2fvARB(target, v); + CALL_VertexAttrib2fvARB(ctx->Exec, (target, v)); } static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v) { - ctx->Exec->VertexAttrib3fvARB(target, v); + CALL_VertexAttrib3fvARB(ctx->Exec, (target, v)); } static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v) { - ctx->Exec->VertexAttrib4fvARB(target, v); + CALL_VertexAttrib4fvARB(ctx->Exec, (target, v)); } static attr_func vert_attrfunc_arb[4] = { @@ -133,10 +134,10 @@ static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v ) { switch (target) { case _TNL_ATTRIB_MAT_FRONT_SHININESS: - ctx->Exec->Materialfv( GL_FRONT, GL_SHININESS, v ); + CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v )); break; case _TNL_ATTRIB_MAT_BACK_SHININESS: - ctx->Exec->Materialfv( GL_BACK, GL_SHININESS, v ); + CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v )); break; } } @@ -146,10 +147,10 @@ static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v ) { switch (target) { case _TNL_ATTRIB_MAT_FRONT_INDEXES: - ctx->Exec->Materialfv( GL_FRONT, GL_COLOR_INDEXES, v ); + CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v )); break; case _TNL_ATTRIB_MAT_BACK_INDEXES: - ctx->Exec->Materialfv( GL_BACK, GL_COLOR_INDEXES, v ); + CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v )); break; } } @@ -159,28 +160,28 @@ static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v ) { switch (target) { case _TNL_ATTRIB_MAT_FRONT_EMISSION: - ctx->Exec->Materialfv( GL_FRONT, GL_EMISSION, v ); + CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v )); break; case _TNL_ATTRIB_MAT_BACK_EMISSION: - ctx->Exec->Materialfv( GL_BACK, GL_EMISSION, v ); + CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v )); break; case _TNL_ATTRIB_MAT_FRONT_AMBIENT: - ctx->Exec->Materialfv( GL_FRONT, GL_AMBIENT, v ); + CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v )); break; case _TNL_ATTRIB_MAT_BACK_AMBIENT: - ctx->Exec->Materialfv( GL_BACK, GL_AMBIENT, v ); + CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v )); break; case _TNL_ATTRIB_MAT_FRONT_DIFFUSE: - ctx->Exec->Materialfv( GL_FRONT, GL_DIFFUSE, v ); + CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v )); break; case _TNL_ATTRIB_MAT_BACK_DIFFUSE: - ctx->Exec->Materialfv( GL_BACK, GL_DIFFUSE, v ); + CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v )); break; case _TNL_ATTRIB_MAT_FRONT_SPECULAR: - ctx->Exec->Materialfv( GL_FRONT, GL_SPECULAR, v ); + CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v )); break; case _TNL_ATTRIB_MAT_BACK_SPECULAR: - ctx->Exec->Materialfv( GL_BACK, GL_SPECULAR, v ); + CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v )); break; } } @@ -197,13 +198,13 @@ static attr_func mat_attrfunc[4] = { static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) { (void) target; - ctx->Exec->Indexf(v[0]); + CALL_Indexf(ctx->Exec, (v[0])); } static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) { (void) target; - ctx->Exec->EdgeFlag((GLboolean)(v[0] == 1.0)); + CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0))); } struct loopback_attr { @@ -228,7 +229,7 @@ static void loopback_prim( GLcontext *ctx, GLuint k; if (prim->mode & PRIM_BEGIN) { - GL_CALL(Begin)( prim->mode & PRIM_MODE_MASK ); + CALL_Begin(GET_DISPATCH(), ( prim->mode & PRIM_MODE_MASK )); } else { assert(i == 0); @@ -253,7 +254,7 @@ static void loopback_prim( GLcontext *ctx, } if (prim->mode & PRIM_END) { - GL_CALL(End)(); + CALL_End(GET_DISPATCH(), ()); } else { assert (i == list->prim_count-1); |