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authorBrian Paul <[email protected]>2012-09-03 12:19:15 -0600
committerBrian Paul <[email protected]>2012-09-03 18:07:41 -0600
commit56ccdf7e30f5bc1bc6b71d49bad2a9049ae170c4 (patch)
tree1d890a1708b7262c080444a8cd57948ea49a9edd /src/mesa/tnl/t_rasterpos.c
parentf44bda17f515c411071ca8744ebd96039d9c583b (diff)
mesa: remove SQRTF, use sqrtf. Convert INV_SQRT() to inline function.
We were already defining sqrtf where we don't have the C99 version. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_rasterpos.c')
-rw-r--r--src/mesa/tnl/t_rasterpos.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index a28ad0daf80..1673b81ef99 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -429,7 +429,7 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
else
ctx->Current.RasterDistance =
- SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
+ sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
/* compute transformed normal vector (for lighting or texgen) */
if (ctx->_NeedEyeCoords) {