diff options
author | Brian Paul <[email protected]> | 2009-04-03 10:08:20 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-04-03 10:09:28 -0600 |
commit | 7391ba1e9d81f15465059db25d1279eefdbeb1a9 (patch) | |
tree | 1dfac07d6d676a6a1618bb3cb80d53d5ab123d56 /src/mesa/tnl/t_rasterpos.c | |
parent | 650d147289014e8a98f65fbbcd1855b2a4f19d2f (diff) |
mesa: rename some gl_light fields to be clearer
EyeDirection -> SpotDirection
_NormDirection -> _NormSpotDirection
Diffstat (limited to 'src/mesa/tnl/t_rasterpos.c')
-rw-r--r-- | src/mesa/tnl/t_rasterpos.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index 04fb1d8f8c2..f1fdddf0f5a 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -167,7 +167,7 @@ shade_rastpos(GLcontext *ctx, light->QuadraticAttenuation)); if (light->_Flags & LIGHT_SPOT) { - GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection); + GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); if (PV_dot_dir<light->_CosCutoff) { continue; |